From b1ac2935d05c93297781ae61bb78bb4dd2ee9773 Mon Sep 17 00:00:00 2001 From: Glassmaker Date: Wed, 7 Jan 2015 15:10:29 +0300 Subject: [PATCH] Fixes Crossbow animation textures --- src/main/java/tconstruct/weaponry/weapons/Crossbow.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/tconstruct/weaponry/weapons/Crossbow.java b/src/main/java/tconstruct/weaponry/weapons/Crossbow.java index 9588b824803..a9fdba4e024 100644 --- a/src/main/java/tconstruct/weaponry/weapons/Crossbow.java +++ b/src/main/java/tconstruct/weaponry/weapons/Crossbow.java @@ -342,9 +342,9 @@ else if(!tags.hasKey("Reloading")) switch (renderPass) { case 0: return getCorrectAnimationIcon(animationHandleIcons, tags.getInteger("RenderHandle"), progress); - case 1: return getCorrectAnimationIcon(animationHeadIcons, tags.getInteger("renderHead"), progress); - case 2: return getCorrectAnimationIcon(animationAccessoryIcons, tags.getInteger("renderAccessory"), progress); - case 3: return getCorrectAnimationIcon(animationExtraIcons, tags.getInteger("renderExtra"), progress); + case 1: return getCorrectAnimationIcon(animationHeadIcons, tags.getInteger("RenderHead"), progress); + case 2: return getCorrectAnimationIcon(animationAccessoryIcons, tags.getInteger("RenderAccessory"), progress); + case 3: return getCorrectAnimationIcon(animationExtraIcons, tags.getInteger("RenderExtra"), progress); } return emptyIcon;