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del old_pirate_guns.dm (#13553)
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simb11 committed Sep 29, 2024
1 parent a708c1a commit e00c60a
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Showing 14 changed files with 44 additions and 51 deletions.
2 changes: 1 addition & 1 deletion code/datums/outfits/misc/shitspawn.dm
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Expand Up @@ -266,7 +266,7 @@
back = /obj/item/weapon/storage/backpack/security
l_pocket = /obj/item/weapon/melee/energy/sword
r_pocket = /obj/item/weapon/grenade/empgrenade
belt = /obj/item/weapon/gun/projectile/automatic/silenced
belt = /obj/item/weapon/gun/projectile/automatic/pistol/silenced

backpack_contents = list(
/obj/item/weapon/storage/box,
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4 changes: 2 additions & 2 deletions code/game/objects/random/random_guns.dm
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Expand Up @@ -57,10 +57,10 @@
prob(15);/obj/item/weapon/gun/projectile/automatic/pistol/glock,\
prob(15);/obj/item/weapon/gun/projectile/automatic/pistol/stechkin,\
prob(15);/obj/item/weapon/gun/projectile/automatic/pistol/colt1911,\
prob(15);/obj/item/weapon/gun/projectile/automatic/silenced,\
prob(15);/obj/item/weapon/gun/projectile/automatic/pistol/silenced,\
prob(15);/obj/item/weapon/gun/projectile/revolver/peacemaker,\
prob(15);/obj/item/weapon/gun/projectile/revolver/detective,\
prob(5);/obj/item/weapon/gun/projectile/automatic/silenced/nonlethal,\
prob(5);/obj/item/weapon/gun/projectile/automatic/pistol/silenced/nonlethal,\
prob(5);/obj/item/weapon/gun/projectile/revolver/syndie,\
prob(5);/obj/item/weapon/gun/projectile/revolver,\
prob(5);/obj/item/weapon/gun/projectile/automatic/pistol/deagle,\
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5 changes: 5 additions & 0 deletions code/modules/projectiles/ammunition/bullets.dm
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Expand Up @@ -228,6 +228,11 @@
icon_state = "casing_incendiary"
projectile_type = /obj/item/projectile/bullet/incendiary

/obj/item/ammo_casing/a556/nonlethal
desc = "Патрон для нелетальной пули калибра 5.56 мм."
icon_state = "casing_rubber"
projectile_type = /obj/item/projectile/bullet/weakbullet/nl_rifle

/obj/item/ammo_casing/a74
desc = "Патрон от пули калибра 7.74мм."
caliber = "7.74mm"
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12 changes: 12 additions & 0 deletions code/modules/projectiles/ammunition/magazines.dm
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Expand Up @@ -275,6 +275,12 @@
overlay = "silenced_pistol-mag"
multiple_sprites = TWO_STATES

/obj/item/ammo_box/magazine/silenced_pistol/nonlethal
name = "magazine (.45NL)"
cases = list("магазин (.45 НЛ)", "магазина (.45 НЛ)", "магазину (.45 НЛ)", "магазин (.45 НЛ)", "магазином (.45 НЛ)", "магазине (.45 НЛ)")
icon_state = "silenced_pistol_mag_nl"
ammo_type = /obj/item/ammo_casing/c45r

/obj/item/ammo_box/magazine/colt
name = "magazine (.45)"
cases = list("магазин (.45)", "магазина (.45)", "магазину (.45)", "магазин (.45)", "магазином (.45)", "магазине (.45)")
Expand Down Expand Up @@ -468,6 +474,12 @@
icon_state = "a28_mag_inc"
overlay = "a28-mag-i"

/obj/item/ammo_box/magazine/a28/nonlethal
name = "A28 magazine (.556NL)"
cases = list("магазин А28 (5.56мм НЛ)", "магазина А28 (5.56мм НЛ)", "магазину А28 (5.56мм НЛ)", "магазин А28 (5.56мм НЛ)", "магазином А28 (5.56мм НЛ)", "магазине А28 (5.56мм НЛ)")
icon_state = "a28_mag_nl"
ammo_type = /obj/item/ammo_casing/a556/nonlethal

/obj/item/ammo_box/magazine/a74
name = "A74 magazine (7.74mm)"
cases = list("магазин А74 (7.74мм)", "магазина А74 (7.74мм)", "магазину А74 (7.74мм)", "магазин А74 (7.74мм)", "магазином А74 (7.74мм)", "магазине А74 (7.74мм)")
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10 changes: 9 additions & 1 deletion code/modules/projectiles/guns/projectile/automatic.dm
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Expand Up @@ -251,7 +251,7 @@

/obj/item/weapon/gun/projectile/automatic/a28
name = "A28 assault rifle"
desc = "Автоматическая винтовка типа булл-пап с воздушным охлаждением, используемая военным корпусом пехоты НаноТрейзен. На ствольной коробке выгравировано - 'Сэр, я заканчиваю этот бой'. Использует патроны калибром 5.56мм."
desc = "Автоматическая винтовка типа булл-пап с воздушным охлаждением, используемая военным корпусом пехоты НаноТрейзен. На ствольной коробке выгравировано - 'Сэр, я заканчиваю этот бой'. Использует патроны калибра 5.56мм."
icon_state = "a28"
item_state = "a28"
w_class = SIZE_SMALL
Expand All @@ -268,6 +268,14 @@
. = ..()
AddComponent(/datum/component/automatic_fire, 0.25 SECONDS)

/obj/item/weapon/gun/projectile/automatic/a28/nonlethal
name = "A28 assault rifle NL"
icon_state = "a28w"
item_state = "a28w"
silenced = TRUE
initial_mag = /obj/item/ammo_box/magazine/a28/nonlethal
fire_sound = 'sound/weapons/guns/gunshot_silencer.ogg'

/obj/item/weapon/gun/projectile/automatic/a74
name = "A74 assault rifle"
desc = "Stradi and Practican Maid Bai Spess soviets corporation, bazed he original design of 20 centuriyu fin about baars and vodka vile patrimonial it, saunds of balalaika place minvile, yuzes 7.74 caliber"
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40 changes: 0 additions & 40 deletions code/modules/projectiles/guns/projectile/old_pirate_guns.dm

This file was deleted.

5 changes: 5 additions & 0 deletions code/modules/projectiles/guns/projectile/pistol.dm
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Expand Up @@ -14,6 +14,11 @@
suitable_mags = list(/obj/item/ammo_box/magazine/silenced_pistol, /obj/item/ammo_box/magazine/silenced_pistol/nonlethal)
fire_sound = 'sound/weapons/guns/gunshot_silencer.ogg'

/obj/item/weapon/gun/projectile/automatic/pistol/silenced/nonlethal
name = "silenced pistol NL"
icon_state = "silenced_pistol_nl"
initial_mag = /obj/item/ammo_box/magazine/silenced_pistol/nonlethal

/obj/item/weapon/gun/projectile/automatic/pistol/glock
name = "G17"
desc = "Полуавтоматический служебный пистолет калибра 9х19 мм. Предназначен для профессионалов."
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4 changes: 4 additions & 0 deletions code/modules/projectiles/projectile/bullets.dm
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Expand Up @@ -51,6 +51,10 @@
/obj/item/projectile/bullet/weakbullet/rubber
name = "rubber bullet"

/obj/item/projectile/bullet/weakbullet/nl_rifle
stutter = 10
agony = 55

/obj/item/projectile/bullet/smg //.45 ACP
damage = 20

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2 changes: 1 addition & 1 deletion maps/RandomZLevels/spacebattle.dmm
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Expand Up @@ -418,7 +418,7 @@
/area/awaymission/spacebattle/syndicate1)
"bk" = (
/obj/structure/table/reinforced,
/obj/item/weapon/gun/projectile/automatic/silenced,
/obj/item/weapon/gun/projectile/automatic/pistol/silenced,
/turf/simulated/shuttle/floor{
icon_state = "floor4"
},
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2 changes: 1 addition & 1 deletion maps/RandomZLevels/stationCollision.dmm
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Expand Up @@ -709,7 +709,7 @@
},
/obj/item/clothing/shoes/syndigaloshes,
/obj/effect/decal/cleanable/blood/splatter,
/obj/item/weapon/gun/projectile/automatic/silenced,
/obj/item/weapon/gun/projectile/automatic/pistol/silenced,
/turf/simulated/floor{
icon_state = "grimy"
},
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2 changes: 1 addition & 1 deletion maps/RandomZLevels/wildwest.dmm
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Expand Up @@ -1828,7 +1828,7 @@
/turf/simulated/floor/wood,
/area/awaymission/wildwest/mines)
"gw" = (
/obj/item/weapon/gun/projectile/automatic/silenced,
/obj/item/weapon/gun/projectile/automatic/pistol/silenced,
/turf/simulated/floor/wood,
/area/awaymission/wildwest/mines)
"gx" = (
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4 changes: 2 additions & 2 deletions maps/RandomZLevels/zresearchlabs.dmm
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Expand Up @@ -3422,7 +3422,7 @@
"iL" = (
/obj/effect/decal/cleanable/blood/splatter,
/obj/effect/gibspawner/human,
/obj/item/weapon/gun/projectile/automatic/silenced{
/obj/item/weapon/gun/projectile/automatic/pistol/silenced{
desc = "A sidearm commonly favored by terrestrial security forces.";
icon_state = "g115 Pistol";
name = "Pistol";
Expand Down Expand Up @@ -8316,7 +8316,7 @@
"tQ" = (
/obj/structure/rack,
/obj/item/ammo_box/c45,
/obj/item/weapon/gun/projectile/automatic/silenced{
/obj/item/weapon/gun/projectile/automatic/pistol/silenced{
desc = "A sidearm commonly favored by terrestrial security forces.";
icon_state = "g115 Pistol";
name = "Pistol";
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2 changes: 1 addition & 1 deletion maps/templates/space_structures/space_villa.dmm
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Expand Up @@ -865,7 +865,7 @@
/turf/simulated/floor/grass,
/area/space_structures/space_villa)
"Gy" = (
/obj/item/weapon/gun/projectile/automatic/silenced,
/obj/item/weapon/gun/projectile/automatic/pistol/silenced,
/obj/effect/decal/turf_decal/set_damaged,
/turf/simulated/floor/plating,
/area/space_structures/space_villa)
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1 change: 0 additions & 1 deletion taucetistation.dme
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Expand Up @@ -2229,7 +2229,6 @@
#include "code\modules\projectiles\guns\projectile\automatic.dm"
#include "code\modules\projectiles\guns\projectile\bow.dm"
#include "code\modules\projectiles\guns\projectile\launcher.dm"
#include "code\modules\projectiles\guns\projectile\old_pirate_guns.dm"
#include "code\modules\projectiles\guns\projectile\pistol.dm"
#include "code\modules\projectiles\guns\projectile\pneumatic.dm"
#include "code\modules\projectiles\guns\projectile\revolver.dm"
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