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I noticed that after many glTF models are converted to j3o, they seem to all use nearest filtering, which looks terrible visually (severe flickering when the camera moves...) and is very costly for texture bandwidth. Could a parameter be added during conversion for setting textureMin/MagFilter?
The text was updated successfully, but these errors were encountered:
That's because JME does that. JmeConvert is just calling JME code.
It would be a really simple groovy script that you could write to add to the JmeConvert command line to set all filtering. Probably just 4-5 lines of groovy code.
I think the issue wasnt about Texture Filtering param, but about mipmaps where Trilinear/Bilinear require mipmaps that are most probably just not generated.
Reason: Texture.java
texture.setMinFilter() have glued code:
I noticed that after many glTF models are converted to j3o, they seem to all use nearest filtering, which looks terrible visually (severe flickering when the camera moves...) and is very costly for texture bandwidth. Could a parameter be added during conversion for setting textureMin/MagFilter?
The text was updated successfully, but these errors were encountered: