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Renaming and integration in content folder #18

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@Aljeune Aljeune commented Nov 30, 2018

Renaming and adding in content folder 👍
Environnement folder (all static mesh)
Effects folder (Particle System)

Delete unused stuff in Leja02 dev folder

MadMcCrow and others added 30 commits November 1, 2018 22:05
CustomAIController now works through a blackboard and a Behavior Tree

Team Interface has been removed from current working code and set aside for further rework

A few minor changes have been done overall
CustomPlayerState is supposed to store life points and team.

Team interface as been build on the model of GenericTeamID from AIModule
- Footsteps inherit from AnimNotifies and are now available in the editor
- ABaseCharacter : lost its imput handling for rotation
will now respawn at start if fell out of world, TeamInterface added but not implemented, Input Movement functions are now protected and virtual.
AJulia : override movement function to prevent from moving once in control of Camera

- ACustomPlayerState :Now Implements teams

- ACCTVActor : now inherit pawn, and can rotate thanks to the PlayerController
replaced by a new method :
- GetVisibleActorsWithInterface() - get all actors with interface and tries to determine visibility
Added stamina
Fixed code to be able to package
Added bar to show life of the player character
2 new classes :
-Game state : Custom Game State
- Interface : Save Game Interface
Video widget should be able to play videos in a media player
Added CheckpointActor
Added comment for documentation
Documentation for Custom player controller, and CustomSaveGame,
Also added save games for CustomPlayer State
HUD is now spawning
+ Minor fix for Hero allowing to add post process to camera per hero
Add dialogs to the level (asset + BP trigger)
Add cinematic to the level (assets + BP)
Add 3d model to the scene
Correct Navigation issues
Add some light Function materials
Map :
~ bridge (UV overlap)
~Switchboard (Uv overlap)
~ map (light, fog, construction, spline, PP)
Blueprints:
- cameras (useless)
~ gamemodes (renamed)
~character (fall from edge)
 + BPF (disable player controller)
+BP Desactivation switch
+ Julia
~Move Cymie to Content from dev folder
~ Introduction Sequence
~Repair Main Menu
Move sound files
~Footstep notify on animation bp
-HUD
~Main menu
Aljeune and others added 30 commits January 16, 2019 12:51
+Wildlife
+Wind
Fixed keep track of target AI
Conflicts:
	Content/Core/ArtificialIntelligence/BP_AIController.uasset
	Content/Core/ArtificialIntelligence/BTDecorator_AtAttackRange.uasset
	Content/Core/ArtificialIntelligence/BTService_UpdateEnemyPosition.uasset
	Content/Core/ArtificialIntelligence/BTTask_AttackPlayer.uasset
	Content/Core/ArtificialIntelligence/BTTask_HuntPlayer.uasset
	Content/Core/ArtificialIntelligence/BTTask_SetEnemyFocus.uasset
	Content/Core/ArtificialIntelligence/BT_Patrol.uasset
~AI can damage player, need final playtest of level Factory
­~Switch for patrol should work now
+ Dialogue system with 4 character for level Vaga
~improve npc
+trigger next level
+several mesh for vaga
Dialog works for vaga (dialog npc + gamemode + dialogue event over)
Trigger to next level works for both levels
+Landscape material with multiple layer (+ ground materials)
+ Factory Introduction
+ Factory Tree Hole
+Camera Fade for transition (elevator + next level)
+ bird (SK, Anim)
~ Dialog NPC and custom character to add condition to end dialogs
~ Top down view to zoom in and work
Add fox sounds
Correction AI
Add elevator mesh to factory
Tweak ui design for dialog to Vaga
Add camera group to factory
Add platform phases to tunnel (WIP)
Created Modules :
TP_UserInterface for UI
TP_SideScroller for all the side scroller CPP
TP_TopDown for all the Top Down CPP
TP_ThirdPerson for all the thirdPerson CPP

Many interdepancies remain and should be removed
End of blocking and gameplay construction
tweak on sidescroller character (can't jump)
INTERFACES STUFF CAN'T BE OPENED ANYMORE + SEVERAL ISSUES ON GAMEMODES
+ climb
+ asset lvl 3
+ asset lvl1
+ fix all lvl 3 programming
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2 participants