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I don't know yet why. But I use the dev branch because I need a way to communicate between the WebView and the C# backend.
But I got a crash when I use EvaluateScript. Not every time, but in a regular way.
The error, I can get it by enabling all "Common Language Runtime Exceptions" inside the Exception Settings of Visual Studio.
Unable to read data from the transport connection: The I/O operation has been aborted due to a thread stop or at the request of an application.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken) in System.Net.Sockets\Socket.cs:line 405
The text was updated successfully, but these errors were encountered:
I don't know yet why. But I use the dev branch because I need a way to communicate between the WebView and the C# backend.
But I got a crash when I use
EvaluateScript
. Not every time, but in a regular way.Here my method
The object is an array of struct :
The code of _mainThreadDispatcher (I use monogame, I am in a game loop, so WorkLoop is call at each Update) :
The error, I can get it by enabling all "Common Language Runtime Exceptions" inside the Exception Settings of Visual Studio.
The text was updated successfully, but these errors were encountered: