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I have Gamepad input set to enabled and for Window Management I have continue rendering enabled. For Window layering It's set to "no preference" and treat foreground as active disabled. When my game window isn't in focus my gamepad input isn't working even though it should, but the game does keep rendering as expected.
The text was updated successfully, but these errors were encountered:
There are two potential reasons for this, the game may use Windows.Gaming.Input (which was designed by Microsoft to not support background input) or it is using Steam Input.
I don't think that this game uses WGI, even on Microsoft Store, so that leaves only Steam Input. Valve has designed Steam Input to not work unless the game window is active. SK can usually workaround that, as long as you leave Steam integration enabled, but I suspect you can just as easily disable Steam Input and then turn on Special K's Xbox mode (assuming you have a PlayStation controller).
I use an xbox controller and I had steam input disabled prior. I enabled steam input and it fixed my issue. I'm not sure if you intend to support this feature with WGI but if not I think this issue can be closed
I have Gamepad input set to enabled and for Window Management I have continue rendering enabled. For Window layering It's set to "no preference" and treat foreground as active disabled. When my game window isn't in focus my gamepad input isn't working even though it should, but the game does keep rendering as expected.
The text was updated successfully, but these errors were encountered: