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ResizeAndMoveControl.cs
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ResizeAndMoveControl.cs
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using System;
using Godot;
namespace TonstudioDiscoball;
public partial class ResizeAndMoveControl : Node {
[Export] private SaveSystem _saveSystem;
public override void _Input(InputEvent ev) {
if (ev.IsActionPressed("ResetPosition")) {
_saveSystem.ResetWindowPosition();
}
}
public override void _Process(double delta) {
if (Input.IsActionPressed("xIncrease")) {
var window = GetWindow();
window.Size += new Vector2I(2, 0);
window.Position -= new Vector2I(1, 0);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("xDecrease")) {
var window = GetWindow();
window.Size -= new Vector2I(2, 0);
window.Position += new Vector2I(1, 0);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("yIncrease")) {
var window = GetWindow();
window.Size += new Vector2I(0, 2);
window.Position -= new Vector2I(0, 1);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("yDecrease")) {
var window = GetWindow();
window.Size -= new Vector2I(0, 2);
window.Position += new Vector2I(0, 1);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("MoveUp")) {
GetWindow().Position += new Vector2I(0, -1);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("MoveDown")) {
GetWindow().Position += new Vector2I(0, 1);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("MoveLeft")) {
GetWindow().Position += new Vector2I(-1, 0);
_saveSystem.SaveWindowPosition();
}
if (Input.IsActionPressed("MoveRight")) {
GetWindow().Position += new Vector2I(1, 0);
_saveSystem.SaveWindowPosition();
}
}
}