Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add TMF MP Gametypes modules #339

Open
Freddo3000 opened this issue Jul 4, 2020 · 3 comments
Open

Add TMF MP Gametypes modules #339

Freddo3000 opened this issue Jul 4, 2020 · 3 comments

Comments

@Freddo3000
Copy link
Contributor

Something I brought up with @Sniperhid, potentially adding gamemodes such as DCH, DAD, Cratesistance and Quarry as MP Gametype modules, to the style of the ones provided in vanilla.

@Sniperhid
Copy link
Contributor

Full on game modes feel a bit out of scope of regular TMF. TMF's fundamental goal is to provide mission makers with solid tools. There is probably scope for having modules and systems that can assist in creating those things though.

All the gamemodes mentioned are above are pretty much entire missions that could do well as their projects/mods.

@Freddo3000
Copy link
Contributor Author

They could be left as their own missions and such, though I feel like it wouldn't be out of scope for TMF to include these types of modules.
IMO it would act as a pretty good showcase of TMF features, and having a bit of a backdrop of replayable missions gives mission makers more time to work on their missions, instead of focusing on pushing out a set of new missions each week. This is something that @ARCOMM is struggling with after doing the somewhat unplanned switch to TMF.

@headswe
Copy link
Collaborator

headswe commented Jul 6, 2020

While good ideas, this does not belong in main TMF addon

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants