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Events
Joko edited this page Mar 27, 2017
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8 revisions
Name = Event name
Arguments = Arguments the function need
Name | Arguments | Locality | Description | Additional Informations |
---|---|---|---|---|
missionStarted | None | local to client | code gets instanted executed when missionStarted allready run. | |
playerChanged | 0: New Player Object 1: Old Player Object (if not exist objNull) |
local to client | ||
playerInventoryChanged | None | local to client | ||
visibleMapChanged | Map Visible Bool
|
local to client | ||
playerSideChanged | 0: New Player Side 1: Old Player Side
|
local to client | ||
cursorTargetChanged | cursorTarget Object
|
local to client | ||
cursorObjectChanged | cursorObject Object
|
local to client | ||
groupUnitsChanged | Array of Units in current players Group Array<Objects>
|
local to client | ||
playerJoined | Joined Player Object
|
global | ||
currentThrowableChanged | 0: New currentThrowable 1: Old currentThrowable |
|||
currentWeaponChanged | 0: New currentWeapon 1: Old currentWeapon |
|||
vehicleChanged | 0: New Vehicle 1: Old Vehicle |
|||
assignedVehicleRoleChanged | 0: New assignedVehicleRole 1: Old assignedVehicleRole |
|||
sideChanged | 0: New Side 1: Old Side |
|||
groupChanged | 0: New Group 1: Old Group
|
|||
leaderChanged | 0: New Leader Object 1: Old Leader Object
|
|||
getConnectedUAVChanged | 0: New UAV Object 1: Old UAV Object
|
|||
currentVisionModeChanged | 0: New VisionMode 1: Old VisionMode |
Name | Arguments | Parameter | Description | Extra |
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