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Citizens Extension not working correctly. #844
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Please follow the issue template and provide the entire output from the |
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I think I understand the problem. It only happens if you are tagged and always-spawn-npc-on-quit is true. It somehow spawns 2 npcs, one holding items armor etc, one holding nothing. Perhaps prevent punish and quit executes same time? |
Server Implementation
Paper
Server Version
1.21
Describe the bug
Inventory clears, double npc spawns, can't really understand the behaviour.
Reproduction Steps
Expected behaviour
Screenshots / Videos
No response
latest log file (if applicable)
No response
CombatLogX Version
v11.5.0.0.1242
Anything else?
No response
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