Compatibility with Epic Fight? Tools Missing Tags #5301
Labels
1.20
Issue affects 1.20
Enhancement
Issue or pull request addresses a change to an existing functional feature
Not enough information
Insufficient information is provided in the issue to accurately respond
Minecraft Version
1.20.1
Forge Version
47.3.22
Mantle Version
1.11.28
Tinkers' Construct Version
3.9.0.6
Problem description
I am currently working on a modpack for a couple friends and myself. I am using Epic Fight as the main combat overhaul of the pack. Most mods I've tested have automatically worked with Epic Fight, even if it is just the normal sword attack. However, every tool in this mod has automatically assumed the stance of "fist" in Epic Fight. So, I assume that none of them are tagged as tools or swords or the like.
Suggested solution
I believe that if you were to tag the tools as being "One Handed" or "Two Handed" instead of empty, Epic Fight would automatically register that as the correct type and display the proper animation, rather than have me fight with my fists.
Alternatives considered
I have made my own datapack for compatability with other mods, but to make an individual compat file for every tool in this mod would take me a long time. I don't think this is all that necessary anyways, as it might be faster for you to tag them in development.
Additional context
I would also like to state that, in accordance with your FAQ, I believe that having your tools and weapons appropriately tagged might help other mods not just Epic Fight. I say this as mods such as Cataclysm, Alex's Mobs/Caves, Mowzie's Mobs, Simply Swords, and Iron's Spellbooks all have immediate partial compatibility because their weapons and tools are tagged as "One Handed."
Searched for existing enhancement?
Used the search bar, Checked the FAQ
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