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lifepath.str
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lifepath.str
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<?xml version="1.0" encoding="UTF-8"?>
<!-- This file contains the definitions of components that don't really fit anywhere
else, such as resources, journal entries, etc.
-->
<document signature="Hero Lab Structure">
<!-- Nationality component
Used for T2K Nationality
-->
<component
id="Nationality"
name="Nationality">
<field
id="natNameTerm"
name="Term Used For Member"
type="derived"
maxlength="25">
</field>
<!-- Matrix containing Enlisted Ranks with Name, Abbreviation -->
<field
id="natEnlisted"
name="Enlisted Military Ranks"
type="derived"
style="matrix"
maxlength="50"
arrayrows="20"
matrixcolumns="2">
</field>
<!-- Matrix containing Officer Ranks with Name, Abbreviation -->
<field
id="natOfficer"
name="Officer Military Ranks"
type="derived"
style="matrix"
maxlength="50"
arrayrows="20"
matrixcolumns="2">
</field>
<identity group="Nationality"/>
<identity group="HasNationality"/>
<creation><![CDATA[
~custom items need to pick a name
if (tagis[Helper.CustomItem] <> 0) then
field[username].text = "Enter Name"
endif
]]></creation>
<!-- Make sure the choose template has enough width for our names -->
<tag group="SimpleItem" tag="width300"/>
<!-- Track the component on the actor -->
<eval index="1" phase="Setup" priority="5000"><![CDATA[
perform forward[Lifepath.?]
perform forward[Archetype.?]
perform forward[Nationality.?]
perform forward[HasNationality.?]
hero.child[mscService].field[serLPNation].text = field[name].text
]]></eval>
</component>
<!-- Lifepath component
Used for various entries on the lifepath
-->
<component
id="Lifepath"
name="Lifepath"
orderfield="xIndex">
<field
id="lpTourIndex"
name="Index"
type="derived"
defvalue="0">
<calculate phase="Initialize" priority="1000"><![CDATA[
var tourIdx as number
~ reduce the idx by 1 to account for the Childhood tour
tourIdx = field[xIndex].value - 1
if (tagis[LifepathCat.Tour] <> 0) then
herofield[acLPTours].value += 1
@value = herofield[acLPTours].value
endif
]]></calculate>
</field>
<field
id="lpLength"
name="Length of Time"
maxlength="2"
defvalue="0"
type="user">
</field>
<field
id="lpNumSkills"
name="Number of Skills"
type="derived"
defvalue="0">
</field>
<field
id="lpDupSkills"
name="Duplicate Skills allowed?"
type="derived"
minvalue="0"
maxvalue="1"
defvalue="0">
</field>
<field
id="lpNumSpec"
name="Number of Specialties"
type="derived"
defvalue="0">
</field>
<!-- Activation state of ability - we're not activated by default -->
<field
id="lpFinalTour"
name="Final Tour Before War?"
type="user"
minvalue="0"
maxvalue="1"
defvalue="0">
</field>
<field
id="lpAging"
name="Aging Effects?"
type="user"
minvalue="0"
maxvalue="1"
defvalue="0">
</field>
<field
id="lpSpecGained"
name="Specialty Gained/Promotion?"
type="user"
minvalue="0"
maxvalue="1"
defvalue="0">
</field>
<eval index="1" phase="Setup" priority="5000"><![CDATA[trustme
doneif (hero.tagis[source.srcT2KLifepath] = 0)
var currRankVal as number
var newRankVal as number
var currRankCat as string
var RankCat as string
var newRank as string
var isEnlisted as number
var toOfficer as number
var expr as string
var rng as number
var testrank as number
var testCUF as number
~ for all modules, may or may not gain a Promotion
herofield[acLPPromotions].value += field[lpSpecGained].value
~set skill and spec counts
if (tagis[LifepathCat.Childhood] <> 0) then
field[lpNumSkills].value = 1
field[lpDupSkills].value = 1
~ childhood must choose a specialty
perform assign[Lifepath.SpecSelectReq]
field[lpSpecGained].value = 1
elseif (tagis[LifepathCat.Tour] <> 0) then
field[lpNumSkills].value = 2
field[lpDupSkills].value = 1
if (tagis[CareerType.Military] <> 0) then
if (hero.tagis[Military.Enlisted] <> 0) then
isEnlisted = 1
endif
currRankVal = hero.tagmax[MilitaryRank.?]
if ((isEnlisted - tagis[Military.Officer]) = 0) then
~reset promotions to 0
currRankVal = 0
endif
perform hero.delete[Military.?]
perform forward[Military.?]
RankCat = tagabbrevs[Military.?,","]
currRankCat = hero.tagabbrevs[Military.?,","]
newRankVal = maximum(currRankVal,tagmax[MilitaryRank.?])+ field[lpSpecGained].value
newRank = "MilitaryRank." & RankCat & newRankVal
perform hero.delete[MilitaryRank.?]
perform hero.assignstr[newRank]
~hero.childfound[mscService].field[serRank].text = tagnames[MilitaryRank.?]
~hero.childfound[mscService].field[serRankVal].value = tagvalue[MilitaryRank.?]
if (hero.tagis[Lifepath.FirstMilTerm] = 0) then
~ this is the first military term taken
perform assign[Lifepath.FirstMilTerm]
~if Ranged Combat isn't on the gizmo Skill list, add it.
rng = pos(gizmo.tagids[Skill.?,"|"],"skT2KRangedCbt")
if (rng = -1) then
perform gizmo.assign[Skill.skT2KRangedCbt]
endif
endif
testrank = tagis[CareerType.Military] + hero.tagis[Military.Enlisted] + hero.tagvalue[MilitaryRank.E?]
if (testrank >= 5) then
rng = pos(gizmo.tagids[Skill.?,"|"],"skT2KCommand")
if (rng = -1) then
perform gizmo.assign[Skill.skT2KCommand]
endif
endif
endif
testCUF = tagis[CareerType.Military] + tagis[CareerType.Intelligence]
if (testCUF <> 0) then
if (field[lpSpecGained].value <> 0) then
#traitbonus[trCUF] += field[lpSpecGained].value
endif
endif
if (field[lpFinalTour].value <> 0) then
perform assign[Lifepath.FinalTermTaken]
endif
if (field[lpAging].value <> 0) then
#resmax[resAttrib] -= 1
endif
elseif (tagis[LifepathCat.AtWar] <> 0) then
field[lpNumSkills].value = 2
field[lpDupSkills].value = 0
perform assign[Lifepath.SpecSelectReq]
field[lpSpecGained].value = 1
endif
~ for all modules, may or may not gain a Specialty
field[lpNumSpec].value = field[lpSpecGained].value
hero.childfound[mscPerson].field[perLPAge].value += int(field[lpLength].text)
perform forward[CareerType.?]
perform forward[Lifepath.?]
]]></eval>
<eval index="3" phase="Initialize" priority="2500">
<before name="Assign SpecialTab"/><![CDATA[
~empty script, but earlier than scripts on the picks in this gizmo
]]></eval>
<evalrule index="1" phase="Validate" priority="10000" message="Duplicate Skill selected!" summary="May not select same skill multiple times."><![CDATA[
~if we're not using the lifepath creation, we're good
validif (hero.tagis[source.srcT2KLifepath] = 0)
~if duplicate skills allowed, we're valid
validif (field[lpDupSkills].value = 1)
~if only one skill allowed, we're valid
validif (field[lpNumSkills].value = 1)
var numSelected as number
var selected as string
var more as number
var dupfound as number
~ build the selected string
foreach pick in gizmo from Skill
if (more = 1) then
selected &= "|"
endif
selected &= eachpick.idstring
more = 1
numSelected += 1
nexteach
~if only one skill selected, we're valid
validif (numSelected <= 1)
var firstpos as number
var finalpos as number
~ build the selected string
foreach pick in gizmo from Skill
firstpos = pos(selected,eachpick.idstring)
finalpos = lastpos(selected,eachpick.idstring)
if (firstpos - finalpos = 0 ) then
~ no duplicate found
else
~ duplicate found
dupfound = 1
endif
firstpos = 0
finalpos = 0
nexteach
~if no dup found, we're valid
validif (dupfound = 0)
~report an error
container.panelvalid[lifepath] = 0
]]></evalrule>
<!-- If a specialty is required, but not selected then report an error -->
<evalrule index="2" phase="Validate" priority="5000" severity="error" message="Specialty selection required"><![CDATA[
~if selecting a specialty is not mandatory, we're valid
validif (tagis[Lifepath.SpecSelectReq] = 0)
~if we have at leasst one specialty selected, we're valid
validif (tagcount[LifepathSpecialty.?] <> 0)
~report an error
container.panelvalid[lifepath] = 0
]]></evalrule>
<!-- If this is the first military tour, must select Ranged Combat as one of the skills -->
<evalrule index="3" phase="Validate" priority="5000" severity="error" message="Ranged Combat selection required"><![CDATA[
~if we're not the first military term, we're valid
validif (tagis[Lifepath.FirstMilTerm] = 0)
~if we have Ranged Combat selected, we're valid
validif (tagis[LifepathSkill.skT2KRangedCbt] <> 0)
~report an error
container.panelvalid[lifepath] = 0
]]></evalrule>
</component>
<component
id="LifepathHelper"
name="Lifepath Helper">
<field
id="lpName"
name="Lifepath Name"
type="derived"
maxlength="200">
</field>
<field
id="lpSkillExpr"
name="Skill Expression"
type="derived"
maxlength="500"
defvalue="TRUE">
</field>
<field
id="lpDupAllowExpr"
name="Duplicate Allowed Expression"
type="derived"
maxlength="500"
defvalue="TRUE">
</field>
<field
id="lpSpecExpr"
name="Specialty Expression"
type="derived"
maxlength="500"
defvalue="TRUE">
</field>
<bootstrap thing="resLPSkill"/>
<bootstrap thing="resLPSpecialty"/>
<!-- build the expression strings based on tags -->
<eval index="1" phase="Render" priority="5000"><![CDATA[
var expr as string
var rng as number
field[lpName].text = parent.field[name].text
foreach bootstrap in this where "thingid.resLPSpecialty"
eachthing.field[resMax].value += parent.field[lpNumSpec].value
nexteach
~ get the tags from the container for what Skills are available to improve
expr = container.tagids[Skill.?,"|"]
expr = replace(expr, "Skill", "thingid", 0)
field[lpSkillExpr].text = expr & "|thingid.skT2KStamina|thingid.skT2KMobility|thingid.skT2KDriving"
~ get the tags from the container for what Specialties are available
expr = container.tagids[Specialty.?,"|"]
expr = replace(expr, "Specialty", "thingid", 0)
field[lpSpecExpr].text = "thingid.spcT2KChooseAny|" & expr
]]></eval>
<!-- build the expression strings based on tags -->
<eval index="2" phase="Setup" priority="5100"><![CDATA[
container.childfound[resLPSkill].field[resMax].value += parent.field[lpNumSkills].value
container.childfound[resLPSpecialty].field[resMax].value += parent.field[lpNumSpec].value
]]></eval>
</component>
<!-- Define various component sets associated with the components defined above. -->
<!-- The "Nationality" compset is auto-defined for the component -->
<!-- Define any entities associated with the components defined above. -->
<!-- Lifepath Module -->
<!-- form="lifepathgiz"> -->
<entity
id="lpCustom"
form="lifepathgiz">
<bootstrap thing="LifepathHelper"/>
</entity>
</document>