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I use a custom polygon boundary which works and displays a pink line around the boundary, unless flip scene button is pushed.
Expected Behaviour
Example: Geneva landscape — Pink boundary line should stay displayed when flip scene button is pushed.
Actual Behaviour
Example: Geneva landscape — Pushing one flip scene button causes pink boundary line to not show. Pushing both flip scene buttons restores polygon boundary line.
Steps to reproduce
Choose a landscape with a polygon boundary. Click one flip scene button and polygon boundary will not show.
System
Stellarium version: <Name of downloaded installable file?>
Operating system: Mac Sequoia and PC Win11
Graphics Card: <Mac, Intel>
Screen type (if applicable): Resolution, HighDPI, scaling
Logfile
If possible, attach the logfile log.txt from your user data directory. Look into the Guide for its location.
The text was updated successfully, but these errors were encountered:
Something happened with the SphericalRegions. Recently someone complained the horizons are not allowed to go below zero degrees. This also used to work. Can you test this with a Qt5-based build of 24.4?
Hi Georg, Stellarium 24.4.0 QT5.12.6 Win 64bit has the same issue as QT6 where the horizon boundary of Geneva does not show if either Flip is conducted.
Lowell
I use a custom polygon boundary which works and displays a pink line around the boundary, unless flip scene button is pushed.
Expected Behaviour
Example: Geneva landscape — Pink boundary line should stay displayed when flip scene button is pushed.
Actual Behaviour
Example: Geneva landscape — Pushing one flip scene button causes pink boundary line to not show. Pushing both flip scene buttons restores polygon boundary line.
Steps to reproduce
Choose a landscape with a polygon boundary. Click one flip scene button and polygon boundary will not show.
System
Logfile
If possible, attach the logfile
log.txt
from your user data directory. Look into the Guide for its location.The text was updated successfully, but these errors were encountered: