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encoding.go
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encoding.go
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package fbptree
import (
"encoding/binary"
)
func decodeUint16(data []byte) uint16 {
return binary.BigEndian.Uint16(data)
}
func encodeUint16(v uint16) []byte {
var data [2]byte
binary.BigEndian.PutUint16(data[:], v)
return data[:]
}
func decodeUint32(data []byte) uint32 {
return binary.BigEndian.Uint32(data)
}
func encodeUint32(v uint32) []byte {
var data [4]byte
binary.BigEndian.PutUint32(data[:], v)
return data[:]
}
func encodeBool(v bool) []byte {
var data [1]byte
if v {
data[0] = 1
}
return data[:]
}
func decodeBool(data []byte) bool {
return data[0] == 1
}
func encodeNode(node *node) []byte {
data := make([]byte, 0)
data = append(data, encodeUint32(node.id)...)
data = append(data, encodeUint32(node.parentID)...)
data = append(data, encodeBool(node.leaf)...)
data = append(data, encodeUint16(uint16(node.keyNum))...)
data = append(data, encodeUint16(uint16(len(node.keys)))...)
for _, key := range node.keys {
if key == nil {
break
}
data = append(data, encodeUint16(uint16(len(key)))...)
data = append(data, key...)
}
pointerNum := node.keyNum
if !node.leaf {
pointerNum += 1
}
data = append(data, encodeUint16(uint16(pointerNum))...)
data = append(data, encodeUint16(uint16(len(node.pointers)))...)
for i := 0; i < pointerNum; i++ {
pointer := node.pointers[i]
if pointer.isNodeID() {
data = append(data, 0)
data = append(data, encodeUint32(pointer.asNodeID())...)
} else if pointer.isValue() {
data = append(data, 1)
data = append(data, encodeUint16(uint16(len(pointer.asValue())))...)
data = append(data, pointer.asValue()...)
}
}
var nextID uint32
if node.next() != nil {
nextID = node.next().asNodeID()
data = append(data, encodeBool(true)...)
data = append(data, encodeUint32(nextID)...)
} else {
data = append(data, encodeBool(false)...)
data = append(data, 0)
}
return data
}
func decodeNode(data []byte) (*node, error) {
position := 0
nodeID := decodeUint32(data[position : position+4])
position += 4
parentID := decodeUint32(data[position : position+4])
position += 4
leaf := decodeBool(data[position : position+1])
position += 1
keyNum := decodeUint16(data[position : position+2])
position += 2
keyLen := int(decodeUint16(data[position : position+2]))
position += 2
keys := make([][]byte, keyLen)
for k := 0; k < int(keyNum); k++ {
keySize := int(decodeUint16(data[position : position+2]))
position += 2
key := data[position : position+keySize]
keys[k] = key
position += keySize
}
pointerNum := decodeUint16(data[position : position+2])
position += 2
pointerLen := int(decodeUint16(data[position : position+2]))
position += 2
pointers := make([]*pointer, pointerLen)
for p := 0; p < int(pointerNum); p++ {
if data[position] == 0 {
position += 1
// nodeID
nodeID := decodeUint32(data[position : position+4])
position += 4
pointers[p] = &pointer{nodeID}
} else if data[position] == 1 {
position += 1
// value
valueSize := int(decodeUint16(data[position : position+2]))
position += 2
value := data[position : position+valueSize]
position += valueSize
pointers[p] = &pointer{value}
}
}
n := &node{
nodeID,
leaf,
parentID,
keys,
int(keyNum),
pointers,
}
hasNextID := decodeBool(data[position : position+1])
position += 1
if hasNextID {
nextID := decodeUint32(data[position : position+4])
n.setNext(&pointer{nextID})
}
return n, nil
}
func encodeTreeMetadata(metadata *treeMetadata) []byte {
var data [14]byte
copy(data[0:2], encodeUint16(metadata.order))
copy(data[2:6], encodeUint32(metadata.rootID))
copy(data[6:10], encodeUint32(metadata.leftmostID))
copy(data[10:14], encodeUint32(metadata.size))
return data[:]
}
func decodeTreeMetadata(data []byte) (*treeMetadata, error) {
return &treeMetadata{
order: decodeUint16(data[0:2]),
rootID: decodeUint32(data[2:6]),
leftmostID: decodeUint32(data[6:10]),
size: decodeUint32(data[10:14]),
}, nil
}