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Nanite Armor - By applying nanites with our cutting-edge alloys, we can create better armor for our troops on the ground. Repeatable up to 5 times, with each increment increasing health for armies by 10%
Smart Meds - By adding nanites into our medical system, we can use them to seek out diseased tissue, as well as cancers and parasites, and destroy them more effectively than conventional medications. Lifespan for species is increased by 5 years, and is repeatable 5 times.
Smart Crops - By adding nanites into our crops, we can genetically engineer crops to thrive on soil otherwise deemed unusable, by allowing them to engineer their very baseline genetic code. Food output is increased by 5%, but is repeatable 5 times.
Block - This drug prevents pain signals from being sent to the nervous system, allowing a soldier to continue fighting on. However, this does not prevent the shock of seeing things like missing limbs, or other forms of massive trauma. However, it can be used to allow one to function at full capacity until near death. Morale loss is reduced, but collateral is increased. Lifespan for species is increased by 5 years, Requires chemical bliss and smart meds to have been researched.
Nanite Warship - A new class of ship, made from reverse-engineering the ships from The Grey Tempest, this ship is a crowning jewel for any empire, and can act both as a massive carrier ship for nanite armies, as well as nanite strikecraft. Or just go all out, and completely annihilate anything weaker than you with more conventional weapons. Design likely uses this ship. https://discord.com/channels/378985949373399040/791166519823958016/1190775977014460496
Nanite Drone Ship - A smaller and way more compact ship, similar to the ship above, it primarily uses more conventional weapons. Possibly created by lots of kitbashing of the model above? They are extremely fast, and can be used to serve as a first response fleet if enough are created against any hostile forces while more powerful forces are being amassed.
Akilaspek trees - A large, genetically engineered tree that borders the line between a building and a megastructure, they can both increase room for habitation on a planet as well as provide a large amount of food. Can be upgraded several times, but it is extremely costly. They can also be upgraded into specialized varieties, as well, such as increasing the habitability of a planet, regardless of the species inhabiting it. One per planet.
Chameleon suits - Nanites have been found to be effective in espionage, and allow spies to be effectively invisible to those unable to detect them with any countermeasures. They are also used in some games, as well. Increases encryption by 2, and adds a bonus to infiltration.
Nanite infectors - A nanobot-based army, they may as well be a robotic zombie virus, with a chance of spreading into armies onto planets when unleashed on a world. They start out as mechanical masses, almost like a tumor, on various living beings, or defects and flaws that warp synthetic beings, eventually taking out said army unit. Has a chance of converting an army to another instance of itself on it's defeat. Not affected by morale.
Adaptive Nanosuits - A form of nanite armor, requires nanite armor to have been researched. Unlocks nanosoldiers, troops bearing nanite-based armor, who are more able to adapt to threats thrown at them. Basically think Iron Man's nanomachine suit
Nanite Aircruiser - An aerial nanite unit, they are basically corvette-sized nanomachines that can unleash a lot of damage onto a world.
Nanoexplosives - Nanites with one single thing in mind. To explode. Can be used as an aura part for juggernauts and titans. Enemy ships within the vicinity take random damage. Mining output is increased by 10%, as they have been found to be useful as mining aids, as well, breaking up materials for processing.
Nanite Retrieval Building - This automated machine sends nanomachines into the deepest of crevices of a planet, and increases output of crystals, minerals, zro, and artifacts by 50% on said planet.
Nanoexplosive Fog - Defensive building outfitted to starbases, places what amounts to the equivalent of nanomachine-based naval mines throughout the whole system, causing random damage to hostile ships within the system.
Nanite Filtration - Nanomachines can be repurposed to filter the atmosphere, soil, and hydrosphere of a world, increasing habitability on worlds by 5%. Can be researched 5 times.
Nanite Combat Computing - By incorporating nanites into our onboard computing for our ships, we can achieve faster rates of fire and accuracy that would be impossible by the standards of biological beings. Increases fire rate and accuracy. Can be researched 5 times.
Matrix Farming - "There are fields… endless fields, we’re human beings are no longer born. We are grown." Stacks upon stacks of enslaved cattle species are systematically lobotomized by nanites, and grow in towers upon towers, Can be upgraded several times, but only one per planet. Increases food output from all enslaved species on a planet, if cattle-based slavery is used, and also reduces unrest from them, as they can no longer think. Growth rate of cattle is also increased on a planet by 50%. Only buildable by xenophobes and hiveminds. Based on the fucked up Matrix Chicken Farm concept.
Emotional Dampening Chip - Further research into nanotech has allowed the creation of tech that allows soldiers to become completely immune to emotions on the battlefield, allowing them to kill without remorse or pity. Reduces morale loss heavily, but collateral is increased more. However, damage is increased even more towards foes, as your soldiers may as well be living weapons at this point. Only researchable by xenophobes, authoritarians, and hive minds. Requires block to have been researched.
Janusuits - More advanced than a chameleon suit, they can be used for confusing targets via the creation of various decoy images. In addition, they usually have some laser capacity, allowing them to be used offensively, too. Codebreaking and encryption is increased by 2. Infiltration from foreign agents is reduced.
Cleaning Bots - Nanites can be programmed to help clear tile blockers much faster. Tile blocker removal speed is increased by 5%, and can be researched 5 times.
"Nanite-Living Metal Alloy" - An upgrade from living metal hardening, this employs both nanites and living metal, rearranging themselves far better to withstand armor damage. Provides 40% armor hardening.
Adaptive Afterburners - An upgrade from advanced afterburners, threads of nanites and living metal constantly rearrange themselves based on the environment, be it the vast emptiness of space, or a planet's atmosphere. 35% sublight speed and 20% evasion.
Nanite Reactor - A power plant that uses nanites to generate energy at a subatomic level, the efficiency is unmatched by many other forms of energy production.
Nanite-latticed Hulls - By combining nanites with the enigmatic crystals retrieved from the crystalline entities, as well as living metal, a unique lattice was created for our ships, providing even more protection for our ships by changing the molecular structure right before any impactor hits the ship. 195 hull points.
Nanite Terraformers - Nanites that have been programmed to help make a world more suitable to the production of life in the first place, they increase terraforming speed by 5%, and can be increased 5 times.
Nanite EMP Jammer - A building that can be put on starbases, this reduces the effectiveness of anything using nanite-based systems within said system by using specialized EMPs. Might not want to put anything relating to nanites in systems with this, as it does not discriminate.
Omnitools - Nanites can be programmed to take on any form of equipment needed, or in some cases, weaponry. Worker output from all jobs is increased by 20%. Army damage to foes is increased by 20%.
TILE BLOCKERS AND EQUIVALENTS:
Rogue Protection Bots - Found rarely as a tile blocker, these bots were created by a long gone civilization, and are hostile towards anyone who happens to be armed. It seems whoever made them could not shut them off. They are also capable of changing their form to accommodate foes. Found rarely on dry and tomb worlds. If not cleared, pop growth is slowed, due to potential random deaths. Clearing gains access to a mixed amount of nanites and relics + some engineering and physics research. Based off the Baterra from BIONICLE.
Derelict Nanite Constructs - At one time, these facilities bore into the earth, for raw materials. Now, they are no longer functional, with storage rooms overloaded with minerals, clogging them. Clearing gains access to a mixed amount of minerals and nanites, as well as unlocking a few mining districts.
Rampant Nanite Growths - Pillars of nanites make up these towers, with seemingly an unknown purpose. Clearing them grants a random amount of nanites, as well as relics and living metal.
Nanite Ship Derelict - At one point, this ship was fully functional. However, damage to it suggests a massive EMP knocked it offline. Clearing it grants a random amount of nanites and alloys.
Dysfunctional Nanite Sollar Arrays - These appear to have been once part of a dyson swarm, now, they have fallen into disrepair. They can only be cleared, which gains quite a lot of energy, nanites, and alloys.
Nanite Lifeforms - A long time ago, an ancient civilization managed to blur the boundaries of machine and flesh. Mechanical beasts made of nanites and living metal roam this world. Clearing them has a chance of causing a hostile army to spawn, or a lot of nanites and living metal. Or both.
MISC:
New loading screens?
New origins?
Three new rift chains
Three new archaeology chains
A paragon or two?
The text was updated successfully, but these errors were encountered:
TO BE DONE ON 3.12 OR LATER
TECH:
Nanite Armor - By applying nanites with our cutting-edge alloys, we can create better armor for our troops on the ground. Repeatable up to 5 times, with each increment increasing health for armies by 10%
Smart Meds - By adding nanites into our medical system, we can use them to seek out diseased tissue, as well as cancers and parasites, and destroy them more effectively than conventional medications. Lifespan for species is increased by 5 years, and is repeatable 5 times.
Smart Crops - By adding nanites into our crops, we can genetically engineer crops to thrive on soil otherwise deemed unusable, by allowing them to engineer their very baseline genetic code. Food output is increased by 5%, but is repeatable 5 times.
Block - This drug prevents pain signals from being sent to the nervous system, allowing a soldier to continue fighting on. However, this does not prevent the shock of seeing things like missing limbs, or other forms of massive trauma. However, it can be used to allow one to function at full capacity until near death. Morale loss is reduced, but collateral is increased. Lifespan for species is increased by 5 years, Requires chemical bliss and smart meds to have been researched.
Nanite Warship - A new class of ship, made from reverse-engineering the ships from The Grey Tempest, this ship is a crowning jewel for any empire, and can act both as a massive carrier ship for nanite armies, as well as nanite strikecraft. Or just go all out, and completely annihilate anything weaker than you with more conventional weapons. Design likely uses this ship. https://discord.com/channels/378985949373399040/791166519823958016/1190775977014460496
Nanite Drone Ship - A smaller and way more compact ship, similar to the ship above, it primarily uses more conventional weapons. Possibly created by lots of kitbashing of the model above? They are extremely fast, and can be used to serve as a first response fleet if enough are created against any hostile forces while more powerful forces are being amassed.
Akilaspek trees - A large, genetically engineered tree that borders the line between a building and a megastructure, they can both increase room for habitation on a planet as well as provide a large amount of food. Can be upgraded several times, but it is extremely costly. They can also be upgraded into specialized varieties, as well, such as increasing the habitability of a planet, regardless of the species inhabiting it. One per planet.
Chameleon suits - Nanites have been found to be effective in espionage, and allow spies to be effectively invisible to those unable to detect them with any countermeasures. They are also used in some games, as well. Increases encryption by 2, and adds a bonus to infiltration.
Nanite infectors - A nanobot-based army, they may as well be a robotic zombie virus, with a chance of spreading into armies onto planets when unleashed on a world. They start out as mechanical masses, almost like a tumor, on various living beings, or defects and flaws that warp synthetic beings, eventually taking out said army unit. Has a chance of converting an army to another instance of itself on it's defeat. Not affected by morale.
Adaptive Nanosuits - A form of nanite armor, requires nanite armor to have been researched. Unlocks nanosoldiers, troops bearing nanite-based armor, who are more able to adapt to threats thrown at them. Basically think Iron Man's nanomachine suit
Nanite Aircruiser - An aerial nanite unit, they are basically corvette-sized nanomachines that can unleash a lot of damage onto a world.
Nanoexplosives - Nanites with one single thing in mind. To explode. Can be used as an aura part for juggernauts and titans. Enemy ships within the vicinity take random damage. Mining output is increased by 10%, as they have been found to be useful as mining aids, as well, breaking up materials for processing.
Nanite Retrieval Building - This automated machine sends nanomachines into the deepest of crevices of a planet, and increases output of crystals, minerals, zro, and artifacts by 50% on said planet.
Nanoexplosive Fog - Defensive building outfitted to starbases, places what amounts to the equivalent of nanomachine-based naval mines throughout the whole system, causing random damage to hostile ships within the system.
Nanite Filtration - Nanomachines can be repurposed to filter the atmosphere, soil, and hydrosphere of a world, increasing habitability on worlds by 5%. Can be researched 5 times.
Nanite Combat Computing - By incorporating nanites into our onboard computing for our ships, we can achieve faster rates of fire and accuracy that would be impossible by the standards of biological beings. Increases fire rate and accuracy. Can be researched 5 times.
Matrix Farming - "There are fields… endless fields, we’re human beings are no longer born. We are grown." Stacks upon stacks of enslaved cattle species are systematically lobotomized by nanites, and grow in towers upon towers, Can be upgraded several times, but only one per planet. Increases food output from all enslaved species on a planet, if cattle-based slavery is used, and also reduces unrest from them, as they can no longer think. Growth rate of cattle is also increased on a planet by 50%. Only buildable by xenophobes and hiveminds. Based on the fucked up Matrix Chicken Farm concept.
Emotional Dampening Chip - Further research into nanotech has allowed the creation of tech that allows soldiers to become completely immune to emotions on the battlefield, allowing them to kill without remorse or pity. Reduces morale loss heavily, but collateral is increased more. However, damage is increased even more towards foes, as your soldiers may as well be living weapons at this point. Only researchable by xenophobes, authoritarians, and hive minds. Requires block to have been researched.
Janusuits - More advanced than a chameleon suit, they can be used for confusing targets via the creation of various decoy images. In addition, they usually have some laser capacity, allowing them to be used offensively, too. Codebreaking and encryption is increased by 2. Infiltration from foreign agents is reduced.
Cleaning Bots - Nanites can be programmed to help clear tile blockers much faster. Tile blocker removal speed is increased by 5%, and can be researched 5 times.
"Nanite-Living Metal Alloy" - An upgrade from living metal hardening, this employs both nanites and living metal, rearranging themselves far better to withstand armor damage. Provides 40% armor hardening.
Adaptive Afterburners - An upgrade from advanced afterburners, threads of nanites and living metal constantly rearrange themselves based on the environment, be it the vast emptiness of space, or a planet's atmosphere. 35% sublight speed and 20% evasion.
Nanite Reactor - A power plant that uses nanites to generate energy at a subatomic level, the efficiency is unmatched by many other forms of energy production.
Nanite-latticed Hulls - By combining nanites with the enigmatic crystals retrieved from the crystalline entities, as well as living metal, a unique lattice was created for our ships, providing even more protection for our ships by changing the molecular structure right before any impactor hits the ship. 195 hull points.
Nanite Terraformers - Nanites that have been programmed to help make a world more suitable to the production of life in the first place, they increase terraforming speed by 5%, and can be increased 5 times.
Nanite EMP Jammer - A building that can be put on starbases, this reduces the effectiveness of anything using nanite-based systems within said system by using specialized EMPs. Might not want to put anything relating to nanites in systems with this, as it does not discriminate.
Omnitools - Nanites can be programmed to take on any form of equipment needed, or in some cases, weaponry. Worker output from all jobs is increased by 20%. Army damage to foes is increased by 20%.
TILE BLOCKERS AND EQUIVALENTS:
Rogue Protection Bots - Found rarely as a tile blocker, these bots were created by a long gone civilization, and are hostile towards anyone who happens to be armed. It seems whoever made them could not shut them off. They are also capable of changing their form to accommodate foes. Found rarely on dry and tomb worlds. If not cleared, pop growth is slowed, due to potential random deaths. Clearing gains access to a mixed amount of nanites and relics + some engineering and physics research. Based off the Baterra from BIONICLE.
Derelict Nanite Constructs - At one time, these facilities bore into the earth, for raw materials. Now, they are no longer functional, with storage rooms overloaded with minerals, clogging them. Clearing gains access to a mixed amount of minerals and nanites, as well as unlocking a few mining districts.
Rampant Nanite Growths - Pillars of nanites make up these towers, with seemingly an unknown purpose. Clearing them grants a random amount of nanites, as well as relics and living metal.
Nanite Ship Derelict - At one point, this ship was fully functional. However, damage to it suggests a massive EMP knocked it offline. Clearing it grants a random amount of nanites and alloys.
Dysfunctional Nanite Sollar Arrays - These appear to have been once part of a dyson swarm, now, they have fallen into disrepair. They can only be cleared, which gains quite a lot of energy, nanites, and alloys.
Nanite Lifeforms - A long time ago, an ancient civilization managed to blur the boundaries of machine and flesh. Mechanical beasts made of nanites and living metal roam this world. Clearing them has a chance of causing a hostile army to spawn, or a lot of nanites and living metal. Or both.
MISC:
New loading screens?
New origins?
Three new rift chains
Three new archaeology chains
A paragon or two?
The text was updated successfully, but these errors were encountered: