From f85f2226905496139f1258b5854fad915f9bbac6 Mon Sep 17 00:00:00 2001 From: Starkku Date: Mon, 20 May 2024 23:16:46 +0300 Subject: [PATCH] Add cross-game conversion profiles by Messiah --- MapTool.UI/MapTool.UI.Designer.cs | 12 ++ Profiles/ra2_tem2tstem.ini | 142 ++++++++++++++++++++ Profiles/ra2sno2tssno.ini | 207 ++++++++++++++++++++++++++++++ Profiles/ts_sno2rasno.ini | 111 ++++++++++++++++ Profiles/ts_tem2ratem.ini | 147 +++++++++++++++++++++ README.md | 4 +- 6 files changed, 622 insertions(+), 1 deletion(-) create mode 100644 Profiles/ra2_tem2tstem.ini create mode 100644 Profiles/ra2sno2tssno.ini create mode 100644 Profiles/ts_sno2rasno.ini create mode 100644 Profiles/ts_tem2ratem.ini diff --git a/MapTool.UI/MapTool.UI.Designer.cs b/MapTool.UI/MapTool.UI.Designer.cs index ef76cac..c42f4db 100644 --- a/MapTool.UI/MapTool.UI.Designer.cs +++ b/MapTool.UI/MapTool.UI.Designer.cs @@ -78,6 +78,7 @@ private void InitializeComponent() this.labelAboutOSCode = new System.Windows.Forms.Label(); this.linkLabelAboutGithub = new System.Windows.Forms.LinkLabel(); this.labelAboutCopyright = new System.Windows.Forms.Label(); + this.labelExtraCredits2 = new System.Windows.Forms.Label(); this.contextMenuStripListFiles.SuspendLayout(); this.contextMenuStripListProfiles.SuspendLayout(); this.tabControl.SuspendLayout(); @@ -350,6 +351,7 @@ private void InitializeComponent() // // tabPageAbout // + this.tabPageAbout.Controls.Add(this.labelExtraCredits2); this.tabPageAbout.Controls.Add(this.linkLabelRefNDesk); this.tabPageAbout.Controls.Add(this.linkLabelRefMiniLZO); this.tabPageAbout.Controls.Add(this.linkLabelRefSHOpen); @@ -495,6 +497,15 @@ private void InitializeComponent() this.labelAboutCopyright.TabIndex = 0; this.labelAboutCopyright.Text = "Program by Starkku © 2017-2020"; // + // labelExtraCredits2 + // + this.labelExtraCredits2.AutoSize = true; + this.labelExtraCredits2.Location = new System.Drawing.Point(11, 288); + this.labelExtraCredits2.Name = "labelExtraCredits2"; + this.labelExtraCredits2.Size = new System.Drawing.Size(353, 13); + this.labelExtraCredits2.TabIndex = 11; + this.labelExtraCredits2.Text = "• Messiah: Cross-game theater conversion profiles included with releases."; + // // MapToolUI // this.AllowDrop = true; @@ -566,6 +577,7 @@ private void InitializeComponent() private System.Windows.Forms.ToolStripMenuItem toolStripMenuItemListProfilesShowExplorer; private System.Windows.Forms.LinkLabel linkLabelRefMiniLZO; private System.Windows.Forms.LinkLabel linkLabelRefNDesk; + private System.Windows.Forms.Label labelExtraCredits2; } } diff --git a/Profiles/ra2_tem2tstem.ini b/Profiles/ra2_tem2tstem.ini new file mode 100644 index 0000000..681a561 --- /dev/null +++ b/Profiles/ra2_tem2tstem.ini @@ -0,0 +1,142 @@ +; Compiled by Messiah + +[ProfileData] +Name=[Terrain / Game] RA2 Temperate -> TS Temperate +Description=Convert RA2 Temperate MapPack and terrain objects to TS. Note: You have to delete all overlay from your map! + +[TheaterRules] +ApplicableTheater=TEMPERATE +NewTheater=TEMPERATE + +[TileRules] +0|0 ;clear +1|12 ;blank +2-21|13-32 ;MM +22-28|33-39 ;obs height pieces +29-48|40-59 ;ramps +49-88|60-99 ;cliffs +89-130|108-149 ;shore +418|150 ;ruff +419-434|151-166 ;ruff lat +148-175|167-194 ;water cliffs +176-199|195-218 ;dirtroads bend +200-210|219-229 ;dirtroads juncts +211-276|230-295 ;dirtroads straight +277-292|296-311 ;bridges +293-313|312-332 ;paved roads +314-327|333-346 ;water +328-367|347-386 ;MM cliffs +368-375|387-394 ;dirtroad slopes +376-383|395-402 ;mm dirtroad slopes +384-393|403-412 ;ramps +394-403|413-422 ;Z ramps +837|423 ;tanker to US arizona +404-413|425-434 ;MM height +414-417|435-438 ;waterfalls +493|535 ;sandy +494-509|536-551 ;sandy trans +435-444|552-561 ;rough pieces to farm crops +445-448|562-565 ;paved road ends +;277-292|566-581 ;train bridges to bridges +1080-1095|566-581 ;train bridges to TX train bridges +449-462|582-595 ;pavement bits +463-478|596-611 ;pavement lat +479-492|612-625 ;paved road bits +131|626 ;green +132-147|627-642 ;green trans +510-521|643-654 ;ramp edge fix +522-533|655-666 ;ramp edge MM +534|671 ;pavement +535-538|672-675 ;paved road slope +;676-679|535-538 ;monorail slope to ramps +856-859|676-679 ;monorail slope to TX train +539-542|680-683 ;waterfalls B +543-546|684-687 ;waterfalls C +547-550|688-691 ;waterfalls D +551-565|692-706 ;MM stuff +566-569|707-710 ;road? tunnels +570-571|711-712 ;tunnel side +;713-716|566-569 ;track tunnel to tunnel +860-863|713-716 ;track tunnel to TX tunnel +572-573|717-718 ;dest cliffs +574-577|719-726 ;water caves +578-601|727-750 ;MM dirt roads +602-612|751-761 ;MM dirt roads +613-678|762-827 ;MM dirt roads +679-720|828-869 ;MM shore +721-724|870-873 ;MM waterfalls A +725-728|874-877 ;MM waterfalls B +729-732|878-881 ;MM waterfalls C +733-736|882-885 ;MM waterfalls D +737-740|886-893 ;MM water caves +741-768|894-921 ;MM cliff water +;535-538|922-925 ;MM water slopes +769-782|926-939 ;MM water +;940-945|1075-1077 ;scrin wreck to TX helipad +;952-955|783-785 ;dttunnel +860-863|952-955 ;dttunnel to TX train tunnel +783-785|956-959 ;dtunnel +787|535 ;sand ? ? +788-803|536-551 ;sand ? ? +804-805|0-0 ;sand fords to clear +806-813|0-0 ;rubble to clear +814-815|0-0 ;rubble to clear +816-820|0-0 ;rubble to clear +821-836|296-311 ; clear bridges +846-849|0-0 +850-853|707-710 +854-855|711-712 +864-869|596-611 ;TX train crossings to pavement +870-881|596-611 ;TX train crossings to pavement +882-929|596-611 ;TX train crossings to pavement +930-933|707-710 +934-1005|0-0 ;TX water tunnels +1006|671 ;TX pavement +1007-1022|1251-1266 ;TX pavements +1023-1026|0-0 +1027-1030|0-0 +1031-1040|535-544 +1041-1055|0-0 +1056-1057|711-712 +1058-1072|0-0 +1073-1074|711-712 +1075-1077|536-538 +1078-1079|717-718 + +[ObjectRules] +HDSTN01|FONA01 +LT_GEN01|FONA02 +LT_GEN02|FONA03 +LT_GEN03|FONA04 +LT_GEN04|FONA05 +LT_SGN01|FONA06 +LT_SGN02|FONA07 +LT_SGN03|FONA08 +LT_SGN04|FONA09 +LT_EUR01|FONA10 +LT_EUR02|FONA11 +POLE01|FONA12 +POLE02|FONA13 +SIGN01|FONA14 +TRFF01|FONA15 +TRFF02|TREE16 +TRFF03|TREE17 +TRFF04|TREE18 +SIGN02|TREE19 +SIGN03|TREE20 +SIGN04|TREE21 +SIGN05|TREE22 +SIGN06|TREE23 +SPKR01|TREE24 +TREE26|TREE16 +TREE27|TREE17 +TREE28|TREE18 +TREE29|TREE19 +TREE30|TREE20 +TREE31|TREE21 +TREE32|TREE22 +TREE33|TREE23 +TREE34|TREE24 +TREE35|TREE25 +TREE36|TREE15 +;ABAN01|CITY18 \ No newline at end of file diff --git a/Profiles/ra2sno2tssno.ini b/Profiles/ra2sno2tssno.ini new file mode 100644 index 0000000..b2db9b4 --- /dev/null +++ b/Profiles/ra2sno2tssno.ini @@ -0,0 +1,207 @@ +; Compiled by Messiah + +[ProfileData] +Name=[Terrain / Game] RA2 Snow -> TS Snow +Description=Convert RA2/YR Snow maps to TS/FS Snow maps. Overlay need to be deleted manually yet. + +[TheaterRules] +ApplicableTheater=SNOW +NewTheater=SNOW + +[TileRules] +0|0 ;clear +1|12 ;blank +2-21|13-32 ;ZMM ramps +22-28|33-39 ;height pieces +29-48|40-59 ;ice ramps +49-88|60-99 ;cliff set +89-130|108-149 ;shore +131|150 ;grass lat +132-147|151-166 ;grass lat +148-175|167-194 ;shore cliffs +176-199|195-218 ;dirt roads bend +200-210|219-229 ;dirt roads junc +211-276|230-295 ;dirt roads straight +277-292|296-311 ;bridges +293-313|312-332 ;paved roads +314-327|333-346 ;water +328-367|347-386 ;MM cliff +368-375|387-394 ;dirt road ramps +376-383|395-402 ;MM dirt road ramps +384-393|403-412 ;slope set pieces +394-403|413-422 ;MM slope set +404-413|425-434 +414-417|435-438 ;waterfalls +418-421|679-682 ;waterfalls +422-425|683-686 ;waterfalls +426-429|687-690 ;waterfalls +430-433|691-694 ;p road ends +434-443|711-720 ;rough to farmland +444-455|721-732 ;ramp fix +456-467|733-744 ;MM ramp fix +468-471|745-748 ;water slopes to road slopes +468-471|749-752 ;p road slopes +472-486|757-771 ;MM height +487-490|772-775 ;tunnels +491-492|776-777 ;tunnel side +493-516|782-805 ;MM roads +517-527|806-816 ;MM roads +528-593|817-882 ;MM roads +594-635|883-924 ;MM shore +636-639|925-928 ;MM waterfalls +640-643|929-932 ;MM waterfalls +644-647|933-936 ;MM waterfalls +648-651|937-940 ;MM waterfalls +652-679|941-968 ;MM cliff water +680-693|969-972 ;MM water +694-695|987-988 ;dest cliffs +696|989 ;rock lat +697-712|990-1005 ;rock lat clear +713|1006 ;grey ice +714-729|1007-1022 ;grey ice clear +730-733|1027-1030 ;dirt tunnel floor +734|1031 ;lat pave +735-748|1032-1045 ;pavement +749-764|1046-1061 ;lat pave clear +765-778|1031-1031 ;road bits +779-780|0-0 ;ice shoreline +781-796|296-311 :wood bridges +797|0 +798-837|60-99 ;ice cliff to cliff +838-877|347-386 +878-887|403-412 ;ice ramps to ramps +888-897|413-422 +898-925|167-194 ;ice shore to cliff shore +926-953|941-968 +954-959|711-716 +860-963|717-720 +964-967|168-171 ;TX follows here (to fix) +968-971|168-171 +972-975|168-171 +976-979|168-171 +980-987|1031-1031 +988-991|1031-1031 +992-999|1062-1065 +992-999|757-764 +1000-1001|1066-1067 +1002-1009|757-764 +1010-1017|753-756 +1018-1025|772-775 +1026-1031|1031-1031 +1032-1043|1031-1031 +1044-1091|1031-1031 +1092|1031 ;TX pave +1093-1112|40-59 ;TX pave ramps +1113-1132|1068-1071 +1133-1140|772-775 ;TX tunnels +1141-1148|772-775 ;TX road tunnels +1149-1150|776-777 ;TX tunnel side +1151-1174|195-218 ;TX pave to dirt roads +1175-1185|219-229 +1186-1251|230-295 +1252-1275|60-99 ;TX urban cliffs +1276-1314|60-99 +1315-1353|60-99 +1354-1392|60-99 +1393-1431|60-99 +1432-1455|60-99 +1456-1465|403-412 +1466-1481|167-194 ;TX urban water cliffs +1482-1520|167-194 +1521-1538|167-194 +1539-1577|167-194 +1578-1595|167-194 +1596-1675|772-775 +1676-1679|776-777 +1680-1687|1031 +1688-1695|1031 +1696-1734|347-386 +1735-1758|347-386 +1759-1768|40-594 +1769-1778|413-422 +1779-1817|941-968 +1818|150 ;TX grass +1819-1826|749-752 +1827-1838|219-229 +1839-1854|1031-1031 +1855-1870|150-150 +1871-1882|195-218 +1883-1886|691-694 +1887-1898|711-720 +1899|1031 +1900-1907|1031-1031 +1908-1911|60-99 +1912-1915|347-368 +1916-1919|347-368 +1920-1927|60-99 +1928-1935|60-99 +1936-1945|1031-1031 +1946-1960|0-0 +1961-1975|0-0 +1976-1978|333-346 +1979-1981|333-346 +1982-1984|1031-1031 +1985-1996|1031-1031 +1997-2002|167-194 +2003-2014|60-99 +2015-2022|1031-1031 +2023-2026|1031-1031 +2027-2034|347-368 +2035-2046|1031-1031 +2047-2054|1031-1031 +2055-2062|1031-1031 +2063-2080|1031-1031 +2081-2084|1031-1031 +2085|423 +2086-2091|1031-1031 +2092-2099|1031-1031 +2100-2104|1031-1031 +2105-2124|679-682 +2125-2144|683-686 +2145-2164|687-690 +2165-2184|929-932 +2185-2204|933-936 +2205-2224|937-940 +2225-2244|1031-1031 +2245-2264|1031-1031 +2265-2276|1031-1031 +2277-2296|1031-1031 +2297-2298|1072-1073 +2299-2300|1072-1073 + +[ObjectRules] +VEINTREE|TIBTRE01 +MINE|TIBTRE02 +BIGBLUE3|TIBTRE03 +FONA01|TREE01 +FONA02|TREE02 +FONA03|TREE03 +FONA04|TREE04 +FONA05|TREE05 +FONA06|TREE06 +FONA07|TREE07 +FONA08|TREE08 +FONA09|TREE09 +FONA10|TREE10 +FONA11|TREE11 +FONA12|TREE12 +FONA13|TREE13 +FONA14|TREE14 +FONA15|TREE15 +TREE26|TREE16 +TREE27|TREE17 +TREE28|TREE18 +TREE29|TREE19 +TREE30|TREE20 +TREE31|TREE21 +TREE32|TREE22 +TREE33|TREE23 +TREE34|TREE24 +TREE35|TREE25 +TREE36|TREE15 +;ABAN01|CITY18 + +[OverlayRules] +126|255 ;veins to none. +167|255 ;veinhole to none. +178|255 ;veinholedummy inconsequential diff --git a/Profiles/ts_sno2rasno.ini b/Profiles/ts_sno2rasno.ini new file mode 100644 index 0000000..4941f62 --- /dev/null +++ b/Profiles/ts_sno2rasno.ini @@ -0,0 +1,111 @@ +; Compiled by Messiah + +[ProfileData] +Name=[Terrain / Game] TS Snow -> RA2 Snow +Description=Convert TS/FS Snow maps to RA2/YR Snow maps. + +[TheaterRules] +ApplicableTheater=SNOW +NewTheater=SNOW + +[TileRules] +0|0 ;clear +1-3|0-0 +4-7|0-0 +8-9|0-0 +10|0 +11|0 +12|1 ;blank +13-32|2-21 ;ZMM ramps +33-39|22-28 ;height pieces +40-59|29-48 ;ice ramps +60-99|49-88 ;cliff set +100-107|0-0 +108-149|89-130 ;shore +150|131 ;grass lat +151-166|132-147 ;grass lat +167-194|148-175 ;shore cliffs +195-218|176-199 ;dirt roads bend +219-229|200-210 ;dirt roads junc +230-295|211-276 ;dirt roads straight +296-311|277-292 ;bridges +312-332|293-313 ;paved roads +333-346|314-327 ;water +347-386|328-367 ;MM cliff +387-394|368-375 ;dirt road ramps +395-402|376-383 ;MM d r r +403-412|384-393 ;slope set pieces +413-422|394-403 ;MM slope set +423|2085 ;TX ;tanker +424|0 +425-434|404-413 +435-438|414-417 ;waterfalls +439-502|314-314|*|0 ;ice to water +503-566|314-314|*|0 ;ice to water +567-630|314-314|*|0 ;ice to water +631-678|89-130 ;ice shore to shore +679-682|418-421 ;waterfalls +683-686|422-425 ;waterfalls +687-690|426-429 ;waterfalls +691-694|430-433 ;p road ends +695-710|277-292 ;train bridges +711-720|434-443 ;rough to farmland +721-732|444-455 ;ramp fix +733-744|456-467 ;MM ramp fix +745-748|468-471 ;water slopes to road slopes +749-752|468-471 ;p road slopes +753-756|1010-1017 ;TX ;monorail slopes +757-771|472-486 ;MM height +772-775|487-490 ;tunnels +776-777|491-492 ;tunnel side +778-781|1018-1025 ;TX ;track tunnel +782-805|493-516 ;MM roads +806-816|517-527 ;MM roads +817-882|528-593 ;MM roads +883-924|594-635 ;MM shore +925-928|636-639 ;MM waterfalls +929-932|640-643 ;MM waterfalls +933-936|644-647 ;MM waterfalls +937-940|648-651 ;MM waterfalls +941-968|652-679 ;MM cliff water +969-972|680-693 ;MM water +987-988|694-695 ;dest cliffs +989|696 ;rock lat +990-1005|697-712 ;rock lat clear +1006|713 ;grey ice +1007-1022|714-729 ;grey ice clear +1023-1026|1018-1025 ;TX ;dirt track tunnel floor +1027-1030|730-733 ;dirt tunnel floor +1031|734 ;lat pave +1032-1045|735-748 ;pavement +1046-1061|749-764 ;lat pave clear +1062-1065|992-999 +1066-1067|1000-1001 +1068-1071|1113-1132 +1072-1073|2299-2300 + +[ObjectRules] +VEINTREE|TIBTRE01 +MINE|TIBTRE02 +BIGBLUE3|TIBTRE03 +FONA01|TREE01 +FONA02|TREE02 +FONA03|TREE03 +FONA04|TREE04 +FONA05|TREE05 +FONA06|TREE06 +FONA07|TREE07 +FONA08|TREE08 +FONA09|TREE09 +FONA10|TREE10 +FONA11|TREE11 +FONA12|TREE12 +FONA13|TREE13 +FONA14|TREE14 +FONA15|TREE15 +;ABAN01|CITY18 + +[OverlayRules] +126|255 ;veins to none. +167|255 ;veinhole to none. +178|255 ;veinholedummy inconsequential diff --git a/Profiles/ts_tem2ratem.ini b/Profiles/ts_tem2ratem.ini new file mode 100644 index 0000000..fb9ba7f --- /dev/null +++ b/Profiles/ts_tem2ratem.ini @@ -0,0 +1,147 @@ +; Compiled by Messiah + +[ProfileData] +Name=[Terrain / Game] TS Temperate -> RA2 Temperate +Description=Convert TS/FS Temperate MapPack and terrain objects to RA2. Terrain Expansion recommended for Monorail. + +[TheaterRules] +ApplicableTheater=TEMPERATE +NewTheater=TEMPERATE + +[TileRules] +0|0 ;clear +1-3|810-813 ;misc build +4-7|0-0 ;? ;clear +8-9|0-0 ;cliff old +10|0 ;obsolete ice old +11|807 ;obsolete house +12|1 ;blank +13-32|2-21 ;MM +33-39|22-28 ;obs height pieces +40-59|29-48 ;ramps +60-99|49-88 ;cliffs +100-107|0-0 ;civ buildings +108-149|89-130 ;shore +;150|131 ;ruff +;151-166|132-147 ;ruff lat +150|418 ;ruff +151-166|419-434 ;ruff lat +167-194|148-175 ;water cliffs +195-218|176-199 ;dirtroads bend +219-229|200-210 ;dirtroads juncts +230-295|211-276 ;dirtroads straight +296-311|277-292 ;bridges +312-332|293-313 ;paved roads +333-346|314-327 ;water +347-386|328-367 ;MM cliffs +387-394|368-375 ;dirtroad slopes +395-402|376-383 ;mm dirtroad slopes +403-412|384-393 ;ramps +413-422|394-403 ;Z ramps +423|837 ;tanker to US arizona +424|814 ;ruins +425-434|404-413 ;MM height +435-438|414-417 ;waterfalls +439-486|131-147 ;ground1 ? to green ? +487-534|787-803 ;ground2 ? to sand ? +;535|418 ;sandy +;536-551|419-434 ;sandy trans +535|493 ;sandy +536-551|494-509 ;sandy trans +552-561|435-444 ;rough pieces to farm crops +562-565|445-448 ;paved road ends +;566-581|277-292 ;train bridges to bridges +566-581|1080-1095 ;train bridges to TX train bridges +582-595|449-462 ;pavement bits +596-611|463-478 ;pavement lat +612-625|479-492 ;paved road bits +;626|493 ;green +;627-642|494-509 ;green trans +626|131 ;green +627-642|132-147 ;green trans +643-654|510-521 ;ramp edge fix +655-666|522-533 ;ramp edge MM +667-670|535-538 ;water slopes to road slopes +671|534 ;pavement +672-675|535-538 ;paved road slope +;676-679|535-538 ;monorail slope to ramps +676-679|856-859 ;monorail slope to TX train +680-683|539-542 ;waterfalls B +684-687|543-546 ;waterfalls C +688-691|547-550 ;waterfalls D +692-706|551-565 ;MM stuff +707-710|566-569 ;road? tunnels +711-712|570-571 ;tunnel side +;713-716|566-569 ;track tunnel to tunnel +713-716|860-863 ;track tunnel to TX tunnel +717-718|572-573 ;dest cliffs +719-726|574-577 ;water caves +727-750|578-601 ;MM dirt roads +751-761|602-612 ;MM dirt roads +762-827|613-678 ;MM dirt roads +828-869|679-720 ;MM shore +870-873|721-724 ;MM waterfalls A +874-877|725-728 ;MM waterfalls B +878-881|729-732 ;MM waterfalls C +882-885|733-736 ;MM waterfalls D +886-893|737-740 ;MM water caves +894-921|741-768 ;MM cliff water +922-925|535-538 ;MM water slopes +926-939|769-782 ;MM water +940-945|815-820 ;scrin wreck to rubbles +;940-945|1075-1077 ;scrin wreck to TX helipad +946-951|2-21 ;MM scrin wreck to some marble +;952-955|783-785 ;dttunnel +952-955|860-863 ;dttunnel to TX train tunnel +956-959|783-785 ;dtunnel +960|131 +961-976|132-147 ;crystal to green grass +977-985|314-322 ;swamp to water +986-999|314-327 ;swamp to water +999-1001|325-327 ;swamp to water +1002|418 +1003-1018|419-434 ;blue mold to rough +1019|53 ;crystal cliffs to cliffs +1020|55 +1021|57 +1022|60 +1023|63 +1024|64 ;crystal cliff to cliff +1025-1031|806-813 ;kodiak to rubble +1032|534 ;TX pavement lat +1033-1131|534-534 ;TX pavement city - to pavement lat +1132-1250|29-48 ;TX pavement ramps +1251-1266|1007-1022 ;TX pavement fix A +1267-1365|534-534 ;TX paved road fix A - to pavement lat +1366-1464|534-534 ;TX paved road fix B - to pavement lat +1465-1563|0-0 ;TX lo pave cliffs A +1564-1662|0-0 ;TX lo pave cliffs B +1663-1761|0-0 ;TX lo pave slope A +1762-1860|0-0 ;TX lo pave water cliffs +1861-1959|0-0 ;TX lo pave slope B + +[ObjectRules] +VEINTREE|TIBTRE01 +MINE|TIBTRE02 +BIGBLUE3|TIBTRE03 +FONA01|TREE01 +FONA02|TREE02 +FONA03|TREE03 +FONA04|TREE04 +FONA05|TREE05 +FONA06|TREE06 +FONA07|TREE07 +FONA08|TREE08 +FONA09|TREE09 +FONA10|TREE10 +FONA11|TREE11 +FONA12|TREE12 +FONA13|TREE13 +FONA14|TREE14 +FONA15|TREE15 +;ABAN01|CITY18 + +[OverlayRules] +126|255 ;veins to none. +167|255 ;veinhole to none. +178|255 ;veinholedummy inconsequential \ No newline at end of file diff --git a/README.md b/README.md index 8e6bcb7..3d6dda0 100644 --- a/README.md +++ b/README.md @@ -32,7 +32,9 @@ MapTool uses code from the following open-source projects to make it's functiona * Rampastring's Tunnel Fixer: https://ppmforums.com/viewtopic.php?t=42008 * SHOpenFolderAndSelectItems wrapper: https://gist.github.com/vbfox/551626 -Additionally thanks to [E1 Elite](https://ppmforums.com/profile.php?mode=viewprofile&u=7356) for writing several conversion profile files to use with Command & Conquer: Tiberian Sun and implementing IsoMapPack5 optimization & ice growth fix features. +Additionall thanks to following people: +- [E1 Elite](https://github.com/E1Elite) for writing several conversion profile files to use with Command & Conquer: Tiberian Sun and implementing IsoMapPack5 optimization & ice growth fix features. +- Messiah: Cross-game theater conversion profiles included with releases originally posted [here](https://forums.cncnet.org/topic/7728-converting-ts-maps-into-ra2-maps-ive-done-it/). ## License