Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change Giant Block SFXs #2198

Open
1 task done
AriaElidove opened this issue Aug 9, 2024 · 4 comments
Open
1 task done

Change Giant Block SFXs #2198

AriaElidove opened this issue Aug 9, 2024 · 4 comments

Comments

@AriaElidove
Copy link

The Suggestion

Add a unique SFX for Giant Blocks being placed and broken which isn't just a multiplied vanilla SFX.

Why Should It Be in the Mod?

64 sounds from 1 giant block breaking is actually crazy.
image

Please Read and Confirm the Following

  • I have confirmed this suggestion is unique and has not been suggested already.
@Tamaized
Copy link
Member

Tamaized commented Aug 9, 2024

It's because it's actually 64 blocks in the world being broken

@AriaElidove
Copy link
Author

Placing it doesn't produce 64 block placement sounds btw, it's just 1.

@Tamaized
Copy link
Member

Tamaized commented Aug 9, 2024

Because the place sound comes from the held item

@jodlodi
Copy link

jodlodi commented Aug 9, 2024

we could very easily fix this, as an fyi

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants