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Rather than having to manually add resource IDs when they are added such as when #18 mentioned it, why not check language file: key-value-strings-utf8.txt or language file x1: key-value-modded-strings-utf8.txt?
For example, I am using R299 and have edited the key-value-modded-strings-utf8.txt to change the default from
15298 "Unused Resource 298"
15299 "Stone at farm or sea"
That way, when MS changes the defaults at key-value-strings-utf8.txt or a mod maker adds custom values to their key-value-modded-strings-utf8.txt, the changes are reflected in AGE?
I also know there are some conflicts, such as R286 is used for Trigger Shared Exploration while in the key-value-strings-utf8.txt you'll see it listed 15286 "Unused Resource 286", but maybe you can ignore any entries that starts with Unused?
The text was updated successfully, but these errors were encountered:
Idea
Rather than having to manually add resource IDs when they are added such as when #18 mentioned it, why not check language file:
key-value-strings-utf8.txt
or language file x1:key-value-modded-strings-utf8.txt
?For example, I am using R299 and have edited the
key-value-modded-strings-utf8.txt
to change the default fromThat way, when MS changes the defaults at
key-value-strings-utf8.txt
or a mod maker adds custom values to theirkey-value-modded-strings-utf8.txt
, the changes are reflected in AGE?I also know there are some conflicts, such as R286 is used for Trigger Shared Exploration while in the
key-value-strings-utf8.txt
you'll see it listed15286 "Unused Resource 286"
, but maybe you can ignore any entries that starts withUnused
?The text was updated successfully, but these errors were encountered: