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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
#RoR2
SS2-Project/[Pp]ackages/[Rr]isk of Rain 2/*.dll
SS2-Project/[Pp]ackages/[Rr]isk of Rain 2/[Pp]lugins/*.dll
#Thunderkit Related
SS2-Project/Assets/ThunderKitSettings/EditorInspectorSettings.asset
SS2-Project/Assets/ThunderKitSettings/RoR2.asset
SS2-Project/Assets/ThunderKitSettings/Logs/*
SS2-Project/Assets/ThunderKitSettings/ThunderKit Extensions.asset
SS2-Project/ThunderKit/
#Other
SS2-Project/Assets/Plugins/NGTools/*
SS2-Project/Assets/Resources/*
SS2-Project/Packages/*
!SS2-Project/Packages/packages-lock.json
!SS2-Project/Packages/manifest.json
##-------##
## wwise ##
##-------##
SS2-Project/WwiseProject/.cache/
SS2-Project/WwiseProject/*.prof
SS2-Project/WwiseProject/*_WwiseProject.*.validationcache
SS2-Project/WwiseProject/*_WwiseProject.*.wsettings
SS2-Project/WwiseProject/**/*.akd
SS2-Project/Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset*
# notes:
# 1) if any other files go in Assets/Wwise/Editor/ProjectData/ besides AkWwiseProjectData.asset*,
# then don't ignore Assets/Wwise/Editor/ProjectData.meta. If AkWwiseProjectData.asset is the only item in there,
# then, it's OK to ignore this file.
#
SS2-Project/Assets/Wwise/Editor/ProjectData.meta
SS2-Project/Assets/Wwise/Deployment/Plugins/Mac/*
#Integration zips
SS2-Project/WwiseUnityIntegration_Windows_Src.zip
SS2-Project/WwiseUnityIntegration_Mac_Src.zip