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segment2.c
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#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "config.h"
#include "macros.h"
#include "types.h"
#include "game/ingame_menu.h"
#include "make_const_nonconst.h"
// SM64 (US/JP/EU/SH) Segment 02
ALIGNED8 static const Texture texture_hud_char_0[] = {
#include "textures/segment2/segment2.00000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_1[] = {
#include "textures/segment2/segment2.00200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_2[] = {
#include "textures/segment2/segment2.00400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_3[] = {
#include "textures/segment2/segment2.00600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_4[] = {
#include "textures/segment2/segment2.00800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_5[] = {
#include "textures/segment2/segment2.00A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_6[] = {
#include "textures/segment2/segment2.00C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_7[] = {
#include "textures/segment2/segment2.00E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_8[] = {
#include "textures/segment2/segment2.01000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_9[] = {
#include "textures/segment2/segment2.01200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_A[] = {
#include "textures/segment2/segment2.01400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_B[] = {
#include "textures/segment2/segment2.01600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_C[] = {
#include "textures/segment2/segment2.01800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_D[] = {
#include "textures/segment2/segment2.01A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_E[] = {
#include "textures/segment2/segment2.01C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_F[] = {
#include "textures/segment2/segment2.01E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_G[] = {
#include "textures/segment2/segment2.02000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_H[] = {
#include "textures/segment2/segment2.02200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_I[] = {
#include "textures/segment2/segment2.02400.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_J[] = {
#include "textures/segment2/segment2.02600.rgba16.inc.c"
};
#endif
ALIGNED8 static const Texture texture_hud_char_K[] = {
#include "textures/segment2/segment2.02800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_L[] = {
#include "textures/segment2/segment2.02A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_M[] = {
#include "textures/segment2/segment2.02C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_N[] = {
#include "textures/segment2/segment2.02E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_O[] = {
#include "textures/segment2/segment2.03000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_P[] = {
#include "textures/segment2/segment2.03200.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_Q[] = {
#include "textures/segment2/segment2.03400.rgba16.inc.c"
};
#endif
ALIGNED8 static const Texture texture_hud_char_R[] = {
#include "textures/segment2/segment2.03600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_S[] = {
#include "textures/segment2/segment2.03800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_T[] = {
#include "textures/segment2/segment2.03A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_U[] = {
#include "textures/segment2/segment2.03C00.rgba16.inc.c"
};
#if defined(VERSION_EU) || defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_V[] = {
#include "textures/segment2/segment2.03E00.rgba16.inc.c"
};
#endif
ALIGNED8 static const Texture texture_hud_char_W[] = {
#include "textures/segment2/segment2.04000.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_X[] = {
#include "textures/segment2/segment2.04200.rgba16.inc.c"
};
#endif
ALIGNED8 static const Texture texture_hud_char_Y[] = {
#include "textures/segment2/segment2.04400.rgba16.inc.c"
};
#if defined(VERSION_EU) || defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_Z[] = {
#include "textures/segment2/segment2.04600.rgba16.inc.c"
};
#endif
ALIGNED8 static const Texture texture_hud_char_apostrophe[] = {
#include "textures/segment2/segment2.04800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_double_quote[] = {
#include "textures/segment2/segment2.04A00.rgba16.inc.c"
};
#ifdef VERSION_EU
ALIGNED8 static const Texture texture_hud_char_umlaut[] = {
#include "textures/segment2/segment2.umlaut.rgba16.inc.c"// EU ¨
};
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_exclamation[] = {
#include "textures/segment2/segment2.04C00.rgba16.inc.c"// JP !
};
ALIGNED8 static const Texture texture_hud_char_double_exclamation[] = {
#include "textures/segment2/segment2.04E00.rgba16.inc.c"// JP !!
};
ALIGNED8 static const Texture texture_hud_char_question[] = {
#include "textures/segment2/segment2.05000.rgba16.inc.c"// JP ?
};
ALIGNED8 static const Texture texture_hud_char_ampersand[] = {
#include "textures/segment2/segment2.05200.rgba16.inc.c"// JP &
};
ALIGNED8 static const Texture texture_hud_char_percent[] = {
#include "textures/segment2/segment2.05400.rgba16.inc.c"// JP %
};
#endif
ALIGNED8 static const Texture texture_hud_char_multiply[] = {
#include "textures/segment2/segment2.05600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_coin[] = {
#include "textures/segment2/segment2.05800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_mario_head[] = {
#include "textures/segment2/segment2.05A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_star[] = {
#include "textures/segment2/segment2.05C00.rgba16.inc.c"
};
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_decimal_point[] = {
#include "textures/segment2/segment2.05E00.rgba16.inc.c"
};
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_hud_char_beta_key[] = {
#include "textures/segment2/segment2.06000.rgba16.inc.c"
};
#endif
#if defined(VERSION_CN)
ALIGNED8 static const Texture texture_hud_char_cn_04A00[] = {
#include "textures/segment2/segment2_cn.04A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_04C00[] = {
#include "textures/segment2/segment2_cn.04C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_04E00[] = {
#include "textures/segment2/segment2_cn.04E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05000[] = {
#include "textures/segment2/segment2_cn.05000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05200[] = {
#include "textures/segment2/segment2_cn.05200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05400[] = {
#include "textures/segment2/segment2_cn.05400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05600[] = {
#include "textures/segment2/segment2_cn.05600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05800[] = {
#include "textures/segment2/segment2_cn.05800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05A00[] = {
#include "textures/segment2/segment2_cn.05A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05C00[] = {
#include "textures/segment2/segment2_cn.05C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_05E00[] = {
#include "textures/segment2/segment2_cn.05E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06000[] = {
#include "textures/segment2/segment2_cn.06000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06200[] = {
#include "textures/segment2/segment2_cn.06200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06400[] = {
#include "textures/segment2/segment2_cn.06400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06600[] = {
#include "textures/segment2/segment2_cn.06600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06800[] = {
#include "textures/segment2/segment2_cn.06800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06A00[] = {
#include "textures/segment2/segment2_cn.06A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06C00[] = {
#include "textures/segment2/segment2_cn.06C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_06E00[] = {
#include "textures/segment2/segment2_cn.06E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07000[] = {
#include "textures/segment2/segment2_cn.07000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07200[] = {
#include "textures/segment2/segment2_cn.07200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07400[] = {
#include "textures/segment2/segment2_cn.07400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07600[] = {
#include "textures/segment2/segment2_cn.07600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07800[] = {
#include "textures/segment2/segment2_cn.07800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07A00[] = {
#include "textures/segment2/segment2_cn.07A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07C00[] = {
#include "textures/segment2/segment2_cn.07C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_07E00[] = {
#include "textures/segment2/segment2_cn.07E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08000[] = {
#include "textures/segment2/segment2_cn.08000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08200[] = {
#include "textures/segment2/segment2_cn.08200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08400[] = {
#include "textures/segment2/segment2_cn.08400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08600[] = {
#include "textures/segment2/segment2_cn.08600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08800[] = {
#include "textures/segment2/segment2_cn.08800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08A00[] = {
#include "textures/segment2/segment2_cn.08A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08C00[] = {
#include "textures/segment2/segment2_cn.08C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_08E00[] = {
#include "textures/segment2/segment2_cn.08E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09000[] = {
#include "textures/segment2/segment2_cn.09000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09200[] = {
#include "textures/segment2/segment2_cn.09200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09400[] = {
#include "textures/segment2/segment2_cn.09400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09600[] = {
#include "textures/segment2/segment2_cn.09600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09800[] = {
#include "textures/segment2/segment2_cn.09800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09A00[] = {
#include "textures/segment2/segment2_cn.09A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09C00[] = {
#include "textures/segment2/segment2_cn.09C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_09E00[] = {
#include "textures/segment2/segment2_cn.09E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0A000[] = {
#include "textures/segment2/segment2_cn.0A000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0A200[] = {
#include "textures/segment2/segment2_cn.0A200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0A400[] = {
#include "textures/segment2/segment2_cn.0A400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0A600[] = {
#include "textures/segment2/segment2_cn.0A600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0A800[] = {
#include "textures/segment2/segment2_cn.0A800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0AA00[] = {
#include "textures/segment2/segment2_cn.0AA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0AC00[] = {
#include "textures/segment2/segment2_cn.0AC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0AE00[] = {
#include "textures/segment2/segment2_cn.0AE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0B000[] = {
#include "textures/segment2/segment2_cn.0B000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0B200[] = {
#include "textures/segment2/segment2_cn.0B200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0B400[] = {
#include "textures/segment2/segment2_cn.0B400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0B600[] = {
#include "textures/segment2/segment2_cn.0B600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0B800[] = {
#include "textures/segment2/segment2_cn.0B800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0BA00[] = {
#include "textures/segment2/segment2_cn.0BA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0BC00[] = {
#include "textures/segment2/segment2_cn.0BC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0BE00[] = {
#include "textures/segment2/segment2_cn.0BE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0C000[] = {
#include "textures/segment2/segment2_cn.0C000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0C200[] = {
#include "textures/segment2/segment2_cn.0C200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0C400[] = {
#include "textures/segment2/segment2_cn.0C400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0C600[] = {
#include "textures/segment2/segment2_cn.0C600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0C800[] = {
#include "textures/segment2/segment2_cn.0C800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0CA00[] = {
#include "textures/segment2/segment2_cn.0CA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0CC00[] = {
#include "textures/segment2/segment2_cn.0CC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0CE00[] = {
#include "textures/segment2/segment2_cn.0CE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0D000[] = {
#include "textures/segment2/segment2_cn.0D000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0D200[] = {
#include "textures/segment2/segment2_cn.0D200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0D400[] = {
#include "textures/segment2/segment2_cn.0D400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0D600[] = {
#include "textures/segment2/segment2_cn.0D600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0D800[] = {
#include "textures/segment2/segment2_cn.0D800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0DA00[] = {
#include "textures/segment2/segment2_cn.0DA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0DC00[] = {
#include "textures/segment2/segment2_cn.0DC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0DE00[] = {
#include "textures/segment2/segment2_cn.0DE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0E000[] = {
#include "textures/segment2/segment2_cn.0E000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0E200[] = {
#include "textures/segment2/segment2_cn.0E200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0E400[] = {
#include "textures/segment2/segment2_cn.0E400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0E600[] = {
#include "textures/segment2/segment2_cn.0E600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0E800[] = {
#include "textures/segment2/segment2_cn.0E800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0EA00[] = {
#include "textures/segment2/segment2_cn.0EA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0EC00[] = {
#include "textures/segment2/segment2_cn.0EC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0EE00[] = {
#include "textures/segment2/segment2_cn.0EE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0F000[] = {
#include "textures/segment2/segment2_cn.0F000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0F200[] = {
#include "textures/segment2/segment2_cn.0F200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0F400[] = {
#include "textures/segment2/segment2_cn.0F400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0F600[] = {
#include "textures/segment2/segment2_cn.0F600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0F800[] = {
#include "textures/segment2/segment2_cn.0F800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0FA00[] = {
#include "textures/segment2/segment2_cn.0FA00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0FC00[] = {
#include "textures/segment2/segment2_cn.0FC00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_0FE00[] = {
#include "textures/segment2/segment2_cn.0FE00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10000[] = {
#include "textures/segment2/segment2_cn.10000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10200[] = {
#include "textures/segment2/segment2_cn.10200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10400[] = {
#include "textures/segment2/segment2_cn.10400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10600[] = {
#include "textures/segment2/segment2_cn.10600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10800[] = {
#include "textures/segment2/segment2_cn.10800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10A00[] = {
#include "textures/segment2/segment2_cn.10A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10C00[] = {
#include "textures/segment2/segment2_cn.10C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_10E00[] = {
#include "textures/segment2/segment2_cn.10E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11000[] = {
#include "textures/segment2/segment2_cn.11000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11200[] = {
#include "textures/segment2/segment2_cn.11200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11400[] = {
#include "textures/segment2/segment2_cn.11400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11600[] = {
#include "textures/segment2/segment2_cn.11600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11800[] = {
#include "textures/segment2/segment2_cn.11800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11A00[] = {
#include "textures/segment2/segment2_cn.11A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11C00[] = {
#include "textures/segment2/segment2_cn.11C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_11E00[] = {
#include "textures/segment2/segment2_cn.11E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12000[] = {
#include "textures/segment2/segment2_cn.12000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12200[] = {
#include "textures/segment2/segment2_cn.12200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12400[] = {
#include "textures/segment2/segment2_cn.12400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12600[] = {
#include "textures/segment2/segment2_cn.12600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12800[] = {
#include "textures/segment2/segment2_cn.12800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12A00[] = {
#include "textures/segment2/segment2_cn.12A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12C00[] = {
#include "textures/segment2/segment2_cn.12C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_12E00[] = {
#include "textures/segment2/segment2_cn.12E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13000[] = {
#include "textures/segment2/segment2_cn.13000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13200[] = {
#include "textures/segment2/segment2_cn.13200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13400[] = {
#include "textures/segment2/segment2_cn.13400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13600[] = {
#include "textures/segment2/segment2_cn.13600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13800[] = {
#include "textures/segment2/segment2_cn.13800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13A00[] = {
#include "textures/segment2/segment2_cn.13A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13C00[] = {
#include "textures/segment2/segment2_cn.13C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_13E00[] = {
#include "textures/segment2/segment2_cn.13E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_hud_char_cn_14000[] = {
#include "textures/segment2/segment2_cn.14000.rgba16.inc.c"
};
#endif // VERSION_CN
ALIGNED8 static const Texture texture_credits_char_3[] = {
#include "textures/segment2/segment2.06200.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_4[] = {
#include "textures/segment2/segment2.06280.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_6[] = {
#include "textures/segment2/segment2.06300.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_A[] = {
#include "textures/segment2/segment2.06380.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_B[] = {
#include "textures/segment2/segment2.06400.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_C[] = {
#include "textures/segment2/segment2.06480.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_D[] = {
#include "textures/segment2/segment2.06500.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_E[] = {
#include "textures/segment2/segment2.06580.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_F[] = {
#include "textures/segment2/segment2.06600.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_G[] = {
#include "textures/segment2/segment2.06680.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_H[] = {
#include "textures/segment2/segment2.06700.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_I[] = {
#include "textures/segment2/segment2.06780.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_J[] = {
#include "textures/segment2/segment2.06800.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_K[] = {
#include "textures/segment2/segment2.06880.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_L[] = {
#include "textures/segment2/segment2.06900.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_M[] = {
#include "textures/segment2/segment2.06980.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_N[] = {
#include "textures/segment2/segment2.06A00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_O[] = {
#include "textures/segment2/segment2.06A80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_P[] = {
#include "textures/segment2/segment2.06B00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_Q[] = {
#include "textures/segment2/segment2.06B80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_R[] = {
#include "textures/segment2/segment2.06C00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_S[] = {
#include "textures/segment2/segment2.06C80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_T[] = {
#include "textures/segment2/segment2.06D00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_U[] = {
#include "textures/segment2/segment2.06D80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_V[] = {
#include "textures/segment2/segment2.06E00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_W[] = {
#include "textures/segment2/segment2.06E80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_X[] = {
#include "textures/segment2/segment2.06F00.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_Y[] = {
#include "textures/segment2/segment2.06F80.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_Z[] = {
#include "textures/segment2/segment2.07000.rgba16.inc.c"
};
ALIGNED8 static const Texture texture_credits_char_period[] = {
#include "textures/segment2/segment2.07080.rgba16.inc.c"
};
// JP Small Font
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 static const Texture texture_font_char_jp_0[] = {
#include "textures/segment2/segment2.07100.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_1[] = {
#include "textures/segment2/segment2.07110.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_2[] = {
#include "textures/segment2/segment2.07120.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_3[] = {
#include "textures/segment2/segment2.07130.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_4[] = {
#include "textures/segment2/segment2.07140.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_5[] = {
#include "textures/segment2/segment2.07150.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_6[] = {
#include "textures/segment2/segment2.07160.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_7[] = {
#include "textures/segment2/segment2.07170.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_8[] = {
#include "textures/segment2/segment2.07180.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_9[] = {
#include "textures/segment2/segment2.07190.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_A[] = {
#include "textures/segment2/segment2.071A0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_B[] = {
#include "textures/segment2/segment2.071B0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_C[] = {
#include "textures/segment2/segment2.071C0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_D[] = {
#include "textures/segment2/segment2.071D0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_E[] = {
#include "textures/segment2/segment2.071E0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_F[] = {
#include "textures/segment2/segment2.071F0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_G[] = {
#include "textures/segment2/segment2.07200.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_H[] = {
#include "textures/segment2/segment2.07210.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_I[] = {
#include "textures/segment2/segment2.07220.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_J[] = {
#include "textures/segment2/segment2.07230.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_K[] = {
#include "textures/segment2/segment2.07240.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_L[] = {
#include "textures/segment2/segment2.07250.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_M[] = {
#include "textures/segment2/segment2.07260.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_N[] = {
#include "textures/segment2/segment2.07270.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_O[] = {
#include "textures/segment2/segment2.07280.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_P[] = {
#include "textures/segment2/segment2.07290.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_Q[] = {
#include "textures/segment2/segment2.072A0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_R[] = {
#include "textures/segment2/segment2.072B0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_S[] = {
#include "textures/segment2/segment2.072C0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_T[] = {
#include "textures/segment2/segment2.072D0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_U[] = {
#include "textures/segment2/segment2.072E0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_V[] = {
#include "textures/segment2/segment2.072F0.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_W[] = {
#include "textures/segment2/segment2.07300.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_X[] = {
#include "textures/segment2/segment2.07310.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_Y[] = {
#include "textures/segment2/segment2.07320.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_Z[] = {
#include "textures/segment2/segment2.07330.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_long_vowel[] = {
#include "textures/segment2/segment2.07340.ia1.inc.c"
};
ALIGNED8 static const Texture texture_font_char_jp_exclamation[] = {
#include "textures/segment2/segment2.07350.ia1.inc.c"