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ClassLibrary2.csproj
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ClassLibrary2.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3C57844D-04F9-433C-A5AF-EE3BAB2380AC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ClassLibrary2</RootNamespace>
<AssemblyName>ClassLibrary2</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Fasterflect, Version=2.1.3.0, Culture=neutral, PublicKeyToken=38d18473284c1ca7, processorArchitecture=MSIL">
<HintPath>packages\fasterflect.2.1.3\lib\net40\Fasterflect.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Hack\OsuDirect.cs" />
<Compile Include="Osu\AntiCheat.cs" />
<Compile Include="Hack\Relax.cs" />
<Compile Include="Helpers\Global.cs" />
<Compile Include="Helpers\Helper.cs" />
<Compile Include="Helpers\HookManager.cs" />
<Compile Include="Microsoft\Xna\Framework\Input\ButtonState.cs" />
<Compile Include="Osu\Audio\AudioEngine.cs" />
<Compile Include="Osu\Classes\InterProcessOsu.cs" />
<Compile Include="Osu\Classes\MKeyHandlers\Class370.cs" />
<Compile Include="Osu\Classes\MKeyHandlers\Class925.cs" />
<Compile Include="Osu\Enums\BadFlags.cs" />
<Compile Include="Osu\Enums\HitObjectType.cs" />
<Compile Include="Osu\Enums\Mods.cs" />
<Compile Include="Osu\Enums\OsuModes.cs" />
<Compile Include="Osu\Enums\Permissions.cs" />
<Compile Include="Osu\Enums\PlayModes.cs" />
<Compile Include="Osu\Enums\ReplayAction.cs" />
<Compile Include="Osu\GameModes\Play\Player.cs" />
<Compile Include="Osu\GameplayElements\Beatmaps\Beatmap.cs" />
<Compile Include="Osu\GameplayElements\Beatmaps\BeatmapBase.cs" />
<Compile Include="Osu\GameplayElements\Beatmaps\BeatmapManager.cs" />
<Compile Include="Osu\GameplayElements\HitObject.cs" />
<Compile Include="Osu\GameplayElements\HitObjectManager.cs" />
<Compile Include="Osu\GameplayElements\Scoring\ModManager.cs" />
<Compile Include="Osu\GameplayElements\Scoring\Score.cs" />
<Compile Include="Osu\Graphics\Screenshot.cs" />
<Compile Include="Osu\Helpers\ObfuscatedValue.cs" />
<Compile Include="Osu\Online\BanchoClient.cs" />
<Compile Include="osu_common\Helpers\pWebRequest.cs" />
<Compile Include="VirtualKeyCode.cs" />
<Compile Include="keyboard.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="obfuscar.xml" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>