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Tile alpha channel #27

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broady12345 opened this issue Dec 9, 2020 · 1 comment
Open

Tile alpha channel #27

broady12345 opened this issue Dec 9, 2020 · 1 comment

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@broady12345
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Please pardon my naivety if this is already an issue that is being looked at. I've just been having a play with this and basically my tiles aren't picking up the alpha channel (please see below - when I walk behind the tree or any tile for that matter - there's not alpha). I've tried reordering my layers in tiled and double checked TRANS is not set on the image and the tilemap image is definitely a .png with alpha set. It's got me totally baffled. Thanks in advance and again please forgive me - but I'm new to rust and bevy.

image

@Kurble
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Kurble commented May 9, 2021

I'm running into this issue as well, it seems that depth sorting is somehow not working properly.
Edit: after further investigation this is a duplicate of #7

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