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fillingroomwithacid.log
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Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.vmf
Map revision 1
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6327 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 26 texinfos to 15
Reduced 10 texdatas to 9 (293 bytes to 229)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt
36 portalclusters
72 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 612
Average clusters visible: 17
Building PAS...
Average clusters audible: 18
visdatasize:684 compressed from 576
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
488 faces
790872 square feet [113885616.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
488 patches before subdivision
488 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 20752, max 138
transfer lists: 0.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 16/32768 192/393216 ( 0.0%)
brushsides 96/65536 768/524288 ( 0.1%)
planes 118/65536 2360/1310720 ( 0.2%)
vertexes 533/65536 6396/786432 ( 0.8%)
nodes 130/65536 4160/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 488/65536 27328/3670016 ( 0.7%)
hdr faces 488/65536 27328/3670016 ( 0.7%)
origfaces 41/65536 2296/3670016 ( 0.1%)
leaves 134/65536 4288/2097152 ( 0.2%)
leaffaces 632/65536 1264/131072 ( 1.0%)
leafbrushes 70/65536 140/131072 ( 0.1%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 2288/512000 9152/2048000 ( 0.4%)
edges 1185/256000 4740/1024000 ( 0.5%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/131072 0/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 0/131072 0/262144 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2739512/0 ( 0.0%)
visdata [variable] 684/16777216 ( 0.0%)
entdata [variable] 2806/393216 ( 0.7%)
LDR ambient table 134/65536 536/262144 ( 0.2%)
HDR ambient table 134/65536 536/262144 ( 0.2%)
LDR leaf ambient 134/65536 3752/1835008 ( 0.2%)
HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87132/0 ( 0.0%)
physics [variable] 6327/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 1148
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
2 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.vmf
Map revision 2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8989 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 32 texinfos to 18
Reduced 12 texdatas to 10 (347 bytes to 240)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt
38 portalclusters
77 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 758
Average clusters visible: 19
Building PAS...
Average clusters audible: 38
visdatasize:688 compressed from 608
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
568 faces
890927 square feet [128293584.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
568 patches before subdivision
568 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22271, max 141
transfer lists: 0.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0260 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/4096 192/196608 ( 0.1%)
brushes 24/32768 288/393216 ( 0.1%)
brushsides 155/65536 1240/524288 ( 0.2%)
planes 154/65536 3080/1310720 ( 0.2%)
vertexes 633/65536 7596/786432 ( 1.0%)
nodes 147/65536 4704/2097152 ( 0.2%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 568/65536 31808/3670016 ( 0.9%)
hdr faces 568/65536 31808/3670016 ( 0.9%)
origfaces 68/65536 3808/3670016 ( 0.1%)
leaves 152/65536 4864/2097152 ( 0.2%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 85/65536 170/131072 ( 0.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 2787/512000 11148/2048000 ( 0.5%)
edges 1457/256000 5828/1024000 ( 0.6%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 18/131072 180/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 246/131072 492/262144 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2902076/0 ( 0.0%)
visdata [variable] 688/16777216 ( 0.0%)
entdata [variable] 3469/393216 ( 0.9%)
LDR ambient table 152/65536 608/262144 ( 0.2%)
HDR ambient table 152/65536 608/262144 ( 0.2%)
LDR leaf ambient 152/65536 4256/1835008 ( 0.2%)
HDR leaf ambient 58/65536 1624/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 174144/0 ( 0.0%)
physics [variable] 8989/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 1386
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
2 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.vmf
Map revision 2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8989 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 32 texinfos to 18
Reduced 12 texdatas to 10 (347 bytes to 240)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt
38 portalclusters
77 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 758
Average clusters visible: 19
Building PAS...
Average clusters audible: 38
visdatasize:688 compressed from 608
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
568 faces
890927 square feet [128293584.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
568 patches before subdivision
568 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 22271, max 141
transfer lists: 0.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/4096 192/196608 ( 0.1%)
brushes 24/32768 288/393216 ( 0.1%)
brushsides 155/65536 1240/524288 ( 0.2%)
planes 154/65536 3080/1310720 ( 0.2%)
vertexes 633/65536 7596/786432 ( 1.0%)
nodes 147/65536 4704/2097152 ( 0.2%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 568/65536 31808/3670016 ( 0.9%)
hdr faces 568/65536 31808/3670016 ( 0.9%)
origfaces 68/65536 3808/3670016 ( 0.1%)
leaves 152/65536 4864/2097152 ( 0.2%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 85/65536 170/131072 ( 0.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 2787/512000 11148/2048000 ( 0.5%)
edges 1457/256000 5828/1024000 ( 0.6%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 18/131072 180/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 246/131072 492/262144 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2902076/0 ( 0.0%)
visdata [variable] 688/16777216 ( 0.0%)
entdata [variable] 3469/393216 ( 0.9%)
LDR ambient table 152/65536 608/262144 ( 0.2%)
HDR ambient table 152/65536 608/262144 ( 0.2%)
LDR leaf ambient 152/65536 4256/1835008 ( 0.2%)
HDR leaf ambient 58/65536 1624/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 174144/0 ( 0.0%)
physics [variable] 8989/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 1386
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
2 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.vmf
Map revision 4
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8049 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 54 texinfos to 23
Reduced 12 texdatas to 11 (364 bytes to 300)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt
44 portalclusters
108 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 1892
Average clusters visible: 43
Building PAS...
Average clusters audible: 44
visdatasize:884 compressed from 704
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
320 faces
719133 square feet [103555168.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
320 patches before subdivision
320 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10734, max 79
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/4096 240/196608 ( 0.1%)
brushes 20/32768 240/393216 ( 0.1%)
brushsides 120/65536 960/524288 ( 0.2%)
planes 124/65536 2480/1310720 ( 0.2%)
vertexes 349/65536 4188/786432 ( 0.5%)
nodes 142/65536 4544/2097152 ( 0.2%)
texinfos 23/12288 1656/884736 ( 0.2%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 320/65536 17920/3670016 ( 0.5%)
hdr faces 320/65536 17920/3670016 ( 0.5%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 148/65536 4736/2097152 ( 0.2%)
leaffaces 408/65536 816/131072 ( 0.6%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 1542/512000 6168/2048000 ( 0.3%)
edges 816/256000 3264/1024000 ( 0.3%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 7/131072 70/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 102/131072 204/262144 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2414152/0 ( 0.0%)
visdata [variable] 884/16777216 ( 0.0%)
entdata [variable] 3815/393216 ( 1.0%)
LDR ambient table 148/65536 592/262144 ( 0.2%)
HDR ambient table 148/65536 592/262144 ( 0.2%)
LDR leaf ambient 148/65536 4144/1835008 ( 0.2%)
HDR leaf ambient 71/65536 1988/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 87132/0 ( 0.0%)
physics [variable] 8049/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 734
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
2 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.vmf
Map revision 5
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7491 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 49 texinfos to 22
Reduced 11 texdatas to 10 (343 bytes to 279)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.prt
44 portalclusters
108 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 1892
Average clusters visible: 43
Building PAS...
Average clusters audible: 44
visdatasize:884 compressed from 704
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
320 faces
719133 square feet [103555168.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
320 patches before subdivision
320 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10734, max 79
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/4096 192/196608 ( 0.1%)
brushes 19/32768 228/393216 ( 0.1%)
brushsides 114/65536 912/524288 ( 0.2%)
planes 124/65536 2480/1310720 ( 0.2%)
vertexes 341/65536 4092/786432 ( 0.5%)
nodes 136/65536 4352/2097152 ( 0.2%)
texinfos 22/12288 1584/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 320/65536 17920/3670016 ( 0.5%)
hdr faces 320/65536 17920/3670016 ( 0.5%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 141/65536 4512/2097152 ( 0.2%)
leaffaces 408/65536 816/131072 ( 0.6%)
leafbrushes 71/65536 142/131072 ( 0.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 1542/512000 6168/2048000 ( 0.3%)
edges 816/256000 3264/1024000 ( 0.3%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 7/131072 70/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 102/131072 204/262144 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2414152/0 ( 0.0%)
visdata [variable] 884/16777216 ( 0.0%)
entdata [variable] 3532/393216 ( 0.9%)
LDR ambient table 141/65536 564/262144 ( 0.2%)
HDR ambient table 141/65536 564/262144 ( 0.2%)
LDR leaf ambient 141/65536 3948/1835008 ( 0.2%)
HDR leaf ambient 64/65536 1792/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 87132/0 ( 0.0%)
physics [variable] 7491/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 734
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\fillingroomwithacid.bsp
2 seconds elapsed