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This repository has been archived by the owner on Aug 22, 2020. It is now read-only.
Compute shader's are supported since the lighting refactor work that introduced froxels. I should write up an example showing how to use them.
As for render bundles, I need to look into them a bit closer. I have some unanswered questions about them before I start adding them in or using them internally.
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Glad to see so many improvements. If async computer shader can be supported, that will be wonderful.
Also, wgpu supports render bundle now, using render bundle can get rid of generating draw calls repeatedly.
Great work.
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