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…umber of times before giving up the connection to the server.
Now both the Server and the Client can't play before a connection is made.
General improvements to the gameplay and GUI of GameBoard.
Closes#12
* Implemented LookAheadObjectInputStream to resolve vulnerability CWE-502 found by CodeQL (unsafe deserialization)
Now only a strict set of objects can be sent through the ObjectInputStream.
* Modified the NetworkConnection to make the Client try for a maximum number of times before giving up the connection to the server.
Now both the Server and the Client can't play before a connection is made.
General improvements to the gameplay and GUI of GameBoard.
Closes#12
* Update NetworkConnection.java
No description provided.
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