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HUD Caching not rendering the vignette #165

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Alexdoru opened this issue Nov 29, 2023 · 2 comments
Open

HUD Caching not rendering the vignette #165

Alexdoru opened this issue Nov 29, 2023 · 2 comments

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@Alexdoru
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There is a mixin canceling the vignette render but it's not rendering the vignette when rendering the cached frame

@Sychic
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Sychic commented Jun 10, 2024

Are you sure about this? From what I can tell, the vignette is rendered via vanilla code when GuiIngame#renderGameOverlay is called.

@Alexdoru
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Yes I am sure and to test this you can do the following :
In vanilla minecraft the game will render a vignette when you are close to a world border so you can go in a survival world and use the vanilla command /worldborder set 10 to create a worldborder and if HUD caching is OFF it will correctly render the vignette but when you turn it ON it disappears.

This commit (GTNewHorizons/Angelica@32e2efc) supposedly fixes this issue in the 1.7.10 backport of HUD caching.

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