-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Renaming and integration in content folder #18
Open
Aljeune
wants to merge
81
commits into
master
Choose a base branch
from
LevelIntegration
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CustomAIController now works through a blackboard and a Behavior Tree Team Interface has been removed from current working code and set aside for further rework A few minor changes have been done overall
CustomPlayerState is supposed to store life points and team. Team interface as been build on the model of GenericTeamID from AIModule
- Footsteps inherit from AnimNotifies and are now available in the editor - ABaseCharacter : lost its imput handling for rotation will now respawn at start if fell out of world, TeamInterface added but not implemented, Input Movement functions are now protected and virtual. AJulia : override movement function to prevent from moving once in control of Camera - ACustomPlayerState :Now Implements teams - ACCTVActor : now inherit pawn, and can rotate thanks to the PlayerController
replaced by a new method : - GetVisibleActorsWithInterface() - get all actors with interface and tries to determine visibility
Added stamina Fixed code to be able to package
Added bar to show life of the player character
2 new classes : -Game state : Custom Game State - Interface : Save Game Interface
Video widget should be able to play videos in a media player
Added CheckpointActor
Added comment for documentation
Documentation for Custom player controller, and CustomSaveGame, Also added save games for CustomPlayer State
HUD is now spawning + Minor fix for Hero allowing to add post process to camera per hero
Add dialogs to the level (asset + BP trigger) Add cinematic to the level (assets + BP) Add 3d model to the scene Correct Navigation issues Add some light Function materials
Map : ~ bridge (UV overlap) ~Switchboard (Uv overlap) ~ map (light, fog, construction, spline, PP) Blueprints: - cameras (useless) ~ gamemodes (renamed) ~character (fall from edge) + BPF (disable player controller)
+BP Desactivation switch
+ Julia ~Move Cymie to Content from dev folder ~ Introduction Sequence ~Repair Main Menu
Move sound files ~Footstep notify on animation bp -HUD ~Main menu
Conflicts: Content/Core/ArtificialIntelligence/BP_AIController.uasset Content/Core/ArtificialIntelligence/BTDecorator_AtAttackRange.uasset Content/Core/ArtificialIntelligence/BTService_UpdateEnemyPosition.uasset Content/Core/ArtificialIntelligence/BTTask_AttackPlayer.uasset Content/Core/ArtificialIntelligence/BTTask_HuntPlayer.uasset Content/Core/ArtificialIntelligence/BTTask_SetEnemyFocus.uasset Content/Core/ArtificialIntelligence/BT_Patrol.uasset
BT_Patrol merge from Experimental
~AI can damage player, need final playtest of level Factory ~Switch for patrol should work now + Dialogue system with 4 character for level Vaga
~improve npc +trigger next level +several mesh for vaga
Implemented ECameraTypeEnum Switch
Dialog works for vaga (dialog npc + gamemode + dialogue event over) Trigger to next level works for both levels +Landscape material with multiple layer (+ ground materials) + Factory Introduction + Factory Tree Hole +Camera Fade for transition (elevator + next level)
+ bird (SK, Anim) ~ Dialog NPC and custom character to add condition to end dialogs ~ Top down view to zoom in and work
Add fox sounds Correction AI Add elevator mesh to factory Tweak ui design for dialog to Vaga Add camera group to factory Add platform phases to tunnel (WIP)
Created Modules : TP_UserInterface for UI TP_SideScroller for all the side scroller CPP TP_TopDown for all the Top Down CPP TP_ThirdPerson for all the thirdPerson CPP Many interdepancies remain and should be removed
End of blocking and gameplay construction tweak on sidescroller character (can't jump) INTERFACES STUFF CAN'T BE OPENED ANYMORE + SEVERAL ISSUES ON GAMEMODES
+ climb + asset lvl 3 + asset lvl1 + fix all lvl 3 programming
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Renaming and adding in content folder 👍
Environnement folder (all static mesh)
Effects folder (Particle System)
Delete unused stuff in Leja02 dev folder