-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy path__init__.py
62 lines (55 loc) · 1.96 KB
/
__init__.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "GTA Path Tools",
"author": "Swoorup Joshi",
"version": (2, 0, 1),
"blender": (2, 72, 0),
"location": "Search > BOOM & Add > LALALA",
"description": "Fractured Object, Bomb, Projectile, Recorder",
"warning": "",
"url": "http://swoorupjoshi.xyz/blog/blender-addon-for-creating-waypoints/",
"category": "Object",
}
if "init_data" in locals():
import importlib
importlib.reload(ui_main_panel)
importlib.reload(path_mesh_loader)
importlib.reload(path_mesh_exporter)
importlib.reload(mesh_layer)
importlib.reload(mesh_layer_gl)
importlib.reload(gta)
else:
from . import ui_main_panel
from . import path_mesh_loader
from . import path_mesh_exporter
from . import mesh_layer
from . import mesh_layer_gl
from . import gta
init_data = True
import bpy
def register():
bpy.utils.register_module(__name__)
ui_main_panel.setupProps()
mesh_layer.setupProps()
def unregister():
ui_main_panel.removeProps()
mesh_layer.removeProps()
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()