diff --git a/docs/room-editor/logic_props/spawn_point.md b/docs/room-editor/logic_props/spawn_point.md index 91be9888..51e33ca3 100644 --- a/docs/room-editor/logic_props/spawn_point.md +++ b/docs/room-editor/logic_props/spawn_point.md @@ -10,6 +10,18 @@ A logic prop that determines the starting position and rotation of all players. You can also separate players into 2 or more groups by placing 2 or more Spawn Points. Groups of players playing in multiplayer will spawn evenly across all available Spawn Points. + +### :small_orange_diamond:Player Speed +
+Player Speed when the player is moved to this point. To reset it, teleport the player to another point. +This represents Walking speed. Running speed is 1.5x faster than Walking speed. +Default speed is 1 +
+ +:::tip +To make player stand in place without being able to move, put Player Speed to 0 +:::tip + :::note If no spawn points exist in the room the players will spawn on position 0, 0, 0. ::: diff --git a/docs/room-editor/logic_props/teleport.md b/docs/room-editor/logic_props/teleport.md index 7a63b998..d8ed5d93 100644 --- a/docs/room-editor/logic_props/teleport.md +++ b/docs/room-editor/logic_props/teleport.md @@ -24,6 +24,17 @@ When checked, teleported players will face the direction this teleport is pointi You can use this to force a player to look in a certain direction. +### :small_orange_diamond:Player Speed +
+Player Speed when the player is moved to this point. To reset it, teleport the player to another point. +This represents Walking speed. Running speed is 1.5x faster than Walking speed. +Default speed is 1 +
+ +:::tip +To make player stand in place without being able to move, put Player Speed to 0 +:::tip + :::tip To make teleportation more smooth, the teleporter can be set a bit deeper into the ground. :::tip \ No newline at end of file