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Fx.h
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Fx.h
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/*
* QtSssSNibblers: SwissalpS Nibbles written with Qt-Framework
* Copyright (C) 2018-2019 Luke J. Zimmermann aka SwissalpS <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FX_H
#define FX_H
#include <QObject>
#include <QHash>
#include <QSoundEffect>
namespace SwissalpS { namespace QtNibblers {
class Fx : public QObject {
Q_OBJECT
public:
enum Sounds {
None = 0u,
Appear = 10u,
Bonus = 20u,
Crash = 30u,
GameOver = 40u,
Gobble = 50u,
Life = 60u,
Reverse = 70u,
Teleport = 80u
};
Q_ENUM(Sounds)
private:
#ifdef QT_MULTIMEDIA_LIB
static QHash<const Sounds, QSoundEffect*>aoSounds;
#endif
// hide constructor as this is an all static class
explicit Fx(QObject *pParent = nullptr);
public:
virtual ~Fx();
public slots:
static void play(const Sounds eSound);
}; // Fx
} } // namespace SwissalpS::QtNibblers
#endif // FX_H