Skip to content

Releases: TeamLapen/Vampirism

Beta 1 Version 1.4.0 for Minecraft 1.12.2

15 Mar 15:14
Compare
Choose a tag to compare

Compared to last alpha:

  • Vampire mobs do not bite creatures with name tag
  • Minor fixes

Compared to Vampirism 1.3 (in random order):

  • Added dark blood skill for Vampires (ranged attack)
  • Enforce max and min limits in configuration
  • Added Vampire "Sword Finisher" skill
  • Added "Blood Grinder" to grind human hearts, raw beef and soon thirdparty modded items to impure blood
  • Added "Blood Filter" to filter impure blood and soon thirdparty liquids to (clean) blood. (Place sieve on top of blood container and grinder on top of sieve)
  • Fix holy water splash potion recipe and usage
  • Heal if player has more than 18 (configurable) blood
  • Made sunscreen beacon (cheat) unbreakable
  • Add config option to make sunscreen beacon (cheat) break and mineable
  • Add scoreboard criterion (vampirism:faction, vampirism:vampire, vampirism:hunter)
  • Only sync blood container on significant content changes
  • Prevent wrong hunter camp density config of crashing the game
  • Downgrade version checks to http not all clients trust Let's Encrypt
  • Allow teleport cooldown to be configured
  • Allow bat mode cooldown to be enabled/configured
  • Higher level players can have now more than 20 blood
  • Implemented pedestal that can charge specific items with blood
  • Added multiple new vampire swords which have to be trained and charged
  • Added new "mobile charging" skill
  • Added blood infused iron as crafting ingredient
  • Update Guide Book
  • Moved creature drops to loot tables so they can be modified with datapacks
  • Allow binding actions to keys
  • Fix exploit
  • Reduce vampire mob bite distance
  • Added blood values by iamtpage for Sophisticated Wolves and Twilight Forest
  • Fixed translations
  • Fixed vampire hunters not attacking vampires
  • Changed appearance of sun indicator screen border (smaller and less yellow)
  • Fixed sundamage calculation for a few special cases
  • Extended entity blood value with a significant new feature
  • Blood values of unknown animals are now calculated based on their (collision box) size (can be disabled in configs)
  • Blood values has to reach a minimum amount to make the creature actually biteable. Also there is a max cap.
  • Dynamically calculated values are stored with the world (world/vampirism/vampirism-dynamic-blood) will be moved to (world/vampirism/dynamic-blood-values.txt) in next alpha. You can copy the values from here to the configurable blood value file to easily adjust them
  • Manually configured values win over hardcoded ones, hardcoded ones win over dynamically calculated ones
  • Entities sync and store their blood values, so it should be sufficient to change values on server side (including them in modpack is still recommend) . Also any changes only affect newly spawned entities from now on
  • To prevent specific entities from getting dynamically generated values you can add "entityid:0" to your blood value config
  • More info https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures (not updated at the time of writing, but will do soonish)
  • Allow drinking directly from blood containers
  • HUD fang indicator now indicates blood level of creature
  • Hunger potion effect is now replaced by thirst (for vampires)
  • Minor performance fix
  • Updated entity registration system to latest Forge standard
  • Added several advancements
  • Very basic system to take over villagers as a vampire (currently only cheat only, "vampirism-test overtakeVillage")
  • Support for InterModCommunication messages to allow other mods to easily add blood values for their creatures

Release Version 1.3.7 for Minecraft 1.12

18 Jan 19:33
Compare
Choose a tag to compare

Mainly bugfixes and smaller improvements

Release Version 1.3.1 for Minecraft 1.12

31 Aug 20:20
Compare
Choose a tag to compare
  • Fixed recipe for altar tip

Release Version 1.3 for Minecraft 1.12

30 Aug 19:50
Compare
Choose a tag to compare

This is the first recommend released for 1.12.
It is the same as 1.3.0-alpha+07-29-18-23.
Since no more bugs were reported I assume most things are working as expected.

Main change: 1.12
For more information check the commit history or the previous alpha versions

Larger changes or 1.12 specific features have been postponed to version 1.4 and beyond.

Release Version 1.2.3 for Minecraft 1.11

29 Jul 16:40
Compare
Choose a tag to compare

Compared to Vampirism 1.2.1

  • Fixed serveral important issues
  • Tried to address issue #184

Release Version 1.2.3 for Minecraft 1.10

29 Jul 16:41
Compare
Choose a tag to compare

Compared to Vampirism 1.2.2

  • Fixed weapon table loosing items

Release Version 1.2.1 for Minecraft 1.11

06 Jul 17:59
Compare
Choose a tag to compare

Compared to Vampirism 1.2.1

  • Fixed hunter tents not spawning hunters after world reload #210

Release Version 1.2.0 for Minecraft 1.10

06 Jul 15:52
Compare
Choose a tag to compare

Compared to Vampirism 1.1.x:

Many minor things

  • Fix wrong sunscreen position calculation
  • Add sunscreen effect to vampire players on server login
  • Added IAnimal interface to all of Vampirism's normal entities
  • Partially fixed VampireSlayerEnchantment
  • Reworked command system
  • Fix sunscreen beacon stuff
  • Hunter spawning improvement
  • Two additional castle block variants
  • More drops for converted creatures
  • Fix Strings
  • Fix weird mod compatibility issues
  • Fix more mod compatibility issues
  • Extended debugging tools
  • Allow disabling "Avoided by creepers"

Release Version 1.2.0 for Minecraft 1.11

06 Jul 15:53
Compare
Choose a tag to compare

Compared to Vampirism 1.1.x:

  • Update for MC 1.11
  • Many background changes

Many minor things

  • Fix wrong sunscreen position calculation
  • Add sunscreen effect to vampire players on server login
  • Added IAnimal interface to all of Vampirism's normal entities
  • Partially fixed VampireSlayerEnchantment
  • Reworked command system
  • Fix sunscreen beacon stuff
  • Hunter spawning improvement
  • Two additional castle block variants
  • More drops for converted creatures
  • Fix Strings
  • Fix weird mod compatibility issues
  • Fix more mod compatibility issues
  • Extended debugging tools
  • Allow disabling "Avoided by creepers"

Release Version 1.1.2

26 May 11:25
Compare
Choose a tag to compare
  • Fixed hunter table exploit
  • Probably fixed avoid creeper
  • Fixed missing string