diff --git a/Changelog.txt b/Changelog.txt index 034689fd8..352a258ae 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -3914,3 +3914,6 @@ Added: 'H' shortcut for variables to get the value as hexadecimal. 13-10-2024, Jhobean - Added: @PetRelease trigger work like @petdesert and return 1 to prevent the pet from being released. + +25-10-2024, canerksk +- Added: @Logout trigger When NPCs (mounts) are logged out of the session in any way, i.e. mounted or minimised, they will log out (disconnect) but will not trigger. \ No newline at end of file diff --git a/src/game/chars/CChar.cpp b/src/game/chars/CChar.cpp index c1b95127a..1b0b4a8bd 100644 --- a/src/game/chars/CChar.cpp +++ b/src/game/chars/CChar.cpp @@ -528,6 +528,14 @@ void CChar::SetDisconnected(CSector* pNewSector) GetClientActive()->GetNetState()->markReadClosed(); } + if (m_pNPC && !g_Serv.IsLoading()) + { + if (IsTrigUsed(TRIGGER_LOGOUT)) + { + OnTrigger(CTRIG_LogOut, this, nullptr); + } + } + if (m_pPlayer) { m_pPlayer->_iTimeLastDisconnectedMs = CWorldGameTime::GetCurrentTime().GetTimeRaw();