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Joko edited this page Mar 27, 2017 · 8 revisions

Events

Name = Event name
Arguments = Arguments the function need

Engine/Script Triggered

Name Arguments Locality Description Additional Informations
missionStarted None local to client code gets instanted executed when missionStarted allready run.
playerChanged 0: New Player Object
1: Old Player Object (if not exist objNull)
local to client
playerInventoryChanged None local to client
visibleMapChanged Map Visible Bool local to client
playerSideChanged 0: New Player Side
1: Old Player Side
local to client
cursorTargetChanged cursorTarget Object local to client
cursorObjectChanged cursorObject Object local to client
groupUnitsChanged Array of Units in current players Group Array<Objects> local to client
playerJoined Joined Player Object global
currentThrowableChanged 0: New currentThrowable
1: Old currentThrowable
currentWeaponChanged 0: New currentWeapon
1: Old currentWeapon
vehicleChanged 0: New Vehicle
1: Old Vehicle
assignedVehicleRoleChanged 0: New assignedVehicleRole
1: Old assignedVehicleRole
sideChanged 0: New Side
1: Old Side
groupChanged 0: New Group
1: Old Group
leaderChanged 0: New Leader Object 1: Old Leader Object
getConnectedUAVChanged 0: New UAV Object 1: Old UAV Object
currentVisionModeChanged 0: New VisionMode 1: Old VisionMode

User Triggerable

Name Arguments Parameter Description Extra
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