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Compatibility concerns with FerriteCore #27
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I'm looking into this, I would suggest using malte0811/FerriteCore#3 for further discussion (unless you would prefer to keep it here?). |
The latest version of the ATM6 and Direwolf20 modpacks both include FerriteCore, If you install Immersive Railroading and play around for a bit, as soon as Minecraft clears it's GC before it autosaves AND you have trains present or if you have Immersive Railroading highlighted in JEI, the game hard crashes to desktop only to present that mysterious hs_err_pid log file. I even created my own modpack to test for this error but found nothing wrong with my pack, until I installed FerriteCore, then did I start seeing the exact same hard crashing. Then I decided to confirm my suspicions by disabling FerriteCore in ATM6 and shure enough there is no problems to be had. If your wondering about the "stand alone IR" crash, that's because I was testing IR with shader's enabled and had no idea that the same thing happens with the current build of UMC, at that point in my testing I had no Idea that it was a mod conflict (I'll update my post to reflect that). I'm sorry that I can't be of any more help, I'm not a dev, I just inhabit the IR Discord. Perhaps you could swing on by and ask a developer there or just msg cam72cam. |
I'm still unable to reproduce this, and while your test in TeamOpenIndustry/ImmersiveRailroading#897 apparently included FerriteCore, the original post did not, unless they uploaded a |
I found the culprit for the annoying hs_err_pid rendering crash that some people have been experiencing.
Large modpacks have been including an Optifine like mod called FerriteCore https://www.curseforge.com/minecraft/mc-mods/ferritecore that is supposed to reduce the amount of ram a modpack uses, but it's interfering with how UMC mods writes save data (mostly via FTB backups and the usual autosave).
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