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I don't know how to make an interface for this, but somehow the user needs to be able to switch which shader they're looking at. The quickest dirtiest solution I can think of would be a python script that runs glslViewer with a "baked" shader. Then the fragment/vector shaders are hot-swapped by python overwriting the baked file, and glslViewer's file watcher would just continue along. But in an ideal situation, a shader using backbuffer feedback switching back and forth with another shader with feedback would result in painting the screen continuously without it resetting. And I'm not sure if that's possible.
The text was updated successfully, but these errors were encountered:
I don't know how to make an interface for this, but somehow the user needs to be able to switch which shader they're looking at. The quickest dirtiest solution I can think of would be a python script that runs glslViewer with a "baked" shader. Then the fragment/vector shaders are hot-swapped by python overwriting the baked file, and glslViewer's file watcher would just continue along. But in an ideal situation, a shader using backbuffer feedback switching back and forth with another shader with feedback would result in painting the screen continuously without it resetting. And I'm not sure if that's possible.
The text was updated successfully, but these errors were encountered: