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DialogLoad.cpp
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DialogLoad.cpp
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/*
* QtSssSNibblers: SwissalpS Nibbles written with Qt-Framework
* Copyright (C) 2018-2019 Luke J. Zimmermann aka SwissalpS <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DialogLoad.h"
#include "ui_DialogLoad.h"
#include "IconEngine.h"
#include "AppSettings.h"
#include "MapGame.h"
namespace SwissalpS { namespace QtNibblers {
DialogLoad::DialogLoad(QWidget *parent) :
QDialog(parent),
pUi(new Ui::DialogLoad) {
this->pUi->setupUi(this);
QComboBox *pBox = this->pUi->comboBox;
for (int i = 0; i < 256; ++i) {
pBox->addItem(IconEngine::level(i), QString::number(i));
} // loop
} // construct
DialogLoad::~DialogLoad() {
delete this->pUi;
} // dealloc
void DialogLoad::changeEvent(QEvent *pEvent) {
QDialog::changeEvent(pEvent);
switch (pEvent->type()) {
case QEvent::LanguageChange:
this->pUi->retranslateUi(this);
break;
default:
break;
} // switch
} // changeEvent
int DialogLoad::getSelected() const {
return this->pUi->comboBox->currentIndex();
} // getSelected
void DialogLoad::on_buttonZap0_clicked() {
this->pUi->comboBox->setCurrentIndex(0);
} // on_buttonZap0_clicked
void DialogLoad::on_buttonZap128_clicked() {
this->pUi->comboBox->setCurrentIndex(128);
} // on_buttonZap128_clicked
void DialogLoad::on_buttonZap255_clicked() {
this->pUi->comboBox->setCurrentIndex(225);
} // on_buttonZap255_clicked
void DialogLoad::on_comboBox_currentIndexChanged(int iIndex) {
QLabel *pPreview = this->pUi->preview;
pPreview->setPixmap(IconEngine::level(iIndex).pixmap(pPreview->size()));
AppSettings *pAS = AppSettings::pAppSettings();
quint8 ubCountAIs = pAS->get(AppSettings::sSettingGameCountAIs).toUInt();
quint8 ubCountHumans = pAS->get(AppSettings::sSettingGameCountHumans).toUInt();
quint8 ubCountAll = ubCountAIs + ubCountHumans;
MapGame *pMap = MapGame::loadedMap(pAS->getDataPathLevelFile(iIndex), this);
int iCountSPs = pMap->spawnPoints().length();
QString sMessage;
if (0 == iCountSPs) {
sMessage = tr("There are no spawn-points on this map. Use Builder to add some.");
} else if (ubCountAll > iCountSPs) {
// safe now to subtract
quint8 ubDelta = ubCountAll - iCountSPs;
// TODO: translatable
sMessage = QString::number(ubDelta) + " spawn-point";
if (1 == ubDelta) sMessage += " is";
else sMessage += "s are";
sMessage += " missing. ";
sMessage += tr("Either reduce the number of players or add some points in Builder.");
} // if need to warn
this->setWarning(sMessage);
} // on_comboBox_currentIndexChanged
void DialogLoad::setSelected(const int iIndex) const {
this->pUi->comboBox->setCurrentIndex(iIndex);
} // setSelected
void DialogLoad::setWarning(const QString sMessage) const {
this->pUi->warning->setText(sMessage);
} // setWarning
} } // namespace SwissalpS::QtNibblers