diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 8347cc063349..5628d0a90fc0 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -1,4 +1,4 @@ -/obj/effect/overlay/temp/sebb +/obj/effect/overlay/temp/heavy_emp icon = 'icons/effects/sebb.dmi' icon_state = "sebb_explode" layer = ABOVE_LIGHTING_PLANE @@ -21,7 +21,7 @@ SEND_SIGNAL(SSexplosions, COMSIG_EXPLOSIONS_EMPULSE, epicenter, heavy_range, light_range) if(custom_effects == EMP_SEBB) - var/obj/effect/overlay/temp/sebb/S = new(epicenter) + var/obj/effect/overlay/temp/heavy_emp/S = new(epicenter) S.anchored = TRUE QDEL_IN(S, 1 SECOND) else if(heavy_range > 1)