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MapGame.h
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MapGame.h
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/*
* QtSssSNibblers: SwissalpS Nibbles written with Qt-Framework
* Copyright (C) 2018-2019 Luke J. Zimmermann aka SwissalpS <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAPGAME_H
#define MAPGAME_H
#include "Map.h"
#include <QHash>
#include <QObject>
#include <QVector>
namespace SwissalpS { namespace QtNibblers {
class MapGame : public SwissalpS::QtNibblers::Map {
Q_OBJECT
public:
enum ErrorCode {
NoError = 0u,
NullObject = 1u,
FileNotFound = 2u,
FileReadError = 4u,
FileLengthError = 8u,
};
Q_ENUM(ErrorCode)
private:
protected:
ErrorCode eErrorCode;
QVector<QPoint> aPointsSpawn;
QHash<quint8, QPoint> hPointsTeleporterIn;
QHash<quint8, QPoint> hPointsTeleporterOut;
explicit MapGame(QObject *pParent = nullptr);
explicit MapGame(const QByteArray &aFileContents, QObject *pParent = nullptr);
virtual bool isGoodForBonus(const QPoint oPoint);
public:
// use this to get a map. If invalid will return a null-map
static MapGame *loadedMap(const QString sFilePath, QObject *pParent = nullptr);
virtual ~MapGame();
inline virtual ErrorCode errorCode() const { return this->eErrorCode; }
virtual QVector<QPoint> freeSpotForBonus();
inline virtual void setErrorCode(const ErrorCode eCode) { this->eErrorCode = eCode; }
inline virtual QVector<QPoint> spawnPoints() { return this->aPointsSpawn; }
virtual QPoint teleporterInForOut(const quint8 ubState);
virtual QPoint teleporterOutForIn(const quint8 ubState);
public slots:
void randomizeSpawnOrder();
}; // MapGame
} } // namespace SwissalpS::QtNibblers
#endif // MAPGAME_H