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bcqmlcreator.cpp
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#include "bcqmlcreator.h"
#include <QLibrary>
#include <QQmlContext>
QQmlEngine* BCQMLCreator::engine;
BCQMLCreator::BCQMLCreator()
{
}
BCQMLCreator::~BCQMLCreator()
{
}
bool BCQMLCreator::loadDLFiles(QList<QString> dynLibFiles)
{
foreach(const QString& fileUrl, dynLibFiles)
{
QLibrary library(fileUrl);
typedef bool (*InitFunction) ();
InitFunction initFunction = (InitFunction) library.resolve("STEVehicleApp_initfunc");
if(initFunction == NULL)
return false;
bool result = initFunction();
if(!result)
return false;
}
return true;
}
BCVehicleApp* BCQMLCreator::constructQMLAppObject(const BCAppDescriptor& description)
{
bool succesLoadingDLFiles = loadDLFiles(description.getDynLibFiles());
if(!succesLoadingDLFiles)
{
qDebug() << "Did not succesfully load dynamic library files";
return NULL;
}
QQmlContext* context = new QQmlContext(engine->rootContext());
QQmlComponent component(engine, description.getEntryPoint());
QVariantMap appData;
appData.insert("name", description.getName());
appData.insert("description", description.getDescription());
appData.insert("category", description.getCategory());
context->setContextProperty("app", appData);
if( component.status() != QQmlComponent::Ready )
{
if( component.status() == QQmlComponent::Error )
{
qDebug() << "Error:" << component.errorString();
return NULL;
}
}
return qobject_cast<BCVehicleApp*>(component.create(context));
}
BCVehicleLauncher* BCQMLCreator::constructQMLLauncherObject(const BCLauncherDescriptor& description)
{
bool succesLoadingDLFiles = loadDLFiles(description.getDynLibFiles());
if(!succesLoadingDLFiles)
{
qDebug() << "Did not succesfully load dynamic library files";
return NULL;
}
QQmlContext* context = new QQmlContext(engine->rootContext());
QQmlComponent component(engine, description.getEntryPoint());
QVariantMap appData;
appData.insert("name", description.getName());
appData.insert("description", description.getDescription());
appData.insert("category", "launcher");
context->setContextProperty("app", appData);
if( component.status() != QQmlComponent::Ready )
{
if( component.status() == QQmlComponent::Error )
{
qDebug() << "Error:" << component.errorString();
return NULL;
}
}
return qobject_cast<BCVehicleLauncher*>(component.create(context));
}
void BCQMLCreator::setEngine(QQmlEngine* newEngine)
{
engine = newEngine;
}