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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Biome",
"language": "GDScript",
"path": "res://scripts/world/biome.gd"
}, {
"base": "Resource",
"class": "Controller",
"language": "GDScript",
"path": "res://scripts/controllers/controller.gd"
}, {
"base": "Controller",
"class": "Follow",
"language": "GDScript",
"path": "res://scripts/controllers/follow.gd"
}, {
"base": "Item",
"class": "Food",
"language": "GDScript",
"path": "res://scripts/items/food.gd"
}, {
"base": "Stat",
"class": "Health",
"language": "GDScript",
"path": "res://scripts/stats/health.gd"
}, {
"base": "Stat",
"class": "Hunger",
"language": "GDScript",
"path": "res://scripts/stats/hunger.gd"
}, {
"base": "Resource",
"class": "Inventory",
"language": "GDScript",
"path": "res://scripts/resources/inventory.gd"
}, {
"base": "Resource",
"class": "Item",
"language": "GDScript",
"path": "res://scripts/items/item.gd"
}, {
"base": "KinematicBody2D",
"class": "Mob",
"language": "GDScript",
"path": "res://scripts/mobs/mob.gd"
}, {
"base": "Resource",
"class": "Stat",
"language": "GDScript",
"path": "res://scripts/stats/stat.gd"
}, {
"base": "Stat",
"class": "Thirst",
"language": "GDScript",
"path": "res://scripts/stats/thirst.gd"
}, {
"base": "Controller",
"class": "Wander",
"language": "GDScript",
"path": "res://scripts/controllers/wander.gd"
}, {
"base": "Node2D",
"class": "WorldGenerator",
"language": "GDScript",
"path": "res://scripts/world/generator.gd"
} ]
_global_script_class_icons={
"Biome": "",
"Controller": "",
"Follow": "",
"Food": "",
"Health": "",
"Hunger": "",
"Inventory": "",
"Item": "",
"Mob": "",
"Stat": "",
"Thirst": "",
"Wander": "",
"WorldGenerator": ""
}
[application]
config/name="Tinker"
run/main_scene="res://scenes/game.tscn"
config/icon="res://icon.png"
[autoload]
Utils="*res://scripts/utils.gd"
TerrainGenerator="*res://scenes/world/terrain_generator.tscn"
Log="*res://scripts/log.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/codeandweb.texturepacker/plugin.cfg" )
[importer_defaults]
texture_atlas={
"atlas_file": "",
"import_mode": 0
}
[input]
forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
toggle_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
scroll_up={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
scroll_down={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
select_hotbar_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":51,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":52,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":53,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":54,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_7={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":55,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_8={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":56,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_9={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":57,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
select_hotbar_10={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":48,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
environment/default_environment="res://default_env.tres"