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Горохострел 2.0 #13556

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33 changes: 29 additions & 4 deletions code/defines/obj/hydro.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,9 +80,9 @@

/obj/item/seeds/peashooter
name = "pack of peashooter seeds"
cases = list("семена Горохострела", "семян Горохострела", "семенам Горохострела", "семена Горохострела", "семенами Горохострела", "семенах Горохострела")
cases = list("семена Горохострела обыкновенного", "семян Горохострела обыкновенного", "семенам Горохострела обыкновенного", "семена Горохострела обыкновенного", "семенами Горохострела обыкновенного", "семенах Горохострела обыкновенного")
desc = "Эти семена вырастают в Горохострел"
icon_state = "seed-gatfruit"
icon_state = "seed-peashooter"
species = "peashooter"
plantname = "Peashooter Tree"
product_type = /obj/item/weapon/reagent_containers/food/snacks/grown/peashooter
Expand All @@ -95,6 +95,30 @@
growthstages = 2
hydroponictray_icon_path = 'icons/obj/hydroponics/growing.dmi'

/obj/item/seeds/peashooter/react_to_disease_effect(obj/machinery/hydroponics/tray, datum/disease2/effect/E, datum/disease2/effectholder/holder)
if(!istype(E, /datum/disease2/effect/gibbingtons))
return
if(prob(holder.stage * 30))
mutatelist = list(/obj/item/seeds/peashooter/virus)
tray.mutatespecie()

/obj/item/seeds/peashooter/virus
name = "pack of virus peashooter seeds"
cases = list("семена Горохострела Гиббингтонского", "семян Горохострела Гиббингтонского", "семенам Горохострела Гиббингтонского", "семена Горохострела Гиббингтонского", "семенами Горохострела Гиббингтонского", "семенах Горохострела Гиббингтонского")
desc = "Эти семена вырастают в Горохострел Гиббингтонский"
icon_state = "seed-peashooter_virus"
species = "peashooter_virus"
plantname = "Virus Peashooter Tree"
product_type = /obj/item/weapon/reagent_containers/food/snacks/grown/peashooter
lifespan = 20
endurance = 20
maturation = 10
production = 10
yield = 2
potency = 60
growthstages = 2
hydroponictray_icon_path = 'icons/obj/hydroponics/growing.dmi'

/obj/item/seeds/blackpepper
name = "pack of piper nigrum seeds"
desc = "These seeds grow into black pepper plants. Spicy."
Expand All @@ -111,12 +135,13 @@
potency = 10
plant_type = 0
growthstages = 5
mutatelist = list(/obj/item/seeds/peashooter)

/obj/item/seeds/blackpepper/react_to_disease_effect(obj/machinery/hydroponics/tray, datum/disease2/effect/E, datum/disease2/effectholder/holder)
if(!istype(E, /datum/disease2/effect/gibbingtons))
return
if(prob(holder.stage * 10))
mutatelist = list(/obj/item/seeds/peashooter)
if(prob(holder.stage * 25))
mutatelist = list(/obj/item/seeds/peashooter/virus)
tray.mutatespecie()

/obj/item/seeds/chiliseed
Expand Down
5 changes: 5 additions & 0 deletions code/modules/cargo/exports/grown.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,11 @@
cost = 150
export_types = list(/obj/item/weapon/reagent_containers/food/snacks/grown/peashooter)

/datum/export/peashooter/virus
unit_name = "strange fruit"
cost = 250
export_types = list(/obj/item/weapon/reagent_containers/food/snacks/grown/peashooter)

/*
/export/grown subtype
Expand Down
15 changes: 15 additions & 0 deletions code/modules/projectiles/ammunition/bullets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,21 @@
caliber = "Pea"
projectile_type = /obj/item/projectile/bullet/peabullet

/obj/item/ammo_casing/pea/in_fire
name = "Burned pea bullet casing"
cases = list("обгоревший гороховый патрон", "обгоревшего горохового патрона", "обгоревшему гороховому патрону", "обгоревший гороховый патрон", "обгоревшим гороховым патроном", "обгоревшем гороховом патроне")
projectile_type = /obj/item/projectile/bullet/peabullet/in_fire

/obj/item/ammo_casing/pea/virus
projectile_type = /obj/item/projectile/bullet/peabullet/virus

/obj/item/ammo_casing/pea/virus/in_fire
name = "Burned pea bullet casing"
cases = list("обгоревший гороховый патрон", "обгоревшего горохового патрона", "обгоревшему гороховому патрону", "обгоревший гороховый патрон", "обгоревшим гороховым патроном", "обгоревшем гороховом патроне")
desc = "Гороховый патрон"
caliber = "Pea"
projectile_type = /obj/item/projectile/bullet/peabullet/virus/in_fire

/obj/item/ammo_casing/c9mmr
desc = "Патрон от резиновой пули калибра 9мм."
icon_state = "casing_rubber"
Expand Down
27 changes: 27 additions & 0 deletions code/modules/projectiles/ammunition/magazines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -646,3 +646,30 @@
ammo_type = /obj/item/ammo_casing/pea
max_ammo = 6
origin_tech = "combat=2"

/obj/item/ammo_box/magazine/pea/in_fire
name = "pealoader"
cases = list("гороховый зарядник", "горохового зарядника", "гороховому заряднику", "гороховый зарядник", "гороховым зарядником", "гороховом заряднике")
desc = "Гороховый зарядник для горохового пистолета."
caliber = "Pea"
ammo_type = /obj/item/ammo_casing/pea/in_fire
max_ammo = 6
origin_tech = "combat=2"

/obj/item/ammo_box/magazine/pea/virus
name = "pealoader"
cases = list("гороховый зарядник", "горохового зарядника", "гороховому заряднику", "гороховый зарядник", "гороховым зарядником", "гороховом заряднике")
desc = "Гороховый зарядник для горохового пистолета."
caliber = "Pea"
ammo_type = /obj/item/ammo_casing/pea/virus
max_ammo = 6
origin_tech = "combat=2"

/obj/item/ammo_box/magazine/pea/virus/in_fire
name = "pealoader"
cases = list("гороховый зарядник", "горохового зарядника", "гороховому заряднику", "гороховый зарядник", "гороховым зарядником", "гороховом заряднике")
desc = "Гороховый зарядник для горохового пистолета."
caliber = "Pea"
ammo_type = /obj/item/ammo_casing/pea/virus/in_fire
max_ammo = 6
origin_tech = "combat=2"
69 changes: 68 additions & 1 deletion code/modules/projectiles/guns/projectile/pistol.dm
Original file line number Diff line number Diff line change
Expand Up @@ -126,9 +126,76 @@
item_state = "peashooter"
origin_tech = "combat=1;materials=1"
initial_mag = /obj/item/ammo_box/magazine/pea
suitable_mags = /obj/item/ammo_box/magazine/pea
suitable_mags = list(/obj/item/ammo_box/magazine/pea)
can_be_holstered = TRUE

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/update_icon()
if(magazine.ammo_count() < 6)
icon_state = "[initial(icon_state)]-[magazine.ammo_count()]"

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/attack_self(mob/living/user)
to_chat(user, "<span class='notice'>Вы не можете вынуть горох из [CASE(src, GENITIVE_CASE)].</span>")
return

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/lighter/zippo))
new /obj/item/weapon/gun/projectile/automatic/pistol/peashooter/in_fire(user.loc)
to_chat(user, "<span class='notice'>Горохострел обвил зажигалку намертво. Кажется, её уже не вытащить.</span>")
qdel(I)
qdel(src)
else
return ..()

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/in_fire
name = "Peashooter"
desc = "Горохострел. Стреляет горохом. У самого кончика стручка закреплена горящая зажигалка."
cases = list("горохострел", "горохострела", "горохострелу", "горохострел", "горохострелом", "горохостреле")
icon_state = "peashooter_in_fire"
item_state = "peashooter_in_fire"
origin_tech = "combat=1;materials=1"
initial_mag = /obj/item/ammo_box/magazine/pea/in_fire
suitable_mags = list(/obj/item/ammo_box/magazine/pea/in_fire)
can_be_holstered = TRUE

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/in_fire/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/lighter/zippo))
to_chat(user, "<span class='notice'>Горохострел игнорирует любые попытки добавить ещё одну зажигалку.</span>")
else
return

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus
name = "Virus Peashooter"
desc = "Горохострел Гиббингтоский. Стреляет особо большим горохом. У самого кончика стручка закреплена горящая зажигалка."
cases = list("горохострел", "горохострела", "горохострелу", "горохострел", "горохострелом", "горохостреле")
icon_state = "peashooter_virus"
item_state = "peashooter_virus"
origin_tech = "combat=1;materials=1"
initial_mag = /obj/item/ammo_box/magazine/pea/virus
suitable_mags = list(/obj/item/ammo_box/magazine/pea/virus)
can_be_holstered = TRUE

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/lighter/zippo))
new /obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus/in_fire(user.loc)
to_chat(user, "<span class='notice'>Горохострел обвил зажигалку намертво. Кажется, её уже не вытащить.</span>")
qdel(I)
qdel(src)
else
return ..()

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus/in_fire
name = "Virus Peashooter"
desc = "Горохострел Гиббингтоский. Стреляет особо большим горохом."
cases = list("горохострел", "горохострела", "горохострелу", "горохострел", "горохострелом", "горохостреле")
icon_state = "peashooter_virus_in_fire"
item_state = "peashooter_virus_in_fire"
origin_tech = "combat=1;materials=1"
initial_mag = /obj/item/ammo_box/magazine/pea/virus/in_fire
suitable_mags = list(/obj/item/ammo_box/magazine/pea/virus/in_fire)
can_be_holstered = TRUE

/obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus/in_fire/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/lighter/zippo))
to_chat(user, "<span class='notice'>Горохострел игнорирует любые попытки добавить ещё одну зажигалку.</span>")
else
return
22 changes: 20 additions & 2 deletions code/modules/projectiles/projectile/bullets.dm
Original file line number Diff line number Diff line change
Expand Up @@ -72,8 +72,26 @@

/obj/item/projectile/bullet/peabullet
name = "pea bullet"
damage = 5
agony = 5
damage = 3
agony = 10

/obj/item/projectile/bullet/peabullet/in_fire
damage = 8
agony = 15
weaken = 1
incendiary = 2

/obj/item/projectile/bullet/peabullet/virus
name = "virus pea bullet"
damage = 15
agony = 15
weaken = 1

/obj/item/projectile/bullet/peabullet/virus/in_fire
damage = 18
agony = 20
stun = 3
incendiary = 5

/obj/item/projectile/bullet/midbullet2 // 9x19
damage = 25
Expand Down
20 changes: 20 additions & 0 deletions code/modules/reagents/reagent_containers/food/snacks/grown.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1185,6 +1185,7 @@
cases = list("горохострел", "горохострела", "горохострелу", "горохострел", "горохострелом", "горохостреле")
desc = "Нераскрывшийся плод горохострела, подозрительно напоминающий пистолет"
icon_state = "peashooter"
item_state_world = "peashooter_world"
potency = 25
filling_color = "#020108"
trash = /obj/item/weapon/gun/projectile/automatic/pistol/peashooter
Expand All @@ -1197,6 +1198,25 @@
reagents.add_reagent("sulfur", 1 + round(potency / 10, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)

/obj/item/weapon/reagent_containers/food/snacks/grown/peashooter/virus
seed_type = /obj/item/seeds/peashooter/virus
name = "virus peashooter"
cases = list("горохострел Гиббингтонский", "горохострела Гиббингтонского", "горохострелу Гиббингтонскому", "горохострел Гиббингтонский", "горохострелом Гиббингтонским", "горохостреле Гиббингтонском")
desc = "Нераскрывшийся плод горохострела Гиббингтонского, подозрительно напоминающий пистолет"
icon_state = "peashooter_virus"
item_state_world = "peashooter_virus_world"
potency = 25
filling_color = "#020108"
trash = /obj/item/weapon/gun/projectile/automatic/pistol/peashooter/virus

/obj/item/weapon/reagent_containers/food/snacks/grown/peashooter/virus/atom_init()
. = ..()
reagents.add_reagent("potassium", 1 + round(potency / 25, 1))
reagents.add_reagent("carbon", 1 + round(potency / 10, 1))
reagents.add_reagent("iron", 1 + round(potency / 10, 1))
reagents.add_reagent("chlorine", 1 + round(potency / 10, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)

/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco_space
seed_type = /obj/item/seeds/tobacco
name = "tobacco leaves"
Expand Down
86 changes: 43 additions & 43 deletions config/example/admin_ranks.txt
Original file line number Diff line number Diff line change
@@ -1,43 +1,43 @@
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.
# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag
Admin Observer
Admin Candidate +ADMIN
Trial Admin +@ +SPAWN +REJUV +VAREDIT +BAN
Badmin +@ +POSSESS +BUILDMODE +SERVER +FUN
Game Admin +@ +STEALTH +SOUNDS +DEBUG +PERMISSIONS
Game Master +EVERYTHING
Head Admin +EVERYTHING
Retired Admin +ADMIN +STEALTH
Host +EVERYTHING
Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE
Dev Mod +@ +MOD
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.

# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag

Admin Observer

Admin Candidate +ADMIN
Trial Admin +@ +SPAWN +REJUV +VAREDIT +BAN
Badmin +@ +POSSESS +BUILDMODE +SERVER +FUN
Game Admin +@ +STEALTH +SOUNDS +DEBUG +PERMISSIONS
Game Master +EVERYTHING
Head Admin +EVERYTHING
Retired Admin +ADMIN +STEALTH

Host +EVERYTHING

Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE
Dev Mod +@ +MOD
17 changes: 9 additions & 8 deletions config/example/admins.txt
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################

# not_a_user - Admin
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################

# not_a_user - Admin
Danistans - Host
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