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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="UTF-8">
<title>TES3MP</title>
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<section class="page-header">
<h1 class="project-name">TES3MP</h1>
<h2 class="project-tagline"></h2>
</section>
<section class="main-content">
<h1>
<a id="tes3mp" class="anchor" href="#tes3mp" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a><a href="https://github.com/TES3MP/TES3MP">TES3MP</a>
</h1>
<p>Copyright (c) 2008-2015, OpenMW Team</p>
<p>Copyright (c) 2016-2022, David Cernat & Stanislav Zhukov</p>
<p>TES3MP is a project adding multiplayer functionality to <a href="https://github.com/OpenMW/openmw">OpenMW</a>, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".</p>
<ul>
<li>TES3MP version: 0.8.1</li>
<li>OpenMW version: 0.47</li>
<li>License: GPLv3 (see docs/license/GPL3.txt for more information)</li>
</ul>
<p>Font Licenses:</p>
<ul>
<li>DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)</li>
</ul>
<h2>
<a id="project-status" class="anchor" href="#project-status" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Project status</h2>
<p><a href="https://github.com/TES3MP/TES3MP/blob/master/tes3mp-changelog.md">Version changelog</a></p>
<p>As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via <a href="https://github.com/TES3MP/CoreScripts">serverside Lua scripts</a>.</p>
<p>
Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
</p>
<p>
TES3MP now also has a <a href="https://github.com/TES3MP/TES3MP/tree/0.8.1-vr">VR branch</a> that combines its code with that of Mads Buvik Sandvei's <a href="https://gitlab.com/madsbuvi/openmw">OpenMW VR</a>.
</p>
<h2>
<a id="donations" class="anchor" href="#donations" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Donations</h2>
<p>You can benefit the project by donating on Patreon to our two developers, <a href="https://www.patreon.com/davidcernat">David Cernat</a> and <a href="https://www.patreon.com/Koncord">Koncord</a>, as well as by supporting <a href="https://openmw.org">OpenMW</a>.</p>
<h2>
<a id="contributing" class="anchor" href="#contributing" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Contributing</h2>
<p>Helping us with documentation, bug hunting and video showcases is always greatly appreciated.</p>
<p>For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.</p>
<p>Feel free to contact the <a href="https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md">team members</a> for any questions you might have.
<h2>
<a id="getting-started" class="anchor" href="#getting-started" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Getting started</h2>
<ul>
<li><a href="https://github.com/TES3MP/TES3MP/wiki/Quickstart-guide">Quickstart guide</a></li>
<li><a href="https://steamcommunity.com/groups/mwmulti">Steam group</a> and its <a href="http://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/">detailed FAQ</a></li>
<li><a href="https://forum.openmw.org/viewforum.php?f=44">TES3MP section on OpenMW forums</a></li>
<li><a href="https://discord.gg/ECJk293">Discord server</a></li>
<li><a href="https://www.reddit.com/r/tes3mp">Subreddit</a></li>
<li><a href="https://github.com/TES3MP/TES3MP/issues">Known issues and bug reports</a></li>
</ul>
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