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皇室战争.ini
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皇室战争.ini
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;以下皇室战争;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;地图初始建筑:
;;;DF_SHOP是后方海上占单格的建筑
;;;DF_PreTimer是地图左上和右下角2个悬崖小岛中心放的建筑,DF_NoUse是在它两边的暂时没用的两个装饰品
;;;DF_BASE是失去后就失败的白宫
;;;DF_DEF是白宫两侧的自定义防御塔
[GenericB0]
Image=
Armor=special
Strength=100
KeepAlive=no
ForceShield.Modifier=0
IronCurtain.Modifier=0
Selectable=no
HealthBar.Hide=yes
TechLevel=-1
Unsellable=yes
Sight=0
Powered=no
ThreatPosed=50
InvisibleInGame=no
BaseNormal=no
AIBuildThis=no
Capturable=false
Chronoshift.Allow=no
[DF_HeroRB]
GiftBox.Types=DF_TANY,DF_SIEG,DF_VOLKOV,DF_CHITZ,DF_MORALES,DF_REZNOV,DF_KRUKOV,DF_LIBRA,DF_ASSN,DF_SIBFIN,DF_SICALI,DF_EUREKA
;;;(1000*5+1500*8)/13*0.75=
GiftBox.Nums=1,1,1,1,1,1,1,1,1,1,1,1,1
GiftBox.Remove=yes
GiftBox.EmptyCell=yes
GiftBox.RandomType=yes
;以上礼盒部分
Image=none
Armor=special
Speed=4
Strength=1000
Cost=1
Soylent=1
TechLevel=-1
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
;;;;;选卡和牌库逻辑
;第一步:开局8元初始钱,可以选购8张牌基,由仅在准备阶段存活的DF_PreTimer填充到八个2x2格子
;第二步:游戏3min时,DF_PreTimer自动死亡,DF_SHOP绑定的三种超武之前被DF_PreTimer否认了,现在激活:
;(1)每个Aux条件为不同牌基建筑的投放超武,分别投放一共8个允许作战单位投放的建筑投放到9个单格格子里
;(2)投放一个随机选择器(8to4V),从前面8个选好的里面随机挑4个击杀,剩余四个,同时提供1000元初始金钱
;(3)1min后投放一个油井DF_CAOILD,获得持续收入
;第三步:;每次投放各种战斗单位时,并附带投放一个DF_AllowFillB和一个DF_FillBx,DF_FillBx绑定的超武会击杀这个AuxB本身
;DF_AllowFillB会否认所有的战斗单位投放超武,避免多个战斗单位投放超武同时使用导致递补逻辑出BUG
;DF_CAOILD绑定了每一种投放UDAux的自动超武,它们被DF_AllowFillB允许(并且需要相应的牌基作为指示器),与“初始化投放8to4”不同的是它们可以重复触发,并且:
;(1)这些超武的CD有差值,因此呈现一定的前后顺序,但是这些超武的CD最长不超过300帧(0.33min)
;(2)这些超武还会一并投放一个额外的DF_NegFillB否定掉CD靠后的同类型超武(存活300帧),并且立马炸毁掉DF_FillBx和DF_AllowFillB,以在获得有效递补后第一时间退出递补进程重新获得作战单位投放的使用权
;(3)为了避免递补的类型是刚用过的那一个,这些超武会被对应序号的DF_FillBx否认
;(4)递补的类型不能是当前手卡中剩下的另外三个之一,这些超武还会被现有的相同序号的AuxB否认
;;;提示:如果可以无缝使用作战单位投放超武而没有固定的300帧限制,那么会因为使用上一次顺带投放的DF_NegFillB还没死亡,导致不会递补,也就是4个选项越来越少直到没有
;EX补充:由于递补总是从低到高排列,因此每次用完了相对高次序的四个以后就不可避免地跌落到牌库翻来覆去是相对低的四个
;对此的解决办法:设置两套CD相反(对应的单位类型顺序一致时,CD一套递增一套递减)的超武序列,每次重新递补都改变使用的超武序列
;地图上两个NoUse改成InSeAuxB和DeSeAuxB,分别允许了InSeAuxS和DeSeAuxS,这两个超武是绑定在DF_CAOILD上的,前者CD更短所以先投放DF_InSeB,投放它后InSeAuxS和DeSeAuxS都会被否定
;DF_AllowFillB死亡时会炸死DF_InSeB,这时
;;穷举了所有单位,没有哪个单一单位会导致后续无法递补
;;;;;;;;;;;;游戏流程
[DF_StartMoneyS] ;开局给8元
SW.AlwaysGranted=yes
SW.AuxBuildings=DF_BASE ;皇室战争模式才给这个钱
IsPowered=false
SW.ShowCameo=false
Money.Amount=8
SW.Shots=1
RechargeTime=0.01
SW.InitialReady=yes
SW.AutoFire=true
SW.ManualFire=false
SW.UseAITargeting=yes
SW.AITargeting=NoTarget
Type=GenericWarhead
SW.Warhead=DummyWH
SW.Damage=1
Range=1
Action=Custom
Cursor=Golden
NoCursor=NoCanDo
ShowTimer=no
EVA.Detected=none
SW.Animation=none
SW.Deferment=0
EVA.Activated=none
LineMultiplier=1
SW.CreateRadarEvent=no
DisableableFromShell=no
FlashSidebarTabFrames=0
[DF_SHOP]:[GenericB0]
Image=YARCON
;遮蔽敌方视野,AE无法透过半透明薄暮看到
SuperWeapon=DF_8to4RandomS
SuperWeapon2=DF_GiveMoneyBS
SuperWeapons=FAuxS01,FAuxS02,FAuxS03,FAuxS04,FAuxS05,FAuxS06,FAuxS07,FAuxS08,FAuxS09,FAuxS10,FAuxS11,FAuxS12,FAuxS13,FAuxS14,FAuxS15,FAuxS16,FAuxS17,FAuxS18,FAuxS19,FAuxS20,FAuxS21,FAuxS22,FAuxS23,FAuxS24,FAuxS25,FAuxS26,FAuxS27,FAuxS28,FAuxS29,FAuxS30,FAuxS31,FAuxS32,FAuxS33,FAuxS34,FAuxS35,FAuxS36,FAuxS37,FAuxS38,FAuxS39,FAuxS40,FAuxS41,FAuxS42,FAuxS43,FAuxS44,FAuxS45
[DF_PreTimer]:[GenericB0] ;存活3min,3min时
Image=CABATT ;悖论电池模型
ThreatPosed=0 ;不会被判定器锁定
GapGenerator=yes
GapRadiusInCells=16
AutoDeath.Behavior=kill
AutoDeath.AfterDelay=2700 ;;;###准备阶段时间修改项
SuperWeapon=DF_StartTimerS
SuperWeapon2=
SuperWeapons=CardS01,CardS02,CardS03,CardS04,CardS05,CardS06,CardS07,CardS08,CardS09,CardS10,CardS11,CardS12,CardS13,CardS14,CardS15,CardS16,CardS17,CardS18,CardS19,CardS20,CardS21,CardS22,CardS23,CardS24,CardS25,CardS26,CardS27,CardS28,CardS29,CardS30,CardS31,CardS32,CardS33,CardS34,CardS35,CardS36,CardS37,CardS38,CardS39,CardS40,CardS41,CardS42,CardS43,CardS44,CardS45
[DF_StartTimerS]
ShowTimer=yes
UIName=DF:starttimer
;;;
IsPowered=false
SW.ShowCameo=false
Money.Amount=0
RechargeTime=3 ;3min右下角倒计时
SW.AutoFire=true
SW.ManualFire=false
SW.UseAITargeting=yes
SW.AITargeting=NoTarget
Type=GenericWarhead
SW.Warhead=DummyWH
SW.Damage=1
Range=1
Action=Custom
Cursor=Golden
NoCursor=NoCanDo
EVA.Detected=none
SW.Animation=none
SW.Deferment=0
EVA.Activated=none
LineMultiplier=1
SW.CreateRadarEvent=no
DisableableFromShell=no
FlashSidebarTabFrames=0
[DF_NoUse]:[GenericB0] ;纯粹占位用的,对称好看
Image=CAWSTT03 ;控制面板3
Armor=special
[CardS]
Text.Ready=DF:
Deliver.Types=CardB01
SW.NegBuildings=CardB01
SidebarPCX=
UIName=DF:
CameoPriority=
;以上需要单独改变项
SW.UseAITargeting=yes
SW.AITargeting=Self
;SW.ManualFire=false
;SW.AutoFire=yes
;;;SW.Shots=1
Money.Amount=-1
RechargeTime=0.001
SW.InitialReady=yes
Cursor=Golden
NoCursor=NoCanDo
Type=UnitDelivery
IsPowered=no
Action=Custom
Range=0
ShowTimer=no
SW.CreateRadarEvent=no
DisableableFromShell=no
SW.Deferment=0
FlashSidebarTabFrames=0
;;;规则:100~200=70,200~300=60,300~400=50,400~500=40,500~600=30,600~800=20,800+=10,而优先级100/90/80给三个基础步兵组合
[CardS01]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB01
SW.NegBuildings=CardB01
SidebarPCX=e2icon.pcx
UIName=DF:e2
CameoPriority=100
[CardS02]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB02
SW.NegBuildings=CardB02
SidebarPCX=knigicon.pcx
UIName=DF:knight
CameoPriority=80
[CardS03]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB03
SW.NegBuildings=CardB03
SidebarPCX=weavicon.pcx
UIName=DF:KAOS
CameoPriority=60
[CardS04]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB04
SW.NegBuildings=CardB04
SidebarPCX=rioticon.pcx
UIName=DF:riot
CameoPriority=40
[CardS05]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB05
SW.NegBuildings=CardB05
SidebarPCX=enfoicon.pcx
UIName=DF:enfo
CameoPriority=50
[CardS06]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB06
SW.NegBuildings=CardB06
SidebarPCX=waspicon.pcx
UIName=DF:wasp
CameoPriority=50
[CardS07]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB07
SW.NegBuildings=CardB07
SidebarPCX=initicon.pcx
UIName=DF:init
CameoPriority=90
[CardS08]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB08
SW.NegBuildings=CardB08
SidebarPCX=bfrticon.pcx
UIName=DF:bfrt
CameoPriority=10
[CardS09]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB09
SW.NegBuildings=CardB09
SidebarPCX=shryicon.pcx
UIName=DF:shray
CameoPriority=20
[CardS10]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB10
SW.NegBuildings=CardB10
SidebarPCX=cyboicon.pcx
UIName=DF:cybo
CameoPriority=50
[CardS11]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB11
SW.NegBuildings=CardB11
SidebarPCX=ytnkicon.pcx
UIName=DF:YTNK
CameoPriority=70
[CardS12]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB12
SW.NegBuildings=CardB12
SidebarPCX=supricon.pcx
UIName=DF:SUPR
CameoPriority=50
[CardS13]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB13
SW.NegBuildings=CardB13
SidebarPCX=mediicon.pcx
UIName=DF:amedic
CameoPriority=70
[CardS14]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB14
SW.NegBuildings=CardB14
SidebarPCX=warhicon.pcx
UIName=DF:coma
CameoPriority=50
[CardS15]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB15
SW.NegBuildings=CardB15
SidebarPCX=irrticon.pcx
UIName=DF:CONF
CameoPriority=50
[CardS16]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB16
SW.NegBuildings=CardB16
SidebarPCX=teleicon.pcx
UIName=DF:TELE
CameoPriority=40
[CardS17]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB17
SW.NegBuildings=CardB17
SidebarPCX=ahmvicon.pcx
UIName=DF:ahmv
CameoPriority=70
[CardS18]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB18
SW.NegBuildings=CardB18
SidebarPCX=mindicon.pcx
UIName=DF:mind
CameoPriority=10
[CardS19]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB19
SW.NegBuildings=CardB19
SidebarPCX=ttnkicon.pcx
UIName=DF:TTNK
CameoPriority=30
[CardS20]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB20
SW.NegBuildings=CardB20
SidebarPCX=drncicon.pcx
UIName=DF:sdrn
CameoPriority=70
[CardS21]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB21
SW.NegBuildings=CardB21
SidebarPCX=yclnicon.pcx
UIName=DF:YURI
CameoPriority=70
[CardS22]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB22
SW.NegBuildings=CardB22
SidebarPCX=raccicon.pcx
UIName=DF:RACC
CameoPriority=40
[CardS23]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB23
SW.NegBuildings=CardB23
SidebarPCX=trkaicon.pcx
UIName=DF:DTRUCK
CameoPriority=40
[CardS24]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB24
SW.NegBuildings=CardB24
SidebarPCX=senticon.pcx
UIName=DF:SENT
CameoPriority=40
[CardS25]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB25
SW.NegBuildings=CardB25
SidebarPCX=crycicon.pcx
UIName=DF:cryo
CameoPriority=20
[CardS26]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB26
SW.NegBuildings=CardB26
SidebarPCX=v3icon.pcx
UIName=DF:V3
CameoPriority=40
[CardS27]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB27
SW.NegBuildings=CardB27
SidebarPCX=edrnicon.pcx
UIName=DF:edrn
CameoPriority=60
[CardS28]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB28
SW.NegBuildings=CardB28
SidebarPCX=tanyicon.pcx
UIName=DF:tany
CameoPriority=10
[CardS29]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB29
SW.NegBuildings=CardB29
SidebarPCX=tnkkil.pcx
UIName=DF:TNKKIL
CameoPriority=50
[CardS30]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB30
SW.NegBuildings=CardB30
SidebarPCX=jtnkicon.pcx
UIName=DF:JTNK
CameoPriority=60
[CardS31]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB31
SW.NegBuildings=CardB31
SidebarPCX=alnqicon.pcx
UIName=DF:hurr
CameoPriority=30
[CardS32]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB32
SW.NegBuildings=CardB32
SidebarPCX=wolficon.pcx
UIName=DF:WOLF
CameoPriority=30
[CardS33]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB33
SW.NegBuildings=CardB33
SidebarPCX=zepicon.pcx
UIName=DF:ZEP
CameoPriority=20
[CardS34]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB34
SW.NegBuildings=CardB34
SidebarPCX=shkticon.pcx
UIName=DF:SHOCK
CameoPriority=30
[CardS35]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB35
SW.NegBuildings=CardB35
SidebarPCX=bruticon.pcx
UIName=DF:BRUTE
CameoPriority=50
[CardS36]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB36
SW.NegBuildings=CardB36
SidebarPCX=scrgicon.pcx
UIName=DF:SCRG
CameoPriority=70
[CardS37]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB37
SW.NegBuildings=CardB37
SidebarPCX=razgicon.pcx
UIName=DF:dune
CameoPriority=60
[CardS38]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB38
SW.NegBuildings=CardB38
SidebarPCX=mgldicon.pcx
UIName=DF:MEGA
CameoPriority=10
[CardS39]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB39
SW.NegBuildings=CardB39
SidebarPCX=ruinicon.pcx
UIName=DF:ruiner
CameoPriority=50
[CardS40]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB40
SW.NegBuildings=CardB40
SidebarPCX=repuicon.pcx
UIName=DF:repu
CameoPriority=50
[CardS41]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB41
SW.NegBuildings=CardB41
SidebarPCX=zephicon.pcx
UIName=DF:HOWI
CameoPriority=60
[CardS42]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB42
SW.NegBuildings=CardB42
SidebarPCX=ctnkicon.pcx
UIName=DF:CHRTNK
CameoPriority=10
[CardS43]:[CardS]
Text.Ready=DF:cardrb
Deliver.Types=CardB43
SW.NegBuildings=CardB43
SidebarPCX=apocicon.pcx
UIName=DF:mamm
CameoPriority=10
[CardS44]:[CardS]
Text.Ready=DF:cardcombo
Deliver.Types=CardB44
SW.NegBuildings=CardB44
SidebarPCX=libricon.pcx
UIName=DF:librc
CameoPriority=30
[CardS45]:[CardS]
Text.Ready=DF:cardsingle
Deliver.Types=CardB45
SW.NegBuildings=CardB45
SidebarPCX=baneicon.pcx
UIName=DF:BANE
CameoPriority=40
[CardB00]
AttachEffect.Animation=
AttachEffect.Duration=-1
;以上单独设置
Unsellable=no ;可以卖掉
Soylent=1 ;原价卖
BuildupTime=.0001
Image=S_CAKANE03 ;CAKANE03但可以卖 ;CardB00从全息地球仪拆的底座
Armor=special
Strength=100
KeepAlive=no
ForceShield.Modifier=0
IronCurtain.Modifier=0
Selectable=yes
HealthBar.Hide=yes
TechLevel=-1
;;;
DesignatorRange=400 ;;;牌基以指示器的形式作为后续补充新卡牌的条件
;它们还会分别初始化投放一次允许投放作战单位的建筑的超武
[CardB01]:[CardB00]
AttachEffect.Animation=DF_CardAnim01
AttachEffect.Duration=-1
[CardB02]:[CardB00]
AttachEffect.Animation=DF_CardAnim02
AttachEffect.Duration=-1
[CardB03]:[CardB00]
AttachEffect.Animation=DF_CardAnim03
AttachEffect.Duration=-1
[CardB04]:[CardB00]
AttachEffect.Animation=DF_CardAnim04
AttachEffect.Duration=-1
[CardB05]:[CardB00]
AttachEffect.Animation=DF_CardAnim05
AttachEffect.Duration=-1
[CardB06]:[CardB00]
AttachEffect.Animation=DF_CardAnim06
AttachEffect.Duration=-1
[CardB07]:[CardB00]
AttachEffect.Animation=DF_CardAnim07
AttachEffect.Duration=-1
[CardB08]:[CardB00]
AttachEffect.Animation=DF_CardAnim08
AttachEffect.Duration=-1
[CardB09]:[CardB00]
AttachEffect.Animation=DF_CardAnim09
AttachEffect.Duration=-1
[CardB10]:[CardB00]
AttachEffect.Animation=DF_CardAnim10
AttachEffect.Duration=-1
[CardB11]:[CardB00]
AttachEffect.Animation=DF_CardAnim11
AttachEffect.Duration=-1
[CardB12]:[CardB00]
AttachEffect.Animation=DF_CardAnim12
AttachEffect.Duration=-2
[CardB13]:[CardB00]
AttachEffect.Animation=DF_CardAnim13
AttachEffect.Duration=-2
[CardB14]:[CardB00]
AttachEffect.Animation=DF_CardAnim14
AttachEffect.Duration=-3
[CardB15]:[CardB00]
AttachEffect.Animation=DF_CardAnim15
AttachEffect.Duration=-3
[CardB16]:[CardB00]
AttachEffect.Animation=DF_CardAnim16
AttachEffect.Duration=-4
[CardB17]:[CardB00]
AttachEffect.Animation=DF_CardAnim17
AttachEffect.Duration=-4
[CardB18]:[CardB00]
AttachEffect.Animation=DF_CardAnim18
AttachEffect.Duration=-5
[CardB19]:[CardB00]
AttachEffect.Animation=DF_CardAnim19
AttachEffect.Duration=-5
[CardB20]:[CardB00]
AttachEffect.Animation=DF_CardAnim20
AttachEffect.Duration=-6
[CardB21]:[CardB00]
AttachEffect.Animation=DF_CardAnim21
AttachEffect.Duration=-6
[CardB22]:[CardB00]
AttachEffect.Animation=DF_CardAnim22
AttachEffect.Duration=-7
[CardB23]:[CardB00]
AttachEffect.Animation=DF_CardAnim23
AttachEffect.Duration=-7
[CardB24]:[CardB00]
AttachEffect.Animation=DF_CardAnim24
AttachEffect.Duration=-8
[CardB25]:[CardB00]
AttachEffect.Animation=DF_CardAnim25
AttachEffect.Duration=-8
[CardB26]:[CardB00]
AttachEffect.Animation=DF_CardAnim26
AttachEffect.Duration=-9
[CardB27]:[CardB00]
AttachEffect.Animation=DF_CardAnim27
AttachEffect.Duration=-9
[CardB28]:[CardB00]
AttachEffect.Animation=DF_CardAnim28
AttachEffect.Duration=-10
[CardB29]:[CardB00]
AttachEffect.Animation=DF_CardAnim29
AttachEffect.Duration=-10
[CardB30]:[CardB00]
AttachEffect.Animation=DF_CardAnim30
AttachEffect.Duration=-11
[CardB31]:[CardB00]
AttachEffect.Animation=DF_CardAnim31
AttachEffect.Duration=-11
[CardB32]:[CardB00]
AttachEffect.Animation=DF_CardAnim32
AttachEffect.Duration=-12
[CardB33]:[CardB00]
AttachEffect.Animation=DF_CardAnim33
AttachEffect.Duration=-12
[CardB34]:[CardB00]
AttachEffect.Animation=DF_CardAnim34
AttachEffect.Duration=-13
[CardB35]:[CardB00]
AttachEffect.Animation=DF_CardAnim35
AttachEffect.Duration=-13
[CardB36]:[CardB00]
AttachEffect.Animation=DF_CardAnim36
AttachEffect.Duration=-14
[CardB37]:[CardB00]
AttachEffect.Animation=DF_CardAnim37
AttachEffect.Duration=-14
[CardB38]:[CardB00]
AttachEffect.Animation=DF_CardAnim38
AttachEffect.Duration=-15
[CardB39]:[CardB00]
AttachEffect.Animation=DF_CardAnim39
AttachEffect.Duration=-15
[CardB40]:[CardB00]
AttachEffect.Animation=DF_CardAnim40
AttachEffect.Duration=-16
[CardB41]:[CardB00]
AttachEffect.Animation=DF_CardAnim41
AttachEffect.Duration=-16
[CardB42]:[CardB00]
AttachEffect.Animation=DF_CardAnim42
AttachEffect.Duration=-17
[CardB43]:[CardB00]
AttachEffect.Animation=DF_CardAnim43
AttachEffect.Duration=-17
[CardB44]:[CardB00]
AttachEffect.Animation=DF_CardAnim44
AttachEffect.Duration=-18
[CardB45]:[CardB00]
AttachEffect.Animation=DF_CardAnim45
AttachEffect.Duration=-18
;;;F=First(初始化给8个)
[FAuxS]
Deliver.Types=DF_AuxB00
;以上需要单独改变项
SW.NegBuildings=DF_PreTimer ;3min时neg死亡自动投放
SW.ShowCameo=false
SW.UseAITargeting=yes
SW.AITargeting=Self
SW.ManualFire=false
SW.AutoFire=yes
SW.Shots=1
Money.Amount=0
RechargeTime=0.0001
SW.InitialReady=yes
Cursor=Golden
NoCursor=NoCanDo
Type=UnitDelivery
Text.Ready=TXT_NONE
IsPowered=no
Action=Custom
Range=0
ShowTimer=no
SW.CreateRadarEvent=no
DisableableFromShell=no
SW.Deferment=0
FlashSidebarTabFrames=0
;;;
[FAuxS01]:[FAuxS]
SW.AuxBuildings=CardB01
Deliver.Types=DF_AuxB01
[FAuxS02]:[FAuxS]
SW.AuxBuildings=CardB02
Deliver.Types=DF_AuxB02
[FAuxS03]:[FAuxS]
SW.AuxBuildings=CardB03
Deliver.Types=DF_AuxB03
[FAuxS04]:[FAuxS]
SW.AuxBuildings=CardB04
Deliver.Types=DF_AuxB04
[FAuxS05]:[FAuxS]
SW.AuxBuildings=CardB05
Deliver.Types=DF_AuxB05
[FAuxS06]:[FAuxS]
SW.AuxBuildings=CardB06
Deliver.Types=DF_AuxB06
[FAuxS07]:[FAuxS]
SW.AuxBuildings=CardB07
Deliver.Types=DF_AuxB07
[FAuxS08]:[FAuxS]
SW.AuxBuildings=CardB08
Deliver.Types=DF_AuxB08
[FAuxS09]:[FAuxS]
SW.AuxBuildings=CardB09
Deliver.Types=DF_AuxB09
[FAuxS10]:[FAuxS]
SW.AuxBuildings=CardB10
Deliver.Types=DF_AuxB10
[FAuxS11]:[FAuxS]
SW.AuxBuildings=CardB11
Deliver.Types=DF_AuxB11
[FAuxS12]:[FAuxS]
SW.AuxBuildings=CardB12
Deliver.Types=DF_AuxB12
[FAuxS13]:[FAuxS]
SW.AuxBuildings=CardB13
Deliver.Types=DF_AuxB13
[FAuxS14]:[FAuxS]
SW.AuxBuildings=CardB14
Deliver.Types=DF_AuxB14
[FAuxS15]:[FAuxS]
SW.AuxBuildings=CardB15
Deliver.Types=DF_AuxB15
[FAuxS16]:[FAuxS]
SW.AuxBuildings=CardB16
Deliver.Types=DF_AuxB16
[FAuxS17]:[FAuxS]
SW.AuxBuildings=CardB17
Deliver.Types=DF_AuxB17
[FAuxS18]:[FAuxS]
SW.AuxBuildings=CardB18
Deliver.Types=DF_AuxB18
[FAuxS19]:[FAuxS]
SW.AuxBuildings=CardB19
Deliver.Types=DF_AuxB19
[FAuxS20]:[FAuxS]
SW.AuxBuildings=CardB20
Deliver.Types=DF_AuxB20
[FAuxS21]:[FAuxS]
SW.AuxBuildings=CardB21
Deliver.Types=DF_AuxB21
[FAuxS22]:[FAuxS]
SW.AuxBuildings=CardB22
Deliver.Types=DF_AuxB22
[FAuxS23]:[FAuxS]
SW.AuxBuildings=CardB23
Deliver.Types=DF_AuxB23
[FAuxS24]:[FAuxS]
SW.AuxBuildings=CardB24
Deliver.Types=DF_AuxB24
[FAuxS25]:[FAuxS]
SW.AuxBuildings=CardB25
Deliver.Types=DF_AuxB25
[FAuxS26]:[FAuxS]
SW.AuxBuildings=CardB26
Deliver.Types=DF_AuxB26
[FAuxS27]:[FAuxS]
SW.AuxBuildings=CardB27
Deliver.Types=DF_AuxB27
[FAuxS28]:[FAuxS]
SW.AuxBuildings=CardB28
Deliver.Types=DF_AuxB28
[FAuxS29]:[FAuxS]
SW.AuxBuildings=CardB29
Deliver.Types=DF_AuxB29
[FAuxS30]:[FAuxS]
SW.AuxBuildings=CardB30
Deliver.Types=DF_AuxB30
[FAuxS31]:[FAuxS]
SW.AuxBuildings=CardB31
Deliver.Types=DF_AuxB31
[FAuxS32]:[FAuxS]
SW.AuxBuildings=CardB32
Deliver.Types=DF_AuxB32
[FAuxS33]:[FAuxS]
SW.AuxBuildings=CardB33
Deliver.Types=DF_AuxB33
[FAuxS34]:[FAuxS]
SW.AuxBuildings=CardB34
Deliver.Types=DF_AuxB34
[FAuxS35]:[FAuxS]
SW.AuxBuildings=CardB35
Deliver.Types=DF_AuxB35
[FAuxS36]:[FAuxS]
SW.AuxBuildings=CardB36
Deliver.Types=DF_AuxB36
[FAuxS37]:[FAuxS]
SW.AuxBuildings=CardB37
Deliver.Types=DF_AuxB37
[FAuxS38]:[FAuxS]
SW.AuxBuildings=CardB38
Deliver.Types=DF_AuxB38
[FAuxS39]:[FAuxS]
SW.AuxBuildings=CardB39
Deliver.Types=DF_AuxB39
[FAuxS40]:[FAuxS]
SW.AuxBuildings=CardB40
Deliver.Types=DF_AuxB40
[FAuxS41]:[FAuxS]
SW.AuxBuildings=CardB41
Deliver.Types=DF_AuxB41
[FAuxS42]:[FAuxS]
SW.AuxBuildings=CardB42
Deliver.Types=DF_AuxB42
[FAuxS43]:[FAuxS]
SW.AuxBuildings=CardB43
Deliver.Types=DF_AuxB43
[FAuxS44]:[FAuxS]
SW.AuxBuildings=CardB44
Deliver.Types=DF_AuxB44
[FAuxS45]:[FAuxS]
SW.AuxBuildings=CardB45
Deliver.Types=DF_AuxB45
[DF_8to4RandomS]
Message.Launch=DF:battlestart
Deliver.Types=DF_8to4V
;以上需要单独改变项
SW.NegBuildings=DF_PreTimer ;3min时neg死亡自动投放
SW.ShowCameo=false
SW.UseAITargeting=yes
SW.AITargeting=Self
SW.ManualFire=false
SW.AutoFire=yes
SW.Shots=1
Money.Amount=1600 ;进入战斗阶段给钱(可以买2个800的,但是没钱出单位了)
RechargeTime=0.1 ;;;有一定延迟,投放出来的才能立马索敌已经投放了的8个AuxB
SW.InitialReady=no
Cursor=Golden
NoCursor=NoCanDo
Type=UnitDelivery
Text.Ready=TXT_NONE
IsPowered=no
Action=Custom
Range=0
ShowTimer=no
SW.CreateRadarEvent=no
DisableableFromShell=no
SW.Deferment=0
FlashSidebarTabFrames=0
[DF_8to4V]
AutoDeath.Behavior=kill
AutoDeath.AfterDelay=300
Image=CONVEH
Turret=no
Primary=DF_8to4Select
AutoFire=yes
CanPassiveAquire=yes
AttackFriendlies=yes
AttackCursorOnFriendlies=yes
;;;AutoDeath.OnAmmoDepletion=yes
Sight=8
Ammo=4
PipScale=Ammo
EmptyReload=99999999
Reload=99999999
;;;
Insignificant=yes
Armor=special
Strength=100
Speed=0
Cost=1
Soylent=1
TechLevel=-1
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
[DF_8to4Select]
Ammo=1
Damage=101 ;目标生命值是100点
Speed=100
Range=8 ;覆盖5*5的9个单格区域
;;;加上这句又不自动攻击了MinimumRange=0.5 ;不打自己(就是有这么离谱,它有时候会打自己)
ROF=1
Warhead=DF_8to4SelectWH
Projectile=BasswaveP ;无视地形的抛体 ;;;InvisibleAll
;
OmniFire=yes
AreaFire=yes
AreaFire.Target=random
CanTarget=buildings
CanTargetHouses=owner
[DF_8to4SelectWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
;;;不知道为什么加一层中间护甲层跳板就失效了
Versus.df_auxb01=100%
Versus.df_auxb02=100%
Versus.df_auxb03=100%
Versus.df_auxb04=100%
Versus.df_auxb05=100%
Versus.df_auxb06=100%
Versus.df_auxb07=100%
Versus.df_auxb08=100%
Versus.df_auxb09=100%
Versus.df_auxb10=100%
Versus.df_auxb11=100%
Versus.df_auxb12=100%
Versus.df_auxb13=100%
Versus.df_auxb14=100%
Versus.df_auxb15=100%
Versus.df_auxb16=100%
Versus.df_auxb17=100%
Versus.df_auxb18=100%
Versus.df_auxb19=100%
Versus.df_auxb20=100%
Versus.df_auxb21=100%
Versus.df_auxb22=100%
Versus.df_auxb23=100%
Versus.df_auxb24=100%
Versus.df_auxb25=100%
Versus.df_auxb26=100%
Versus.df_auxb27=100%
Versus.df_auxb28=100%
Versus.df_auxb29=100%
Versus.df_auxb30=100%
Versus.df_auxb31=100%
Versus.df_auxb32=100%
Versus.df_auxb33=100%
Versus.df_auxb34=100%
Versus.df_auxb35=100%
Versus.df_auxb36=100%
Versus.df_auxb37=100%
Versus.df_auxb38=100%
Versus.df_auxb39=100%
Versus.df_auxb40=100%
Versus.df_auxb41=100%
Versus.df_auxb42=100%
Versus.df_auxb43=100%
Versus.df_auxb44=100%
Versus.df_auxb45=100%
[DF_GiveMoneyS]
SW.AlwaysGranted=no ;仅在地图内yes
ShowTimer=yes
SW.ShowCameo=false
UIName=DF:givemoney
RechargeTime=8
SW.InitialReady=no
Money.Amount=2000
;;;
IsPowered=false
SW.AutoFire=true
SW.ManualFire=false
SW.UseAITargeting=yes
SW.AITargeting=NoTarget
Type=GenericWarhead
SW.Warhead=DummyWH
SW.Damage=1
Range=1
Action=Custom
Cursor=Golden
NoCursor=NoCanDo
EVA.Detected=none
SW.Animation=none
SW.Deferment=0
EVA.Activated=none
LineMultiplier=1
SW.CreateRadarEvent=no
DisableableFromShell=no
FlashSidebarTabFrames=0
;;;
[DF_HintS0]
Message.Launch=DF:
RechargeTime=0.001
;;;以上单独修改
ShowTimer=no
Money.Amount=0