diff --git a/docs/room-editor/logic_props/spawn_point.md b/docs/room-editor/logic_props/spawn_point.md
index 91be9888..51e33ca3 100644
--- a/docs/room-editor/logic_props/spawn_point.md
+++ b/docs/room-editor/logic_props/spawn_point.md
@@ -10,6 +10,18 @@ A logic prop that determines the starting position and rotation of all players.
You can also separate players into 2 or more groups by placing 2 or more Spawn Points. Groups of players playing in multiplayer will spawn evenly across all available Spawn Points.
+
+### :small_orange_diamond:Player Speed
+
+Player Speed when the player is moved to this point. To reset it, teleport the player to another point.
+This represents Walking speed. Running speed is 1.5x faster than Walking speed.
+Default speed is 1
+
+
+:::tip
+To make player stand in place without being able to move, put Player Speed to 0
+:::tip
+
:::note
If no spawn points exist in the room the players will spawn on position 0, 0, 0.
:::
diff --git a/docs/room-editor/logic_props/teleport.md b/docs/room-editor/logic_props/teleport.md
index 7a63b998..d8ed5d93 100644
--- a/docs/room-editor/logic_props/teleport.md
+++ b/docs/room-editor/logic_props/teleport.md
@@ -24,6 +24,17 @@ When checked, teleported players will face the direction this teleport is pointi
You can use this to force a player to look in a certain direction.
+### :small_orange_diamond:Player Speed
+
+Player Speed when the player is moved to this point. To reset it, teleport the player to another point.
+This represents Walking speed. Running speed is 1.5x faster than Walking speed.
+Default speed is 1
+
+
+:::tip
+To make player stand in place without being able to move, put Player Speed to 0
+:::tip
+
:::tip
To make teleportation more smooth, the teleporter can be set a bit deeper into the ground.
:::tip
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