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Psionic Power Feedback Messages #776
Psionic Power Feedback Messages #776
Conversation
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What's the use case for displaying a message in chat but not over your head, excluding situations where you use both
/// What color will the initialization feedback display in the chat window with. | ||
/// </summary> | ||
[DataField] | ||
public string InitializationFeedbackColor = "#8A00C2"; |
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Make this something that contrasts better with chat
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Co-authored-by: Mnemotechnican <[email protected]> Signed-off-by: VMSolidus <[email protected]>
Oh damnit I hit the wrong button. |
Who could have forseen these unfortunate circumstances? |
Description
This PR implements the previously planned feature whereby obtaining a Psionic Power plays some form of notification to alert the player that they have gained a new ability. Since some Psionics like Xenoglossy are purely passive, it's very important to give an indication to players what's going on. To that end, PsionicPowerPrototype has been expanded to include new datafields related to Initialization Feedback. There are now three kinds of feedback messages: Popup, Feedback, and Metapsionic.
All feedback will only play for powers obtained during the round, rather than for entities that innately start with powers.
In a separate PR, I also wish to add Audio feedback as well.
Media
I apologize that the video has been bitcrunched to a point that the chat window can't be read.
8mb.video-5yV-CM2BLnog.mp4
Changelog
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