From 9bd8b86dc1dd6431f1be6e16d6d787ab6b6ec601 Mon Sep 17 00:00:00 2001 From: cuberound <122645057+cuberound@users.noreply.github.com> Date: Thu, 29 Aug 2024 17:54:38 +0200 Subject: [PATCH] fixes plasteel braicade disasembly mats (#7055) # About the pull request redifines badly inherited variable # Explain why it's good for the game reciving only half of mats that you should is bad # Testing Photographs and Procedure
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# Changelog :cl: fix: taking apart plasteel baricade gives back 8 not 4 plasteel /:cl: Co-authored-by: vincibrv --- code/game/objects/structures/barricade/non_folding.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/barricade/non_folding.dm b/code/game/objects/structures/barricade/non_folding.dm index 575f1da738bf..a7c2695061b2 100644 --- a/code/game/objects/structures/barricade/non_folding.dm +++ b/code/game/objects/structures/barricade/non_folding.dm @@ -290,6 +290,7 @@ force_level_absorption = 20 stack_type = /obj/item/stack/sheet/plasteel debris = list(/obj/item/stack/sheet/plasteel) + stack_amount = 6 destroyed_stack_amount = 3 barricade_type = "new_plasteel" repair_materials = list("plasteel" = 0.45)