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Joko edited this page Mar 27, 2017 · 8 revisions

Events

Engine/Script Triggered

Name Arguments Informations
missionStarted None code gets instanted executed when missionStarted allready run.
playerChanged 0: New Player Object
1: Old Player Object (if not exist objNull)
playerInventoryChanged None
visibleMapChanged Map Visible Bool
playerSideChanged 0: New Player Side
1: Old Player Side
cursorTargetChanged cursorTarget Object
cursorObjectChanged cursorObject Object
groupUnitsChanged Array of Units in current players Group Array<Objects>
playerJoined Joined Player Object
currentThrowableChanged 0: New currentThrowable
1: Old currentThrowable
currentWeaponChanged 0: New currentWeapon
1: Old currentWeapon
vehicleChanged 0: New Vehicle
1: Old Vehicle
assignedVehicleRoleChanged 0: New assignedVehicleRole
1: Old assignedVehicleRole
sideChanged 0: New Side
1: Old Side
groupChanged 0: New Group
1: Old Group
leaderChanged 0: New Leader Object
1: Old Leader Object
getConnectedUAVChanged 0: New UAV Object
1: Old UAV Object
currentVisionModeChanged 0: New VisionMode
1: Old VisionMode
InventoryOpened Vanilla InventoryOpen Arguments
Killed Vanilla Killed Arguments
Respawn Vanilla Respawn Arguments
AnimStateChanged Vanilla AnimStateChanged Arguments

User Triggerable

Name Arguments Description
hideObject 0: Object that should get un/Hidden
1: Bool Status of Hidding
Event Should get Executed via serverEvent
enableSimulation 0: Object that should get not/Simulated
1: Bool Status of Simulation
Event Should get Executed via serverEvent
assignCurator 0: Player Object
1: Curator Object
Event Should get Executed via serverEvent
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