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audio.js
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import * as Tone from 'tone'
const SYNC_MODE = false
export default class Audio {
constructor(audioPlayers = {}) {
this.players = {}
this.setupPlayers(audioPlayers)
Tone.context.lookAhead = 0
Tone.Transport.start()
this.setupEvents()
}
setupEvents() {
document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'hidden') {
this.pause()
} else {
this.resume()
}
})
}
setupPlayers(items) {
this.players = {
...this.players,
...items
}
}
get(name) {
const player = this.players[name]
if (!player) {
return new Tone.Player()
}
return player
}
set(name, player) {
this.players[name] = player
return player
}
// @TODO:
// - Support play post-loaded audio resource
// - Support deck play an audio series?
play(name, options = {}) {
let player = this.players[name]
if (!player) {
console.warn(`Invaid player name: ${name}`)
return
}
let start = Tone.Transport.seconds || player.now()
options = {
delay: 0,
startAt: 0,
...player.assetOptions,
...options
}
const { delay, startAt, fadeIn, lock, loop, onPlay, chains, volume } = options
if (typeof loop !== 'undefined') {
player.loop = loop
}
if (typeof volume !== 'undefined') {
player.volume.value = volume
}
if (typeof fadeIn !== 'undefined') {
player.fadeIn = fadeIn
}
if (typeof lock !== 'undefined') {
player.lock = lock
}
if (player.state !== 'stopped') {
start += 0.001
}
if (player.lock && player.state !== 'stopped') {
return player
}
if (chains && Array.isArray(chains)) {
player.disconnect()
player.chain(...chains, Tone.Destination)
}
if (onPlay) {
onPlay(player)
}
try {
player.start(start + delay, startAt)
} catch (error) {
console.log(`[Audio Manager] ${name} play`, error)
}
return player
}
pause() {
this.lastSeconds = Tone.TransportTime().toSeconds()
Tone.Transport.pause()
if (!SYNC_MODE) {
this.stopAll()
}
}
// @FIXME: Seek player buffer to lastSeconds
resume() {
Tone.Transport.start()
}
mute() {
Tone.Destination.mute = true
}
unmute() {
Tone.Destination.mute = false
}
stop(name) {
const player = this.players[name]
if (!player) {
console.warn(`Invaid player name: ${name}`)
return
}
player.stop()
}
stopAll() {
Object.keys(this.players).map(name => {
const player = this.players[name]
player.stop()
})
}
}