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jtbvPrefs.cs
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/*
* Date: 12/23/2005
* Time: 1:46 AM
*
* Copyright 2005, Static Boy Productions
*/
using System;
namespace Jessie
{
/// <summary>
/// Description of jtbvPrefs.
/// </summary>
public class jtbvPrefs
{
public jtbvPrefs()
{
}
//The order of the symbols is:
public const string dungeon = "############.-|++-{...<><>_{\\{{}.}..++.~}";
public static char solid_rock
{
get { return dungeon[0]; }
}
public static char vertical_wall
{
get { return dungeon[1]; }
}
public static char horizontal_wall
{
get { return dungeon[2]; }
}
public static char upper_left_corner
{
get { return dungeon[3]; }
}
public static char upper_right_corner
{
get { return dungeon[4]; }
}
public static char lower_left_corner
{
get { return dungeon[5]; }
}
public static char lower_right_corner
{
get { return dungeon[6]; }
}
public static char cross_wall
{
get { return dungeon[7]; }
}
public static char upward_T_wall
{
get { return dungeon[8]; }
}
public static char downward_T_wall
{
get { return dungeon[9]; }
}
public static char leftward_T_wall
{
get { return dungeon[10]; }
}
public static char rightward_T_wall
{
get { return dungeon[11]; }
}
public static char no_door
{
get { return dungeon[12]; }
}
public static char vertical_open_door
{
get { return dungeon[13]; }
}
public static char horizontal_open_door
{
get { return dungeon[14]; }
}
public static char vertical_closed_door
{
get { return dungeon[15]; }
}
public static char horizonal_closed_door
{
get { return dungeon[16]; }
}
public static char iron_bars
{
get { return dungeon[17]; }
}
public static char tree
{
get { return dungeon[18]; }
}
public static char floor_of_a_room
{
get { return dungeon[19]; }
}
public static char dark_corridor
{
get { return dungeon[20]; }
}
public static char lit_corridor
{
get { return dungeon[21]; }
}
public static char stairs_up
{
get { return dungeon[22]; }
}
public static char stairs_down
{
get { return dungeon[23]; }
}
public static char ladder_up
{
get { return dungeon[24]; }
}
public static char ladder_down
{
get { return dungeon[25]; }
}
public static char altar
{
get { return dungeon[26]; }
}
public static char grave
{
get { return dungeon[27]; }
}
public static char throne
{
get { return dungeon[28]; }
}
public static char kitchen_sink
{
get { return dungeon[29]; }
}
public static char fountain
{
get { return dungeon[30]; }
}
public static char pool_or_moat
{
get { return dungeon[31]; }
}
public static char ice
{
get { return dungeon[32]; }
}
public static char lava
{
get { return dungeon[33]; }
}
public static char vertical_lowered_drawbridge
{
get { return dungeon[34]; }
}
public static char horizontal_lowered_drawbridge
{
get { return dungeon[35]; }
}
public static char vertical_raised_drawbridge
{
get { return dungeon[36]; }
}
public static char horizontal_raised_drawbridge
{
get { return dungeon[37]; }
}
public static char air
{
get { return dungeon[38]; }
}
public static char cloud
{
get { return dungeon[39]; }
}
public static char under_water
{
get { return dungeon[40]; }
}
}
}