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script.js
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const cards = document.querySelectorAll(".card");
const button = document.getElementById("level-btn");
const timer = document.getElementById("timer");
startTime = 80;
let hasFlipped = false;
let firstCard, secondCard;
let lock = false;
let Score = 0;
let Level = 1;
let won = false;
let level = document.getElementById("level");
let score = document.getElementById("score");
let result = document.getElementById("result");
function flipCard() {
if (lock) {
return;
}
if (this === firstCard) return;
this.classList.add("flip");
if (!hasFlipped) {
hasFlipped = true;
firstCard = this;
} else {
hasFlipped = false;
secondCard = this;
// console.log(firstCard, secondCard);
//check if first and second card match
isMatch();
}
}
function isMatch() {
if (firstCard.dataset.framework === secondCard.dataset.framework) {
firstCard.removeEventListener("click", flipCard);
secondCard.removeEventListener("click", flipCard);
Score += 1;
score.innerHTML = Score;
resetBoard();
} else {
lock = true;
setTimeout(() => {
firstCard.classList.remove("flip");
secondCard.classList.remove("flip");
resetBoard();
}, 1000);
}
}
function resetBoard() {
hasFlipped = false;
lock = false;
firstCard = null;
secondCard = null;
if (Score == 6) {
clearInterval(t);
won = true;
result.innerHTML = "You have Won!";
}
}
function restartLevel() {
clearInterval(t);
hasFlipped = false;
lock = false;
firstCard = null;
secondCard = null;
won = false;
Score = 0;
score.innerHTML = Score;
level.innerHTML = Level;
result.innerHTML = "Time Over! Retry";
cards.forEach((card) => {
card.addEventListener("click", flipCard);
card.classList.remove("flip");
});
shuffle();
countDown();
}
function countDown() {
timeLeft = startTime;
t = setInterval(() => {
if (timeLeft <= 0) {
clearInterval((timeLeft = 0));
if (won == false) {
restartLevel();
}
}
timer.innerHTML = timeLeft;
timeLeft -= 1;
}, 1000);
}
function shuffle() {
cards.forEach((card) => {
let randomNum = Math.floor(Math.random() * 12);
card.style.order = randomNum;
});
}
function levelUp() {
if (Score != 6) {
result.innerHTML = "Finish current Level";
return;
}
won = false;
Score = 0;
Level += 1;
score.innerHTML = Score;
level.innerHTML = Level;
result.innerHTML = "";
startTime -= 10;
cards.forEach((card) => {
card.addEventListener("click", flipCard);
card.classList.remove("flip");
});
shuffle();
countDown();
}
cards.forEach((card) => card.addEventListener("click", flipCard));
button.addEventListener("click", levelUp);