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This is done to be faster than the previous object sorting method. Creating depth vertex list to make things simpler. FIX: DrawDebugWireframe() / DrawDebugDrawOrder() / DrawDebugDrawCallCount() / DrawDebugNormals() to properly frustum cull. Adding GLTFLoadOptions.CameraDepth to set camera depth when loading scenes from the GLTF file. FIX: Moving setting up skin root to before instance collection; this way cloning armatures now properly clones its meshes.
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