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turbinetest.log
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Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 1
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2852 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 9
Reduced 5 texdatas to 5 (146 bytes to 146)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
150 faces
124928 square feet [17989632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
150 patches before subdivision
150 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17062, max 126
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/4096 96/196608 ( 0.0%)
brushes 7/32768 84/393216 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 72/65536 1440/1310720 ( 0.1%)
vertexes 179/65536 2148/786432 ( 0.3%)
nodes 29/65536 928/2097152 ( 0.0%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 150/65536 8400/3670016 ( 0.2%)
hdr faces 150/65536 8400/3670016 ( 0.2%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 32/65536 1024/2097152 ( 0.0%)
leaffaces 150/65536 300/131072 ( 0.2%)
leafbrushes 17/65536 34/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 696/512000 2784/2048000 ( 0.1%)
edges 349/256000 1396/1024000 ( 0.1%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/131072 0/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 0/131072 0/262144 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1175616/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 1210/393216 ( 0.3%)
LDR ambient table 32/65536 128/262144 ( 0.0%)
HDR ambient table 32/65536 128/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 10/65536 280/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 2852/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 348
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2852 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 9
Reduced 5 texdatas to 5 (146 bytes to 146)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
150 faces
124928 square feet [17989632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
150 patches before subdivision
150 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17062, max 126
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/4096 96/196608 ( 0.0%)
brushes 7/32768 84/393216 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 72/65536 1440/1310720 ( 0.1%)
vertexes 179/65536 2148/786432 ( 0.3%)
nodes 29/65536 928/2097152 ( 0.0%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 150/65536 8400/3670016 ( 0.2%)
hdr faces 150/65536 8400/3670016 ( 0.2%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 32/65536 1024/2097152 ( 0.0%)
leaffaces 150/65536 300/131072 ( 0.2%)
leafbrushes 17/65536 34/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 696/512000 2784/2048000 ( 0.1%)
edges 349/256000 1396/1024000 ( 0.1%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/131072 0/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 0/131072 0/262144 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1175616/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 1213/393216 ( 0.3%)
LDR ambient table 32/65536 128/262144 ( 0.0%)
HDR ambient table 32/65536 128/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 10/65536 280/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 2852/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 348
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 3
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2852 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 9
Reduced 5 texdatas to 5 (146 bytes to 146)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
150 faces
124928 square feet [17989632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
150 patches before subdivision
150 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17062, max 126
transfer lists: 0.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/4096 96/196608 ( 0.0%)
brushes 7/32768 84/393216 ( 0.0%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 72/65536 1440/1310720 ( 0.1%)
vertexes 179/65536 2148/786432 ( 0.3%)
nodes 29/65536 928/2097152 ( 0.0%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 150/65536 8400/3670016 ( 0.2%)
hdr faces 150/65536 8400/3670016 ( 0.2%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 32/65536 1024/2097152 ( 0.0%)
leaffaces 150/65536 300/131072 ( 0.2%)
leafbrushes 17/65536 34/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 696/512000 2784/2048000 ( 0.1%)
edges 349/256000 1396/1024000 ( 0.1%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/131072 0/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 0/131072 0/262144 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1175616/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 1404/393216 ( 0.4%)
LDR ambient table 32/65536 128/262144 ( 0.0%)
HDR ambient table 32/65536 128/262144 ( 0.0%)
LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
HDR leaf ambient 10/65536 280/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 2852/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 348
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 4
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11263 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 15
Reduced 8 texdatas to 8 (213 bytes to 213)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
66 portalclusters
199 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 1817
Average clusters visible: 27
Building PAS...
Average clusters audible: 66
visdatasize:1718 compressed from 2112
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
346 faces
124193 square feet [17883926.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
346 patches before subdivision
346 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 46067, max 241
transfer lists: 0.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 29/32768 348/393216 ( 0.1%)
brushsides 252/65536 2016/524288 ( 0.4%)
planes 308/65536 6160/1310720 ( 0.5%)
vertexes 490/65536 5880/786432 ( 0.7%)
nodes 149/65536 4768/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 346/65536 19376/3670016 ( 0.5%)
hdr faces 346/65536 19376/3670016 ( 0.5%)
origfaces 71/65536 3976/3670016 ( 0.1%)
leaves 153/65536 4896/2097152 ( 0.2%)
leaffaces 394/65536 788/131072 ( 0.6%)
leafbrushes 196/65536 392/131072 ( 0.3%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 1882/512000 7528/2048000 ( 0.4%)
edges 1042/256000 4168/1024000 ( 0.4%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 17/131072 170/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 213/131072 426/262144 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1222140/0 ( 0.0%)
visdata [variable] 1718/16777216 ( 0.0%)
entdata [variable] 1822/393216 ( 0.5%)
LDR ambient table 153/65536 612/262144 ( 0.2%)
HDR ambient table 153/65536 612/262144 ( 0.2%)
LDR leaf ambient 153/65536 4284/1835008 ( 0.2%)
HDR leaf ambient 79/65536 2212/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 11263/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 906
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
1 second elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 5
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 19
Reduced 9 texdatas to 9 (236 bytes to 236)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
178 portalclusters
554 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 12256
Average clusters visible: 68
Building PAS...
Average clusters audible: 178
visdatasize:8578 compressed from 8544
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
540 faces
123941 square feet [17847516.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9792 patches after subdivision
191 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2122013, max 516
transfer lists: 16.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12296, 1812, 739)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2515, 395, 166)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(613, 103, 44)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(163, 29, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(46, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
190 of 190 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 69/32768 828/393216 ( 0.2%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 498/65536 9960/1310720 ( 0.8%)
vertexes 847/65536 10164/786432 ( 1.3%)
nodes 330/65536 10560/2097152 ( 0.5%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 540/65536 30240/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 165/65536 9240/3670016 ( 0.3%)
leaves 334/65536 10688/2097152 ( 0.5%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 476/65536 952/131072 ( 0.7%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 3194/512000 12776/2048000 ( 0.6%)
edges 1805/256000 7220/1024000 ( 0.7%)
LDR worldlights 191/16384 16808/1441792 ( 1.2%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/131072 450/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 582/131072 1164/262144 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1207628/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8578/16777216 ( 0.1%)
entdata [variable] 2096/393216 ( 0.5%)
LDR ambient table 334/65536 1336/262144 ( 0.5%)
HDR ambient table 334/65536 1336/262144 ( 0.5%)
LDR leaf ambient 807/65536 22596/1835008 ( 1.2%)
HDR leaf ambient 334/65536 9352/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 26251/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 1454
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
14 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
540 faces
123941 square feet [17847516.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9792 patches after subdivision
191 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2122013, max 516
transfer lists: 16.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7403, 1319, 691)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1503, 290, 156)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(364, 76, 42)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 21, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
190 of 190 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 69/32768 828/393216 ( 0.2%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 498/65536 9960/1310720 ( 0.8%)
vertexes 847/65536 10164/786432 ( 1.3%)
nodes 330/65536 10560/2097152 ( 0.5%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 540/65536 30240/3670016 ( 0.8%)
hdr faces 540/65536 30240/3670016 ( 0.8%)
origfaces 165/65536 9240/3670016 ( 0.3%)
leaves 334/65536 10688/2097152 ( 0.5%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 476/65536 952/131072 ( 0.7%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 3194/512000 12776/2048000 ( 0.6%)
edges 1805/256000 7220/1024000 ( 0.7%)
LDR worldlights 191/16384 16808/1441792 ( 1.2%)
HDR worldlights 191/16384 16808/1441792 ( 1.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/131072 450/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 582/131072 1164/262144 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1207628/0 ( 0.0%)
HDR lightdata [variable] 1207628/0 ( 0.0%)
visdata [variable] 8578/16777216 ( 0.1%)
entdata [variable] 2096/393216 ( 0.5%)
LDR ambient table 334/65536 1336/262144 ( 0.5%)
HDR ambient table 334/65536 1336/262144 ( 0.5%)
LDR leaf ambient 807/65536 22596/1835008 ( 1.2%)
HDR leaf ambient 794/65536 22232/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 26251/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 3
Total triangle count: 1454
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
14 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 6
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 19
Reduced 9 texdatas to 9 (236 bytes to 236)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
178 portalclusters
554 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 12256
Average clusters visible: 68
Building PAS...
Average clusters audible: 178
visdatasize:8578 compressed from 8544
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
540 faces
123941 square feet [17847516.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9792 patches after subdivision
191 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2122013, max 516
transfer lists: 16.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13512, 2846, 1821)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2937, 777, 559)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(736, 219, 163)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 65, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(57, 20, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(16, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
190 of 190 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 69/32768 828/393216 ( 0.2%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 498/65536 9960/1310720 ( 0.8%)
vertexes 847/65536 10164/786432 ( 1.3%)
nodes 330/65536 10560/2097152 ( 0.5%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 540/65536 30240/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 165/65536 9240/3670016 ( 0.3%)
leaves 334/65536 10688/2097152 ( 0.5%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 476/65536 952/131072 ( 0.7%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 3194/512000 12776/2048000 ( 0.6%)
edges 1805/256000 7220/1024000 ( 0.7%)
LDR worldlights 191/16384 16808/1441792 ( 1.2%)
HDR worldlights 0/16384 0/1441792 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/131072 450/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 582/131072 1164/262144 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1207628/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8578/16777216 ( 0.1%)
entdata [variable] 2097/393216 ( 0.5%)
LDR ambient table 334/65536 1336/262144 ( 0.5%)
HDR ambient table 334/65536 1336/262144 ( 0.5%)
LDR leaf ambient 806/65536 22568/1835008 ( 1.2%)
HDR leaf ambient 334/65536 9352/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 26251/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 1454
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
14 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
540 faces
123941 square feet [17847516.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9792 patches after subdivision
191 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2122013, max 516
transfer lists: 16.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8509, 2337, 1765)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1892, 667, 546)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(477, 191, 160)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(131, 58, 49)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(37, 17, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
190 of 190 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/4096 144/196608 ( 0.1%)
brushes 69/32768 828/393216 ( 0.2%)
brushsides 636/65536 5088/524288 ( 1.0%)
planes 498/65536 9960/1310720 ( 0.8%)
vertexes 847/65536 10164/786432 ( 1.3%)
nodes 330/65536 10560/2097152 ( 0.5%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 540/65536 30240/3670016 ( 0.8%)
hdr faces 540/65536 30240/3670016 ( 0.8%)
origfaces 165/65536 9240/3670016 ( 0.3%)
leaves 334/65536 10688/2097152 ( 0.5%)
leaffaces 713/65536 1426/131072 ( 1.1%)
leafbrushes 476/65536 952/131072 ( 0.7%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 3194/512000 12776/2048000 ( 0.6%)
edges 1805/256000 7220/1024000 ( 0.7%)
LDR worldlights 191/16384 16808/1441792 ( 1.2%)
HDR worldlights 191/16384 16808/1441792 ( 1.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/131072 450/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 582/131072 1164/262144 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1207628/0 ( 0.0%)
HDR lightdata [variable] 1207628/0 ( 0.0%)
visdata [variable] 8578/16777216 ( 0.1%)
entdata [variable] 2097/393216 ( 0.5%)
LDR ambient table 334/65536 1336/262144 ( 0.5%)
HDR ambient table 334/65536 1336/262144 ( 0.5%)
LDR leaf ambient 806/65536 22568/1835008 ( 1.2%)
HDR leaf ambient 807/65536 22596/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86754/0 ( 0.0%)
physics [variable] 26251/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 3
Total triangle count: 1454
Writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
14 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 8
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\splitting\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (2)
Building Faces...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (10)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (26251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 19
Reduced 9 texdatas to 9 (236 bytes to 236)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
2 minutes, 0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
171 portalclusters
538 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 11862
Average clusters visible: 69
Building PAS...
Average clusters audible: 171
visdatasize:8182 compressed from 8208
writing c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
59 seconds elapsed
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
531 faces
124222 square feet [17888070.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
531 patches before subdivision
9823 patches after subdivision
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.vmf
Map revision 9
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate GameData file
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26187 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 35 texinfos to 19
Reduced 9 texdatas to 9 (234 bytes to 234)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\splitting\mapsrc\turbinetest.prt
115 portalclusters
360 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)