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Resource Packs
boni edited this page Jan 18, 2016
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There are a few things to note when creating a Resource Pack for Tinkers' Construct. It is possible to have custom textures for every material, but I advise against it since all simple materials reuse textures and therefore save the already limited texture space in Minecraft 1.8. Furthermore animated textures should also be kept at a minimum for the same reason and because each additional animated texture actually decreases performance.
Material Textures:
- There is a base texture for every toolpart, which will be colored or used to generate the other textures
- There are additional base textures (currently only contrast) which are used instead of the base texture for some materials
- Each material can have a custom texture by appending a _materialid suffix to the texture name. E.g. "axe_head_flint". Material IDs usually match the english name in lowercase.
GUI Textures:
- Tinkers generates outline textures to use in some GUIs.
- Since the outlines are only 1 pixel thick they are missing parts when scaled down through GUI size, when using bigger textures
- Outlines per part can be provided by adding textures for the "_internal_gui" material. E.g. "axe_head__internal_gui"
- Note that there's a double _ in that name.
Fluid Textures:
- Fluids are all colored textures for performance and simplicity reasons
- You cannot provide specific textures for a fluid